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tsmspace

Member
  • Content Count

    34
  • Joined

  • Last visited

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About tsmspace

  • Title
    Member
  • Birthday 1982-07-27

Profile Information

  • Gender
    Male
  • Location
    Honolulu
  • Interests
    space-sims, FPV drones, beginner skateboarding,
  • Biography
    I'm completely new to gaming computers, I only started buying parts because I wanted to be able to run FPV simulators, but once I started I really wanted to get more into high performance gaming.
  • Occupation
    Warehouse Laborer, fabric-distributor in Hawaii (mostly distributing fabric for Hawaiian shirts)

System

  • CPU
    i7 4790k
  • Motherboard
    z97-hd3
  • RAM
    16gb 1600
  • GPU
    gtx 1050 ti
  • Case
    aero-cool x-strike
  • Storage
    240gb pny ssd
  • PSU
    650W
  • Display(s)
    vizio old tv
  • Cooling
    tower air cooler, bottom mounted intake fan, rear mounted exhaust fan
  • Sound
    block rocker into headphone jack
  • Operating System
    windows 10

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  1. well, it's not supposed to be realistic, but the thing is, , what's so entertaining is imagining exactly how it could BECOME realistic ,, WITHOUT sacrificing any of the capability. In other words, the goal is not to change the story to be realistic in "our" current image of what realistic limitations are,, but instead to imagine where "we" DO understand something that makes the fantastic possible. we,, our, science isn't actually published by ME, so I shouldn't actually say "we",,, but it's a common way to say "the generally accepted teaching that is ok for public statements".
  2. this overall concept/explanation is more to provide the story with mechanics to interact with, while avoiding realism arguments altogether. Basically the character in the story now have tangible machines that are fully explained, allowing for great depth in story, meanwhile being completely impossible to relate to realistic physics. a similar idea is the way that the contributor novelists to the Star Wars "canons" eventually explained the construction of lightsabers by having them built from crystals that only form on one planet in the universe, and only because of the "flux" of the forces magnitude at that planet. Therefore it became possible to fully describe the construction and history of lightsabers without using any realism that might cause problems in the story's integrity or potential. I say these paragraphs because it "introduces" my personal approach, which is the opposite. I reason that lightsabers ARE realistic, and the real fun of lightsabers is imagining the various ways one might make something that works like one, and exactly how close that is. So I thought it was pretty fun when someone made a tungsten rod super hot and cut stuff with it, although I don't think lightsabers work like that at all. instead, it gave me an opportunity to daydream about what I thought was really going on. For FTL , this ends up with question like: , Once travelling faster than light, does the light cause friction?? (There's actually a lot of light everywhere. Space is stated to be a "vacuum", but on the other hand there is so much radiation everywhere, it's really not), , , I tend to think that actually when humans get really moving around, actually it might still be thrust. warpfields and wormholes are interesting, and you can really get to thinking actually we might be relatively close to the limit of thrust potential (I mean, if thrust takes you even close to light speed, that's not much faster than out craft travel already when compared to hundreds or thousands of times the speed of light), and that really really all rapid travel across that kind of distance will require some kind of warpfield or wormhole,,, but then again it might just be improvements on rockets. I mean an article recently was published suggesting FTL particles were recorded in the CERN LHC. maybe if engines get powerful enough, they can release particles with so much energy they just are FTL, and propulsion works exactly like propulsion works today as it relates to nozzle velocity, exhaust mass and volume, etc. Maybe there is NO limitation to the speed of a particle, and 10,000 times light speed is just a matter of releasing a normal, perfectly imaginable particle. And then maybe there's a perfectly good explanation for our bodies handling the G-forces at play in that situation,,, just like taking a punch with the right balance will leave you unscathed, despite the energy transfer.
  3. I don't want to quote, because basically I'm addressing several responses,,, but anyway,,,, essentially there are assumed limits to the possible speeds that ships can achieve using normal energy release,,, so moving so fast has to be caused by some kind of not yet understood energy release. (this does NOT apply to Warp in Star Trek, which is basically "understood", the way that a ship might produce that amount of energy is not, but it's still just normal physics energy). Even powered by light-speed particles will only allow you to travel at light speed. Sure, it's imaginable that you might use normal thrust-style engines to produce enough energy to create a warp-field, allowing the ship to basically run ftl using normal thrust-looking engines (I mean, that's what engines do is release energy)...,,,, but it's also imaginable that engines are somehow producing thrust, which is what propels the vehicle to 5, 10, 100, or 10,000 times the speed of light (depending on the story),,,, if you are travelling through normal space, and you are travelling faster than light, then the light particles SHOULD provide friction, maybe there is some related phenomenon?? and then once the light is providing soup-like friction, the resulting drag on the ship might actually act in a way that does more than bring the ship to the brink of light speed, and instead has a much more significant slowdown, possibly bringing the object in said 10,000 x light speed all the way to a complete stop?? (like an energy whiplash)
