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killermenpl

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  1. Right now I have about 1000zł, but I can get to 1500zł in a month or two (depends how fast I can finish this job). There sadly is no pcpartpicker in Poland, or at least I couldn't find it through Google. The closest I can get is going through each shop individually and writing down the prices in something like an Excell sheet. All things considered, I'm going to buy a Ryzen platform. Thanks for help.
  2. Thanks for the suggestions. I can't build a completely new system, because I can't afford it. When building this one, the focus was on getting something cheap that can run games and upgrade in the future (Originally it had only 4GB of RAM and no dedicated GPU). I don't think I'll be getting that ASUS strix B350-F, because of it's price. The price of this MB, plus 16GB of DDR4 RAM plus the CPU is 2150zł, enough to get me a GTX 1070. I can get some used parts (MSI B350m Mortar, G Skill Trident Z 8GB 3000MHz) and a new Ryzem 5 1600 for around 1500zł, enough to get me a GTX 1060 6GB. EDIT: Here is how it would look like: PCPartPicker. I already have the HDD, SSD, PSU and Case. And this is how it would look like if I were to replace the GPU: PCPartPicker Is my CPU really that big of a bottleneck? I thought it's 4 cores at 4.4GHz were enough and my old HD7850 was holding me back.
  3. Sorry if wrong section, but it looks like the best one for this kind of questions. I'm wondering which part of my PC should I upgrade first, my GPU or my CPU. Current specification: MB: Asus F2A85m-le CPU: AMD A10-5800k overclocked to 4.4GHz with stock cooler GPU: Sapphire Radeon HD 7850 2GB, at stock clock speeds RAM: 2x4GB DDR3 at 1200MHz The main purpose of this PC is gaming at 1080p and software development, with focus on better gaming performance (compile times are fast enough for me). I was thinking of upgrading my GPU to a 1050ti or the cheapest 1060 I can find and my CPU to a Ryzen 5 1600 (for those 12 threads), or something in similar price. Replacing the CPU would also mean replacing the MB and RAM, which would mean increased costs. I'm going to replace whichever is bigger bottleneck in games first, the question is, which one is it?
  4. I'm looking for a small and cheap laptop for school. The only requirement is at least 2GB of RAM and more than 16GB of storage. Touch screen would be nice, but it's not needed. I'm from Poland and my budget is about 1500zł, (around 350 euro according to Google), but I can go up to 1800zł (around 400 euro). It doesn't need to have Windows. I'll probably install Debian on it anyways.
  5. DirectX works only on Windows and Xbox. It is closed source (meaning that you cannot just look at it's source code). OpenGL was made as an Open Source (meaning that if you want to you can look at it's source code) alternative that can run on any platform (Windows, Linux, Android etc.), as long as there is GPU support. Vulcan (and Mantle, which got absorbed into Vulcan) is an upgrade to OpenGL (think Windows 98 to Windows 7 kind of upgrade) that put graphics rendering on it's head by using a lot of technologies unavailable earlier. DirectX 12 took went the same way as Vulcan and use (mostly) the same kind of technology (like async shaders). Both are available on both Nvidia and AMD GPUs. The difference is that AMD GPUs that use GCN (almost every card since HD 7xxx series) were designed to take advantage of Mantle, and by extension by Vulcan and DirectX12.
  6. Currently running APU A10-5800k with no dedicated GPU.
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