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While troubleshooting animation problems in Maya [making a FPS animation] I realized that I'm treating Maya like a game engine.

Thought it would probably be easier to work on game engine instead.

 

I'm thinking of making small animation in parts and then export them to the game engine. I've seen people make animated videos with Unreal, I'm hoping to do the same.

 

The problem is that my system specs are pretty poor.

AMD FX-6300

8 Gb DDR3

GPU died so I've got my old GT 610 instead

But somehow it does meet the minimum requirements.

Also, no more driver update for GT 610. Stuck with 2018 version (391.35).

 

Will I be fine?

 

Also, which one is suited more for my job, Unreal or Unity.

I don't want to code but I'll learn if I have to. Heard that the maker of "Bright Memory" did no coding and used some node stuff inside Unreal, maybe I can do the same?

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If you're making a movie & know maya, I'd say stick to maya.

Unreal may run poorly on your system though it does have project templates for movies now (As well as architecture & automotive design for some reason)

 

Neil Blompkamf (Made District 9) made a miniseries in Unity, though I forget what it's called.

 

There are benefits to using a Game Engine over Maya. IE Make an AI that runs a course instead of hand animating the entire running animation.

 

Why not use Source Filmmaker? It has tools better designed towards making films using Game Logic. Also since Source (based on Quake) was designed specifically for FPS games.

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I do know Maya very well but I'm overthinking stuff and treating it like a game engine.

Example: Character is idle, then he picks up weapon, action stuff. In Maya the timeline will get messy. I'm not sure how but I think game engine can do better,

 

I'm want the game engine to put together the animations, I'll do most animation baking in Maya.

41 minutes ago, fpo said:

If you're making a movie & know maya, I'd say stick to maya.

Unreal may run poorly on your system though it does have project templates for movies now (As well as architecture & automotive design for some reason)

 

Neil Blompkamf (Made District 9) made a miniseries in Unity, though I forget what it's called.

 

There are benefits to using a Game Engine over Maya. IE Make an AI that runs a course instead of hand animating the entire running animation.

 

Why not use Source Filmmaker? It has tools better designed towards making films using Game Logic. Also since Source (based on Quake) was designed specifically for FPS games.

 

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