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Lajamerr_Mittesdine

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  1. I'm sorry this statement by me was more reactionary than I intended. I meant to say that the hype and people doing multi-GPU setups seems to have died down as of recently this generation. Which I presumptuously mostly attribute to applications people wanting to use are not scaling well or not scaling at all. Again sorry for this and I'll need to learn to discuss stuff in a more neutral tone.
  2. Thank you for the response. That's unfortunate that it will still require application developers to support multi-GPU scaling in their applications/games. I was hoping to throw in as many cards I could(4) and just get automatic scaling as if they were all the same single device. Even if it wasn't 100% scaling and more like 50% scaling. If NVidia or AMD could somehow bypass application developers needing to add support for multi-GPUs and make applications think they are talking to a single device that would be a game changer. Though I guess my hype was too optimistic, thanks for the ice cold bucket poured on me.
  3. Well with SLI games actually required games to support it or there was no performance scaling at all. Are you saying that NVLink is actually designed around not requiring applications to support it? So I could expect all applications that are GPU bound to have increases if I just add in more cards with NVLink? I hope to see Linus and the team test if automatic GPU scaling is a thing with games once they have their hands on these cards.
  4. I'm not too sure but I've been hearing speculation that multi-GPU scaling will be a thing with NVLink. The reason SLI failed is because it required game developers to specifically add support for multi-GPU setups and as we know that contains such a small part of the market that barely any developers spent time supporting it. I've been hearing that with NVLink from various unsupported rumors / speculation that it might be possible to bypass game developers and instead make gpu scaling on nvidias end / driver end. NVLink as far as I know on the business cards(that supported it) required support from application developers for their own application. But I'm hearing this might not be the case with games. I know there isn't any facts to support any of these claims but does anyone with more knowledge know if these is feasible / possible? Could we see a return of multi-GPU setups with these new cards?
  5. What is WPA-2 Enterprise and how do you set it up as a normal consumer / hobbyist enthusiast.
  6. How does 'Video Scrubbing' work? On YouTube and other media platforms where you scroll over the timeline, you get preview images.
  7. Yeah, understandable. To be honest the only reason I made this account is so I can work on my writing/structure skills and eventually hope one of my topics make it on one of the weekly docket list for the WAN Show. Thought it would be a cool thing to do. As for the phone, the most surprising thing to me is that it's running Android Oreo, albeit a slimmed down version of it. Most phones are still stuck on Android Marshmallow or Nougat.
  8. Via: https://arstechnica.com/gadgets/2018/03/you-can-officially-buy-an-android-go-phone-in-the-us/ Android Police: https://www.androidpolice.com/2018/03/29/zte-tempo-go-uss-first-android-go-phone-sale-today-80/ Tempo Go: https://www.zteusa.com/tempogo What is Android Go? This is significant because these types of devices are mainly marketed towards developing nations however this one is not doing that alone. This provides an affordable and reliable phone with modern features that gives great bang for the buck value to a market where we see typical low-end phones costing $200. Though I see a potential discrepancy with whom this marketed towards. The type of person who can afford a cellular plan that averages $40/month in the USA would most likely want a more full-featured phone. It's a cheap device to use though on Wi-Fi. Specs from the retailers website:
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