  4. You hyperjump, warp, jumpgate, etc. and then your ship is moving at a lower speed than you would normally even fly. pretty standard. but anyway, with SOME explanations it makes sense because you're not moving across space with velocity, you are just warping space time around you. but anyway with OTHER explanations , (or not explained but illustrated somehow), your engines get extra hot and bright, and the ship actually propels through space at high speeds. you don't turn around and fire the same engines backwards and slow down, you come out of hyperspeed facing the same direction you entered at, and all that happens is your engines get dim, and suddenly you're not moving quite so fast,,, probably not even as fast as you were when you "punched it". so basically,,, to make this seem plausible, :::::: maybe in space,,, there ends up to be "friction",,, just not like from the air,,, but anyway, if you start to get up past a certain speed, you don't move "inertially" anymore,,, actually it's more like pushing through goop. I'm not going to describe a physics to outline the idea,, I'm instead going to suggest that there might actually be one. (I just didn't come up with it).
  5. I fly drones so I thought it was the american model aviation association.... but I figured it out eventually.
  6. hey I'm really serious here. I'm trying to talk about sword engineering. swords should be able to be used for: -digging trenches -breaking and entering -destroying siege equipment, walls, other forms of embattlement -demolition of buildings -construction (alignment prybar) -you should be able to pound them in to tough materials with a huge hammer like a huge nail. ----you should then be able to pound them sideways to break them loose WITHOUT damaging them significantly. -There should be no way that they come apart, even in a ruck of huge humans wearing heavy armor. -there should be no way that they significantly deform, even in a ruck of huge humans wearing heavy armor.
  7. all swords are fakes!! no one with a real sword is going to let it out of the bag. (ok, sure, if they made a ton of crappy weapons, and handed them out, those are real swords, but they are crappy swords, not good ones, and the few really really warriors wouldn't carry that crap, and you weren't allowed to have what they did) . here is a rough draft of my argument.
  8. I feel unsatisfied by the space game market. I just think there are some things that if someone would go start making games that answered my call, I would feel much more fulfilled. I am PRETTY sure that although there are some titles that make some amount of offering,,, I will not really find what I'm looking for with existing titles. I'm a terrible "writer", but even so, I've started to draft up some ideas that I think could be applied to a space game. Really, the last slide roughly describes a game that I think should be made for sure, probably in several renditions. I really like Starmade, but that's just a shoutout,,, because many of the navigation goals I am looking for is available in starmade,,, if I build enough courses. . (its a space minecraft, I know there are other games that would allow me to work like starmade ,,, but I think starmade is the most open and basic ,, meaning versatile) Here is the presentation,, and yes I do mean pizza. https://www.slideshare.net/troyschmidt31/space-game-concepts-1
  9. Star Wars is this whole funny thing. When I watch the original versions of the original movies,,, I THINK,,, that a lot of people were thinking about newtonian space physics for the making of the film. Some things even made it to the scenes that suggest newtonian physics to the imagination. If only games played like this: (please view my draft presentation,, I may work on it more later after some feedback or inspiration)
  10. It did. In fact, I'm on it right now. It's running fine,, it did look used, and certainly showed age in the metal io shielding, but no corrosion, but I did have worries that overall longevity might not be what i might hope for, and I've never overclocked it, so I don't know if extra power might also cause failure. The board looked possibly blown off but otherwise just literally pulled and bagged. I won't try overclocking it until I roll most of my games onto a new computer, which is built but doesn't have storage, because I don't want a failure that keeps me from my favorite games!! ( I only have the computer for games. I play starmade for courses I make, orbital racer I just started playing yesterday, and drone racing games).
