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Hello all,

 

I went to school and studied game development. I now have a job as a .net developer that manages a 3 legged app 2 parts web app and 1 part windows app. we use virtual machines, visual studios and sql database manager.

 

My question is roughly 2 parts software and hardware feel free to answer whichever.

 

As for software I have always used dropbox to hold and manage the projects i used at school. I feel once I start a studio this may not be the best option, I also dont want to pay for services or have some complicated setup. I would like an in house solution for keeping our projects stored, as well as safe . perhaps i may just need svn.

 

I also plan to create a graphical level editor that will eventually be a full fledge game engine. I was trying to peice together some system requirements looking at the unity and udk websites but they werent giving me a good idea. I used UDK at school with 6gb machines and it ran a little clunky, and the website recommends like 2gb i think.

 

Ive searched other forums as well but the pesron made like a $6k machine with  quadros or firepros which i dont think is necessary. Quite frankly i feel ram, and cores are most important followed by ssds to allow quick application loading. 

 

I also think any consumer graphic card will do.

 

And this is not for people who would be doing art. feel free to make recommendations for that as well tho, someone who would be using Adobe suite and 3dsmax.

 

and why not audio engineering hardware if you know any.

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You'll probably want to use a version control software for storing your project. Git, Subversion, and Mercurial seem to be the most popular these days.

 

As for the rest of your questions, I have no idea. Hopefully others will be able to help :)

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it all really depends on the type of data to be stored. for things like binary files (models, textures, etc) git/svn/etc are not really optimal. but for things like code files oh they are amazing and handle changes really well. personally i like git (just use github). as for editor/systems yeah consumer cards should be fine. the firepros and quadros are really for things like video editing, advanced color correction and situations where the color accuracy is ABSOLUTELY necessary. cad rendering benefits too. for what you wanna do, the cost of the professional cards far out weighs the benefits they might be able to provide you. not to mention the validation you can provide. basically give various employees various levels of GPUs from either team. then you can verify performance at a relatively decent variety of hardware before you even hit the player's systems (something i wonder if studios even do)

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