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Sanctemify

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  1. I have an i5, and wish I had bought the i7 - I'm in the same boat as you, heavy multi-tasker. IMO the i5 is just fine for games, and with the way processors seem to only make small increments in power, the i7 will likely last you several generations of graphics cards. If you plan on getting into casual video editing, or anything along those lines in the future, the i7 will begin to shine. We're starting to see games that benefit from the multi-threading as well, which is a trend that will likely continue.
  2. http://www.polygon.com/2015/8/31/9231725/deus-ex-mankind-divided-release-date So, Square Enix has a new pre-order scheme... they're holding content hostage, content which has already been created, vetted and is packaged up. I think Polygon sums it up pretty well:
  3. Sorry for the repost - I did a search for this article on the forums and nothing came up.
  4. Did you buy a Pentium 4 between November 20, 2000 and December 31, 2002? Well, Intel has agreed to pay you for manipulating its benchmark scores to make their P4 seem faster than the AMD Athlons of the time! "Don’t worry about digging up a receipt for the purchase — the only thing you’re required to do is list the model number of the system you bought, and you qualify for the $15 reimbursement." See- http://www.extremetech.com/computing/193480-intel-finally-agrees-to-pay-15-to-pentium-4-owners-over-amd-athlon-benchmarking-shenanigans U.S. Only.
  5. In response to the WAN show segment regarding whether games should be sold at $90, the cost of inflation and old games costing $50 - $60. A factor that I believe was missed was the increased user base that game developers are now able to develop for. I would be interested to see those numbers. Starcraft is a bit on an anomaly as people would still buy it to this day if it were available. Does this logic work: game development does cost significantly more than it did 20 years ago, however, the cost is distributed over more people, thereby keeping the cost down. Yes, a game made 20 years ago factoring in inflation should cost ~$75, given that the size of the audience they could potentially sell to remained the same. However, the number of potential sales has increased, thereby allowing the cost to remain the same. Does this make sense, or am I out to lunch?
  6. I can't believe we're at a time now where we're actually saying "I hope that developers will offload some tasks to the CPU" instead of the other way around, I think there are really exciting things coming in the future!
  7. I've been a viewer of yours since the early days of Linus Tech Tips and NCIX. You're definitely the #1 tech news/reviews provider on YouTube. I'm happy to have contributed (albeit in a small amount) to your success. Your entire team's enthusiasm is infectious and has caused me to a) become more informed and b) more enthusiastic about technology and the ecosphere which surrounds it. Keep up the great work and I look forward to your team's future on YouTube and the technology industry as a whole.
  8. So, I was reading through the Gearbox forum and came across an article regarding the new Remastered Editions of Homeworld and Homeworld 2. I believe we all know about Gearbox buying back the IPs, however, I found their wording on how they've remastered it sort of odd. Original Source: http://www.polygon.com/2014/2/14/5411514/borderlands-3-homeworld-new-gearbox-software-games Quote from CEO and president Randy Pitchford: "So we invested a lot to remaster the original Homeworld and Homeworld 2. We'll be releasing them on digital platforms in fully remastered — not just ported to work, but fully remastered. If you have a new crazy-ass Nvidia 780TI or an Nvidia Titan and you happen to have one of those $3,000 4K monitors, you're going to see an unbelievable image." Pitchford says the fidelity of a ship is larger than what can fit on a 4K screen. <---- What does that even mean? If it doesn't fit, just zoom out? But he goes on.... "We went nuts in the high-definition treatment on this," he said. "It's really UHD, not just HD. That's too low. We got with the original audio guys and remastered all the audio. It's really impressive." While I agree, pushing the envelope of graphic fidelity in PC gaming is a must - higher-resolution textures, increased polygon count, more dynamic shaders, advanced AI, etc is a must - I hate it when they get CEOs to dumb-down devs work by mis-labeling and mis-representing what your actual workers are doing. I can run all modern games (and probably some older ones with a big of config hacking) at 4k. Heck, even the original Homeworld and Homeworld 2 will run at 4k, or "UHD" right now, without remastering them. Come on guys, don't jump on the jargon band wagon, give us some real news, not tags to satisfy Google Search algorithms. If you don't know what you're talking about, its better to bring out someone who does. CEOs shouldn't be out talking about game developement, game developers should be talking about game development! Sorry, I may be a little touchy, I loved the Homeworld games and am ecstatic that a remastered edition is coming out for those two games, I just hate tech 'buzz words' and how people use them. (rant over)
  9. I like that you can now have a gaming laptop that doesn't flash and have all sorts of garish effects meant to please 12 year olds. Love the matte, brushed aluminum finish and build quality. Asus rocks.
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