Alright. Sorry for the double post.
So 6DOF is on hold until the IFCS gets fixed and control schemes are bindable by the user.
However; there's still something to be learned here.
Removing G-Lock and ConStab is a necessity. They're training wheels and we don't need them. Here's what I've got so far, ad-lib, right off the top of my head.
This is for AI only; as they are predictable etc.
Currently; my functioning tactic goes right back to basic aeronautical combat; just with more drift.
Guns only: The main concept I'm using at the moment is to close in; get as close as I can and then fandangle the hell out of the Throttle; going from Full throttle+Boost, to cutting it right back to zero. This affords me an incredible turn radius that nearly resembles the 180 spin and fire that the Decouple mode was originally designed to enable.
Similar to a Scissor maneuver, from basic atmospheric combat; I cut into the AI's counter, killing speed to turn quickly, then boosting to catch up; firing on the cross and then repeating until the AI decides to stop zig zagging and tries a turning battle.
On the loop, I just cut throttle and stay on the inside; firing at the AI as it circles me.
Note that I don't need to climb to lose speed. The upward motion of the loop maneuver is replaced by cutting the throttle.
If it gets too tight I boost away; 180 and the whole dance begins with the Scissor again.
Tip: Save your missiles for the elites. The high end Vanndul tend to ignore your wingmen and come hunting straight for the Player character. Cycle your targets when they first spawn, find the elite and put a missile right into his canopy as they're on their way toward you. Flares drop from behind, so they tend to be a little useless since the AI doesn't really maneuver to avoid the missile.
Looking forward to combat against real people.