FrancisGroleau
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
alrigth !! thanks !- 11 replies
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
@WoodenMarker I think his school use more Adobe software like PS, Illustrator, DreamWeaver, After Effect and Premiere. So i know AE can use CUDA for acceleration and openCL so i guess the Nvidia Cards are not necessary for this. Since the parts you chosed only cost for total of 974$ should he buy more for more RAM ? or go with a 7970- 11 replies
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
@WoodenMarker ok i understand the change of cpu because more core > more procecing power > faster rendering ? I guess ? But I don't understand why you changed the GPU. why a 7950 isn't there a way in After Effects to use the CUDA platform, which is on the Nvidia side ? I know the 760 is equals to the 7950 although the one that i chosed had 4gb of ram. does the ram on the GPU matter ? thanks again for your time and your awnser !!- 11 replies
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
so i've change the power supply and added a ssd : PCPartPicker part list / Price breakdown by merchant / Benchmarks CPU: Intel Core i7-2600K 3.4GHz Quad-Core Processor ($295.97 @ Outlet PC) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.98 @ Outlet PC) Motherboard: ASRock Z77 Extreme4 ATX LGA1155 Motherboard ($124.98 @ Outlet PC) Memory: Corsair Vengeance LP 16GB (2 x 8GB) DDR3-1600 Memory ($154.99 @ Amazon) Storage: Samsung 840 Series 120GB 2.5" Solid State Disk ($92.99 @ NCIX US) Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive ($74.98 @ SuperBiiz) Video Card: MSI GeForce GTX 760 4GB Video Card ($294.99 @ Newegg) Case: Cooler Master HAF 912 ATX Mid Tower Case ($49.99 @ Newegg) Power Supply: Corsair Professional 650W 80 PLUS Gold Certified ATX12V / EPS12V Power Supply ($79.99 @ Newegg) Total: $1198.86 (Prices include shipping, taxes, and discounts when available.) (Generated by PCPartPicker 2013-10-24 22:00 EDT-0400)- 11 replies
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
@WoodenMarker he's still at school. and the software he use is photoshop, illustrator, autodesk softimage, after effects, première.- 11 replies
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Pc for 3d rendering around 1000$
FrancisGroleau replied to FrancisGroleau's topic in New Builds and Planning
then i'll need to change the motherboard to ? because the socket is lga1155 ? any sugestion of a good mobo for quality / feature / price ? and thanks for your reply ! aren't nvidia card better for after effects because of cuda ?- 11 replies
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Hi my brother is in multimidia where they do web design and 3d animation and he need a pc. here's what i come up with : CPU: Intel Core i7-2600K 3.4GHz Quad-Core Processor ($295.97 @ Outlet PC) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.98 @ Outlet PC) Motherboard: ASRock Z77 Extreme4 ATX LGA1155 Motherboard ($124.98 @ Outlet PC) Memory: Corsair Vengeance LP 16GB (2 x 8GB) DDR3-1600 Memory ($154.99 @ Amazon) Storage: Seagate Barracuda 1TB 3.5" 7200RPM Internal Hard Drive ($59.99 @ NCIX US) Video Card: MSI GeForce GTX 760 4GB Video Card ($294.99 @ Newegg) Case: Cooler Master HAF 912 ATX Mid Tower Case ($49.99 @ Newegg) Power Supply: Corsair Professional 750W 80 PLUS Gold Certified ATX12V / EPS12V Power Supply ($129.98 @ Outlet PC) Total: $1140.87 (Generated by PCPartPicker 2013-10-24 21:17 EDT-0400) he have a budget of around 1k we only need the computer. i'm not quite sure what to choose for cpu between a 8core amd or an intell i7 and maybe go with a professional grade card such as quadro or firepro cards ?? thanks for your replies !! software he use is autodesk soft image, adobe photoshop, after effects, illustrator.