  11. In truth, the purpose of my posting is to try and get some attention to this concept, and I personally think there is a future community that will enjoy this style of gameplay. I posted a video on youtube (I'm not a youtube content creator, just using it as video sharing for such displays as this one) in which i demonstrate the use of my 4 joystick controller and the game which I play with it. I first began considering a 4 joystick controller years ago, and in my mind have a FEW different uses for it, but the first one that actually inspired me to go ahead and put one together was the desire to play 6 degree of freedom inertial space games with all 6 degrees of freedom on a stick axis. Naturally, most games are pretty thoroughly planned out , and therefore don't leave much room for innovation, so when it comes to the best way to approach the gameplay, usually the stock-standard method is the only one that allows for the full use of the game. ,,, However, in the modern era of indie games, there became just the game I needed. I spent some time flying FPV drones, and then started playing the racing simulators, which are the best games for joysticks that have ever been created. However, because I like space games so much, (not popular titles, but just games that allow 3d newtonian flight), I wanted to find a game which allowed me to have the same format as FPV racing simulators, but in space. Of course, there is a game that allows exactly that, and this game is called,,,, Starmade. Starmade is a game that works basically like minecraft, and has two important features. You can place a "station core" which does not move, and allows you to build a space station onto it, or you can place a "ship-core" which you can use to fly around, and allows you to build a space-ship onto it. A blank ship-core ends up being nice and small, and flies almost PERFECTLY how one might imagine a space-fpv-drone would, or perhaps how a single seat "space-walk" vehicle might. newtonian-style-game physics applies, and you can accelerate in 3 axis, and rotate in 3 axis, (in this game rotation is stabilized, so you only rotate while deflecting the stick, rotation is not an acceleration physics mechanism,, you move just link any fps... this is logical to me because rotation would be very energy efficient to stabilize when compared to trajectory). For my controller I have two joysticks on the thumbs, and two joysticks on the trigger fingers. my configuration is as follows: left trigger finger pull: accel forward left trigger finger push: accel reverse left thumb up-down-left-right: accel up-down-left-right right trigger finger left-right: roll left-right right thumb up-down-left-right: pitch up-down, yaw left-right. yaw is misleading when considering a cube with engines in all directions. it's not really "yaw", which is an aircraft term, and refers to an unusual motion whereby the plane is rotated despite the friction of airflow, and is very inefficient,, instead, I think of it as left-right rotation,,, so really I think for space games, the term yaw should be replaced by "horizontal rotation" and pitch should be replaced by "vertical rotation". so turning left would be "rotating left", and turning down would be "rotating down". anyway. perusing my last few videos you will see (very poorly made) descriptions of the controller itself, but using this upload linked, you will see the sticks, and the gameplay, at the same time.
  12. if you want GOOD toy kits and educational materials, try kits from elegoo. They cost more, but are VERY WELL ORGANIZED so that beginners can spend lots of time feeling confident before doing anything. Also, consider exploring arduino , places like sparkfun. Also, consider taking up the hobby of FPV drones. there's good soldering in drones, which covers higher powered joints for motors and smaller joints for serial data. big and little wires, high and low current.
  13. You're going to try to self educate, so expect to spend a little more than someone who already knows what they are doing, and will buy everything they need. Having said this,, why not just start with the cheapest soldering iron you can find that arrives quickly,, then buy a toy kit to put together, that doesn't matter if you goof it up?? You can buy something that blinks lights or squeals, (just buy a few little kits), and has nice big pads,, so a cheap soldering iron won't be a problem putting it together, and you've only invested a few dollars. You will hear that solder has flux in it already,, which is true,, but you MUST buy some flux if you want to skip a lot of hard days. it's expensive, raises the ticket a lot, but is the best thing you can start to learn about early. Once you've started making solder melt with a cheap iron, you might spend some time thinking expensive irons are a waste of money,,,, they're not. However, knowing which expensive iron will meet your needs takes experience, and if you buy a nice iron right away, you will clumsily corrode tips, and won't be able to produce the quality of work that justifies it anyway. If you were going to buy ANYTHING that's pretty affordable, and you know nothing about, you should expect to need to buy several to get the one that works well for you,,, if you're serious about learning to solder, do the same. Go to walmart, and buy what they have there. Sure, you will want to pick a nice iron sooner than later, but if you just go to walmart and buy their solder and iron, you can start practicing , and you can right away start getting closer to useful competency. That doesn't mean don't buy a good iron from amazon,, like a ts100, which most drone pilots swear by,, but don't let people shy you away from the iron at walmart. it gets hot, melts solder, and costs basically nothing. your first try won't go well no matter what you do. (of course, with soldering, your first try WILL make a joint, and work, but there's a lot that ends up mattering over time).
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