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TickleForce

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  1. I bunch of links that I posted on forums years ago will soon be broken. I don't really care. I put everything on Google Drive nowdays.
  2. There are hardly any new games that use GPU accelerated PhysX. In fact, I can't think of a single one that came out within the last year. I would say it is certainly not worth it to get a dedicated PhysX card. If you are playing any older games that do support GPU PhysX, your 1060 will easily be able to handle it anyways.
  3. DOOM was the best game I played this year. Also supports Vulkan which is great if you have an AMD card.
  4. I currently run Linux on my desktop(i7, GTX 780) and on my laptop(XPS 13) with no issues. Both machines also have a Windows 10 partition that I use rarely. Linux is fully useable as a desktop OS, and I much prefer it over Windows. I would say at least give it a shot by installing it on a separate drive or partition. Once you get used to the way things work on Linux, it is hard to go back to Windows.
  5. If you're new to SQL, you could try using SQLite. It simply reads/writes using a file and doesn't require an extra process to be running like other databases do. If you don't expect for the database to have a heavy load, you probably don't need a big database like MySQL. Many programming languages have support for SQLite built in. Python, for example, has it built in so you don't need to install anything extra. PHP does as well.
  6. Nothing like that exists, as far as I can tell.
  7. I have a setup with 3 monitors in Surround and 2 GTX 780's. All the monitors are plugged into a single card. So far it has been a giant pain to turn Surround on when I game and to turn it off when I use the screens for other tasks. Every time I toggle Surround all my monitors reset to their default settings. Refresh rates, bezel compensation, etc has to all be setup again every time. Is there a way to toggle Surround on and off while preserving all the settings? Today I bought DisplayFusion since it was on sale. The splitting feature fixes most of the problems with Surround for general usage, so I thought I might just leave Surround enabled all the time. But that leads to a different problem. I only want SLI mode enabled when gaming. The NVidia control panel doesn't allow me to have SLI disabled when Surround is enabled. Is it possible to enable Surround without also enabling SLI? I need SLI to be off when using the cards for CUDA computing. (3D rendering) So then, a solution to either of these problems would let me finally use these 3 monitors properly. Any help would be appreciated.
  8. I put my build into pcpartpicker and I got an estimated 637 watts. If that is close to reality, then it seems a 750 watt PSU should be fine.
  9. I'm currently running triple VG248QE monitors, and even though I usually don't play in Surround, the smoothness that the high refresh rate brings is amazing even when I'm not using them for gaming. Whether or not it was worth the price is a tough call. I personally would find it distracting to have two different refresh rates.
  10. I need more CUDA power for rendering and so I want to get another graphics card for my system. I already have a GTX 780 so I thought I'd just get another one so I can also use the extra card for gaming. The problem is, my PC has a Corsair HX750 750 watt PSU, and I'm not sure if that is enough wattage to keep my system stable when under heavy load with two GTX 780's. I do not intend to overclock them and my CPU(4770k) is not overclocked either, so there won't be extra power consumption from overclocking. So is 750w enough to power a system with two 780's?
  11. - Set your 3D cursor to the center. (Shift + C) - Change the pivot point to 3D cursor. (See image) - Select edge/vertices and hit S to scale. This will scale the vertices toward the center. - If you don't want the Z axis to be affected press Shift + Z to prevent scaling on that axis. Hope this helps.
  12. I personally use Blender for 3D modeling. It is a very powerful piece of software but it has a steep learning curve compared to some alternatives.
  13. As far as I know, the PS4 uses a custom low-level rendering API developed specifically for the PS4 hardware. It may have an OpenGL-like wrapper layer but no DirectX.
  14. Sometime leaving the operations intact helps to self-document the code. Also, sometimes the operations to perform are too complicated to calculate in my head and it's faster to type it out than to calculate the result. This is what I was thinking. If the result of an operation is always the same and is known at compile-time, then I suspect that most compilers would just store the result. I'm just wondering if someone here knows for sure.
  15. Let's say I have something like this in my code: int a = 5 * 10; Will the compiler automatically combine the operations and make "int a = 50" instead of calculating the result every time? The reason I ask is because sometimes it is easier to remember why I used a particular number if I leave the operations intact, but at the same time I want to make my code as efficient as possible, especially if something like this is inside a loop. I'm pretty sure most C/C++ compilers would do this, but what about interpreted languages like Java or Python?
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