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archbtw

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  1. Do it, they even had some dead supporters apparently. If it's not a law it damn well should be, the FCC can burn,
  2. Depends on what you're looking for. You could sell it, or you could turn it into some sort of server (plex server, for example) but it's up to you. 99% of people would just sell it.
  3. Well no shit, I wouldn't expect any less. Didn't you read the instructions?? For me, the popcorn button usually does the trick anyways.
  4. Fully agreed. Hell, G2A have been ripped to shreds for not caring before. Just read this reddit thread. Either way, it's pretty clear that G2A doesn't mind scammers and probably actually supports them because they're probably their biggest demographic. Not getting scammed isn't an extra, it should just be a feature.
  5. Very true, and I don't expect anything to change myself. It's a pipe dream, I don't actually expect to see it to fruition, at least not any time soon. However, in a perfect world, Vulkan being the primary graphics API for every system would be a nice touch.
  6. Eeh, fair enough but I highly doubt it would be hard for MS and Sony to support Vulkan as well if it really came down to it, or even just starting with next gen if it proves to be a difficult task. Either way, not having a greedy company dictating what I can and can't do with my machine is exactly why I don't play on console and use Linux.
  7. Yeah for the most part. It's just that MS and Apple and Sony want dominance so they can't just play nice. Which is why I'm pushing for a standard, whether or not it be Vulkan, but I'm pretty sure Vulkan is the most possible way. Nintendo have already embraced it because they're not tootally greedy, so there may be hope.
  8. It's a lot harder to get scammed on physical resale sites. People have done tests where they just straight up post fake keys, and always get away with it. Either way I wouldn't buy from, say, eBay. I would buy from Kijiji if I wanted used products. The difference between G2A and something like Kijiji is that with G2A, anyone can illegitimately buy a thousand keys and quickly sell them in a matter of days. Not that easy with a physical good. And then, the companies actually lose money, not just make no money. Meh, I don't have much of a problem with DRM if it doesn't get in my way, although true it is pointless and doesn't actually stop piracy.
  9. Depends, Steam can sometimes be cheaper and Humble can sometimes be cheaper. It all depends on what deals are going on when you check. Your alternative is a bunch of sketchy sites that support credit card thieves, are barely legitimate, and just about anyone can scam you on. So... yeah, I'd stick with Humble.
  10. I mean, okay point but thousands of devs have worked on thousands of Vulkan games for multiple systems and I haven't heard of anyone complaining. Either way, let's say DX and and Sony's trash didn't exist and Xbox and PS4 used Vulkan, so then all of the major systems (Windows, Xbox, PS4, and Switch) could be worked on with one graphics API. That is very clearly a huge advantage, and I would imagine that many devs would want that.
  11. I understand devs don't care about us, and I understand why. My push for Vulkan isn't a Linux thing (although it would help us with compatibility layers). It sucks, but I get it. Switch supports Vulkan though, Windows supports Vulkan, If Xbox supported Vulkan things would be a lot easier. So now you're working with two or maybe three APIs (Vulkan, GNMX and Metal) rather than also having to add DX into the mix. That is very clearly an advantage, it would very clearly be better in that regard. Plus, mobile gaming beats out console and PC gaming, so yeah I imagine execs care about it, and Vulkan also supports phones. Similarly, GNM and GNMX don't have reason to exist. Just cut out some of the fat and everything could be a lot leaner.
  12. Exactly... if MS dropped DX then Xbox, PS4, Windows, and Switch could all just support Vulkan and a lot less time and effort would be spent working with a bunch of different graphics APIs, which would definitely be beneficial to devs and execs. It's... pretty clearly better in this regard. Are you like a DX fanboy? Is that a thing?
  13. As far as executives are concerned, sure. I'm pretty sure most developers themselves don't consider Android and Linux and more insignificant. There very much is a benefit to not having to work with 15 different APIs just to develop a game.
  14. Vulkan saves time though because it works better on a lot of platforms, which is my point. If Vulkan worked on Xbox One and DirectX wasn't being held up by legacy, I doubt anyone would use DirectX.
  15. I mean, there isn't a need for DX when Vulkan is just better and easier to work with. MS obviously won't though, since they don't want you using a PS4 or different OS.
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