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vlad1500

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    vlad1500 got a reaction from majorawsome in Hello World   
    Assembly:
    section .textglobal _start_start: mov edx,lenmov ecx,msgmov ebx,1 mov eax,4int 0x80 mov eax,1int 0x80 section .datamsg db 'Hello, world!',0xa len equ $ - msg
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    vlad1500 reacted to virusal19 in League of Legend United :D (your reaction to first blood)   
    Hello, you are a Comic Sans Criminal, don't worry, we are here to help. Please view this link for your own and others benefits http://comicsanscriminal.com/
     
    Getting first blood is always awesome. 
  3. Like
    vlad1500 got a reaction from soulreaper in What was the specs of your first rig ever.   
    My first rig was way back when i was like 7 or 8 yrs old. This is what i used to code and play games like pacman...LOL... 
     
    My Commodore 64 specs (according to wiki):
    Microprocessor CPU: MOS Technology 6510/8500 (the 6510/8500 is a modified 6502 with an integrated 6-bit I/O port) Clock speed: 0.985 MHz (PAL) or 1.023 MHz (NTSC) Video: MOS Technology VIC-II 6567/8562 (NTSC), 6569/8565 (PAL) 16 colors Text mode: 40×25 characters; 256 user-defined chars (8×8 pixels, or 4×8 in multicolor mode); 4-bit color RAM defines foreground color Bitmap modes: 320×200 (2 unique colors in each 8×8 pixel block),[37] 160×200 (3 unique colors + 1 common color in each 4×8 block)[38] 8 hardware sprites of 24×21 pixels (12×21 in multicolor mode) Smooth scrolling, raster interrupts Sound: MOS Technology 6581/8580 SID 3-channel synthesizer with programmable ADSR envelope 8 octaves 4 waveforms per audio channel: triangle, sawtooth, variable pulse, noise Oscillator synchronization, ring modulation Programmable filter: high pass, low pass, band pass, notch filter Input/Output: Two 6526 Complex Interface Adapters 16 bit parallel I/O 8 bit serial I/O 24-hours (AM/PM) Time of Day clock (TOD), with programmable alarm clock[39] 16 bit interval timers RAM: 64 kB, of which 38 kB (minus 1 byte) were available for BASIC programs 512 bytes color RAM (memory allocated for screen color data storage) [40] Expandable to 320 kB with Commodore 1764 256 kB RAM Expansion Unit (REU); although only 64 kB directly accessible; REU mostly intended for GEOS. REUs of 128 kB and 512 kB, originally designed for the C128, were also available, but required the user to buy a stronger power supply from some third party supplier; with the 1764 this was included. Creative Micro Designs also produced a 2 MB REU for the C64 and C128, called the 1750 XL. The technology actually supported up to 16 MB, but 2 MB was the biggest one officially made. Expansions of up to 16 MB were also possible via the CMD SuperCPU. ROM: 20 kB (9 kB Commodore BASIC 2.0; 7 kB KERNAL; 4 kB character generator, providing two 2 kB character sets)
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    vlad1500 got a reaction from Liam-Wabbit in Old Games Worth Replaying   
    1) Fallout 1 & 2
    2) Warcraft 1 (just because it brings back memories)
    3) Ultima 7 (haha love stacking up those boxes to get to the secret room)
    4) Monkey Island (for the LoLs)
    5) Lemmings 
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