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I know it’s a little strange to ask this here, since most of you are more gamer I assume.

 

I do some indie animation work, and I’m having trouble choosing a suitable graphics card for my workstation, the problem is that I want to keep the budget down, but the quadro costs a lot. Now my single character have polycount of 100k quad faces, and I’m thinking about give a higher level of subdiv, which will bring the polycount to around  300k. So if a quadro really necessary for this?

 

oh, by saying “necessary “, if using a quadro can improve a lot handling these polycount, or give a much faster render , or less render errors than a normal GeForce one, I will take it as necessary. Time is the most expensive thing after all.

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