Jump to content

creat0r

Member
  • Posts

    236
  • Joined

  • Last visited

Awards

This user doesn't have any awards

1 Follower

About creat0r

  • Birthday Feb 12, 2001

Profile Information

  • Gender
    Female
  • Location
    Area 51
  • Interests
    Computers, tech, filmmaking, sleeping
  • Biography
    which minecraft patch R u running ? :-p
  • Occupation
    Data Engineering Student
  • Member title
    Filippa

System

  • Operating System
    macOS, but I also sometimes run Windows 11 in a VM :-p
  • Laptop
    MacBook Pro 16" M1 Max

Recent Profile Visitors

1,808 profile views
  1. As mentioned, I'm a UX-Designer with no experience in Firebase. Where do I turn off development mode? What is keys? Where do I find keys and where should I add them?
  2. To make a long story short, we had a developer who recently stopped working for us. He helped created an app for iPhone in Xcode that downloads its data from a Google Firebase (Firestore) database he set up on our account. Today we got this quite scary email (as seen on the attached screen shot below). Unfortunately we're in between developers and don't have any Firebase developers at the moment (and the previous developer was fired and remains unresponsive to us). I'm only a UX-Designer and I honestly don't understand a word from this email. Anyone that knows Firebase that can help me understanding this email? Does this mean our database is publicly available on the surface web (so for example search engines can crawl/index it)? What do I do about this?
  3. I'm developing an iOS app that displays store locations on a map using Apple Maps (MapKit). I've limit the number of icons that can be displayed on the map to 100, but there's still huge performance issues and the app is very laggy even on modern iPhone models. What's the best practice when displaying a large number of icons on a map, should the icons be in PNG format with a small resolution (~10kb) or should the icons be vector (SVG) for best performance? Should I use the MapKit framework for iOS 17 or the UIKit approach?
  4. After some more research, I actually believe Copper Cube (CopperCube) might be an even better choice. It's completely free, super easy to use, no coding required, and pretty much everything you can ask for. Really impressive! Source: https://www.ambiera.com/coppercube/
  5. I'm interested in trying to develop a 3D mobile game as a hobby project. After some research, GDevelop seems to be an interesting choice since it doesn't require me to learn a new programming language (unlike, for example, Unity). Does anyone on this forum have any experience with GDevelop, is it easy-to-use? Do you actually have to pay the GDevelop subscription to distribute iOS games or can I use the free version and just upload the binary via Xcode to App Store Connect?
  6. We're developing a short full-motion video (FMV) horror game mostly for fun as hobby project. The game blends live-action footage shot on 6K cameras and 3D animated environments, look up "At Dead of Night" to get an idea of the FMV-concept. The game will be available on PC/Mac, iPadOS and iOS (Android port coming later). For the PC/Mac version we're debating if it should be rendered as 4K (3840x2160) or 2K (2560x1440). It'll be rendered at 60 FPS regardless. I'm not gonna get too deep into the weeds about the project here, I just want to get a general idea about: Would you prefer a more computational intensive 4K version with a bigger download size, or a smaller and lighter 2K version?
  7. It makes me really happy to hear peoples stories of refusing to buy new iPhones/smartphones.
  8. Considering Apple's recent moves like removing the leather from the Apple Watch band and replacing them with eco-friendly alternatives that users hate, along with replacing fun emojis with white silhouettes in ugly desaturated squares, sometimes I don't know if I should be impressed or mad when they're following this "go woke, go broke" trend.
  9. Yes I did now know where to place it, thanks.
  10. I did watch it. If you want to get super technical about it, they removed 21 family emojis and kept 4, or rather they consolidated 25 family emojis into 4 really ugly buttons with silhouettes of people with no clear indication that they're family, it could just be the silhouettes of tall persons next to a dwarf (previously we saw the faces of young children, now it just a short person that could have a mustasch for all we know). The point is, the new icons are really ugly, like seriously, how often do you see people use these rounded square desaturated blue icons? I doubt they'll be used at all anymore, therefore by technically being consolidated not removed, their purpose still kind of disappear, at least in my opinion. But you're free to disagree with that.
  11. This is called “Stockholm Syndrome”.
  12. Apple has removed the family emoji since it was not inclusive enough with every skin color and gender combination. Video explanation: What are you guys thoughts about this?
  13. Direct link to Apple’s page: https://www.apple.com/iphone/why-upgrade/
  14. Summary Apple has created a page on their websites where the user enters their current iPhone model and gets a list of reasons to upgrade to the 15-series. Interestingly, currently only the 11- or 12-series are selectable. The user then picks one of four iPhone 15-series models, and the list is generated with reasons to upgrade. It’s similar to the older “Compare” feature, but this new page only shows the differences. Quotes My thoughts Honestly I feel like Apple is getting a bit desperate to get users to buy new products, the title screams of desperation of wanting to give users FOMO. I’m a big tech nerd who usually wants the best, but my iPhone 12 Pro Max from 2020 is still serving me great. I know a lot of users are feeling the same way (maybe not on this forum though): that their smartphone is good enough - so why upgrade? If Apple made product that was innovative and revolutionary for real, then they wouldn’t need a list with all the subtle differences for the average user. My conspiracy theory is that the old “Compare” tool showed how much each “new” generation had in common with the previous generations, and that’s why they want to hide it and only display the differences. Also, wanting to give users FOMO by using their devices that are just a few years old is VERY hypocritical considering all their environmental focus. Sources https://www.cultofmac.com/851469/apple-highlights-reasons-to-upgrade-latest-iphone-2/
×