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chaozbandit

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Everything posted by chaozbandit

  1. Kinda bummed I didnt try out any of hte cart cars but its just not my era; cleveland was fun tho
  2. They forgot to turn off the free weekend :slight_smile: Totally expected the much newer caddy to be faster than the early cycle Ginetta yet they still drive so differently. G58 is very mechanical of a brute but easy to handle, DPiVR feels more softly sprung but much more aero and very long gear stack for BOP Also knockhill!! I had so much fun at this place in PC2, Ive been meaning to revisit it Kept thinking it was in AMS2 and was gonna run some cars there T_T oh well, guess I'll play with bigm8 and 911 some more (both are done really well imo)
  3. Also I'm glad Matt is really liking the content in AMS2, if anything for the quality in lesser known tracks Also also
  4. Pros: AMS2 VR runs more smooth than PC2 did, somehow Cons: I still suck driving in VR Maybe its the default setups, but I had a rough time getting to the end of these sessions without spinning LOL no idea why it defaults to softs when they feel like they drop off so quickly and are insta dead when you get them dirty, but also the default setup overheats the rears and I cba to change it. Could never match the ai here and the bop seemed to favour the 911 down the straight. Got fed up near the end and stopped for fresh tires which felt as good as the set at the start, so maybe it was just bad temps. Vette is very rear sensitive and hard to catch once it comes around. Long beach went by slightly better just because I used to main it, and was good fun in a three class split. Non alien AI seemed completely SOL here and didnt put up a fight, somehow ended up spinning on my own every time but still managed to finish P3. The final hairpin is the death of me. DPi filter in at 10m and GTEs catch the tail end of GTD at 30m. Felt much better on aired down mediums but the car doesnt like heavy trail braking or bouncing over big curbs lol. Fun weekend, deffo polished up PC2 tracks but they felt good; cant wait for road america.
  5. I love racing on airports /s Thanks matt for doing this so I dont have to
  6. Oh noooo i'm gonna have to buy this dlc sooooon Not even mad that its still kinda buggy, and some project cars quirks are still in the engine, but that was truly some fun racing even if its against bots. TLDR: tracks are as much familiar as they are in PC2 but updated cars are worth it; audio mixing needs a looking at and theres still some pitstop strategy bugs. Even at 100% AI, they dont know how to handle big ovals lmao. Breezed through the pack but bunged up my fuel strat by 10L and needed a splash at the end. Also absolutely no tire temp (about half optimal at late jan weather) through the night making for some tricky braking. On a traditional road course the AI seem much better behaved, top half of the class achieved alien pace but had a blast tustling with the bottom split and working through traffic. Somehow magically the BOP has the stratification close to what makes sense, when the AI aren't racing in dumb packs. Tried one-stopping tires and fueling to the end (properly) since theres not much deg in an hour sprint, but I still just missed out on the podium fight by a lap. Filtering through the GT classes wasn't as hectic as I was expecting and track evolution didnt seem to factor. Kind of embarassing how long it took to record this session since I just lost the car at weird times, or the AI decided to seppuku, but by the end I was into a groove and it felt great. RE: pit strategy bug, one recording had AI takeover control despite setting no driver change, and by the time I fixed it I was two laps down and not having fun anymore. Gonna try my hand in VR tomorrow and see if its improved any
  7. Man I dunno if its the updated tires or diff behaviour, but AMS2 is actually fun again (except the front may be slightly oversensitive now)
  8. This is a thing... and I'm whelmed. Like it quite a lot, understeers a bit but good fun. Not as exciting as the vantage yet. First half hour with the car.
  9. While a baseline will work at most tracks, some require more special attention depending on scan fidelity and how upset the car gets. Ontop of spring rate and travel/ride height, bump and rebound affects how quickly the shock will deflect/absorb a load and how long it takes the car to settle. It will take time to get these values tailored to your driving style though, especially if you are opting for more mechanical grip or to sustain higher aero load. If a surface is very bumpy you may want to soften the shocks so you dont get sent to the moon over the smallest rock, or if its smooth you may stiffen them up to maintain a uniform ride height at speed. Without touching the shocks, you can address turn in response via ARBs and alignment. Edit: to induce understeer you want less (or no) ARB so the car will lean into that corner and momentum will result in push.
  10. For my self mandated halo infinite break, I bring to you breaking news: https://store.steampowered.com/news/app/805550/view/3122678848532718852
  11. One of my streamers has the bezel-free kit on large format displays, but its quite fun seeing it in first person POV
  12. Recently been diving back into AMS2 because theres never good mixed lobbies for ACC in my timeslot; slightly surprised how there are still slight AV bugs in the engine but still plenty of fun in how the cars handle. Still never really got into the funky brazillian tracks, but the mainstream circuits are still a joy to drive on even with a gamepad. Also the GT3 cup is (mostly) fixed and prob has the most seat time logged.
  13. No news since last month, but I havent been paying attention since the CSL DD anywho LOL
  14. A daily ACC race is enough for my sanity, and away from the chaos of GT3 haha. Ive raced more barca than I care for just cause everything else is monza/spa; boring to watch f1 at but fun to practice racecraft. Also finally getting around to testing how high bitrate night footage looks
  15. test https://streamable.com/ahkoh4 https://streamable.com/2ch6fu streamable embed fail lol I hate when people move over immediately after overtaking
  16. They're experiences in their own right, but I don't go out of my way for them unless I have to. Catalunya is only decent with multi-class racing as it otherwise seems stale; Abu Dhabi only looks good in the dark half of the day and makes for good hotlapping mostly, outside of single seaters (it's quite enjoyable in F2); Monaco for the chaos of single makes is the most fun, esp if they're slow because at least then it's not a parade Nah this would be Cadwell Park! Brands is fun but its all commitment and knowing how much of the curb you can cut and knowing where you'll land on the exit runoff, as it's very similar in flow to Oulton Park. The challenge is in the natural run off but its definitely raceable with GT cars (though most fun in GT4/TCR) because otherwise people tend to get punted unnecessarily.
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