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i've fixed my problem it's working now !! here is the final code package francis.groleau.games; import java.applet.Applet; import java.awt.BasicStroke; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Color; import java.awt.Image; import java.awt.Polygon; import java.awt.geom.GeneralPath; import java.awt.image.BufferedImage; import java.awt.image.ImageProducer; import java.util.Random; import javax.crypto.spec.GCMParameterSpec; public class graphics extends Applet implements Runnable { public boolean isRunning = false; private int width, height; private Image offScreenImage; private Graphics offScreenGraphics; private Thread animationThread = null; protected boolean comparaisonFinni = false; protected Polygon polygonTmp = createNewPolygon(); protected Polygon polygonCourant = createNewPolygon(); //number of frame per seconds for instance here it's 30FPS. protected int mFPS = (1000 / 30); public void start() { animationThread = new Thread(this); animationThread.start(); } public void stop() { animationThread.stop(); } public void init() { //Initialized each fields. width = getSize().width; height = getSize().height; offScreenImage = createImage(width, height); offScreenGraphics = offScreenImage.getGraphics(); offScreenGraphics.setColor(Color.black); } public void paint(Graphics pGraphics) { //if the 2 polygon match create a new one if (comparaisonFinni) polygonTmp = createNewPolygon(); //Check if each points are the same if not increment or decrement points for (int i = 0; i < 4; i++) { if (polygonTmp.xpoints[i] < polygonCourant.xpoints[i]) { polygonCourant.xpoints[i]--; } if (polygonTmp.xpoints[i] > polygonCourant.xpoints[i]) { polygonCourant.xpoints[i]++; } if ( polygonTmp.ypoints[i] < polygonCourant.ypoints[i]) { polygonCourant.ypoints[i]--; } if ( polygonTmp.ypoints[i] > polygonCourant.ypoints[i]) { polygonCourant.ypoints[i]++; } //hardcoded .... chhhhh ... tssss if ((polygonCourant.xpoints[0] == polygonTmp.xpoints[0]) && (polygonCourant.xpoints[1] == polygonTmp.xpoints[1]) && (polygonCourant.xpoints[2] == polygonTmp.xpoints[2]) && (polygonCourant.xpoints[3] == polygonTmp.xpoints[3]) && (polygonCourant.ypoints[0] == polygonTmp.ypoints[0]) && (polygonCourant.ypoints[1] == polygonTmp.ypoints[1]) && (polygonCourant.ypoints[2] == polygonTmp.ypoints[2]) && (polygonCourant.ypoints[3] == polygonTmp.ypoints[3])) { comparaisonFinni = true; } } //Doubled buffering to eliminate flickering in the applet offScreenGraphics.clearRect(0, 0, width, height); offScreenGraphics.drawPolygon(polygonCourant); ((Graphics2D) offScreenGraphics).setStroke(new BasicStroke(5.0f, // Line width BasicStroke.CAP_ROUND, // End-cap style BasicStroke.JOIN_ROUND)); pGraphics.drawImage(offScreenImage, 0, 0, this); } public Polygon createNewPolygon() { Random aNumber = new Random(); int x1Points[] = new int [4]; int y1Points[] = new int [4]; for (int i = 0; i < 4; i++) { //set the number in random.next to not exceed your Applet size. You can modify the Applet size in run Configuration x1Points[i] = aNumber.nextInt(600); y1Points[i] = aNumber.nextInt(600); } Polygon lePolygon = new Polygon(x1Points, y1Points, 4); if (comparaisonFinni) { comparaisonFinni = false; polygonCourant = createNewPolygon(); } return lePolygon; } public void update(Graphics pGraphics) { paint(pGraphics); } public void run() { Thread myThread = Thread.currentThread(); //IT'S A WHILE TRUE !!! you could maybe add a button start and set the thread value there but meh... while(animationThread==myThread) { repaint(); try //sets the number of frame per seconds { Thread.sleep(mFPS); } catch (InterruptedException pException) { pException.printStackTrace(); } } } }
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Exact ahaha je viens de trouver l'erreur aussi .Le but était de créer deux polygon. Polygon A et Polygon B. Seulement le A est déssiné. les points du polygon A devait se dirigé tranquillement vers leur nouvel position c'est à dire les points du Polygon B mais ça marche à présent merci
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i've tried to fix it but it's still sketchy ...
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is there anyway to keep the initial indentation because i had to do it manually... well anyways I hope it help ...
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Oh sorry i didn't know you could do that
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Hi. i've made a program in JAVA applets. The program draw a polygon (A) with 4 randomly generated points then it draw another polygon with 4 randomly genrated point (B). After this it compares each points of each ploygon to see if they're the same. if they are not, let say A[0] > B[0] then A[0]--. Until all the points of the old polygon A becomes the new polygon B. then it repeat. So the problem I have is that for some reason the Polygons just keep getting tinnier. Here is my Code : (Sorry my fields are written in french ...) package francis.groleau.games; import java.applet.Applet;import java.awt.Dimension;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.Color;import java.awt.Polygon;import java.awt.geom.GeneralPath;import java.awt.image.BufferedImage;import java.awt.image.ImageProducer;import java.util.Random; public class graphics extends Applet implements Runnable{ public boolean isRunning = false; protected BufferedImage mBuffer; protected boolean comparaisonFinni = false; protected Polygon polygonCourant = createNewPolygon(); protected Graphics2D mGraphics; protected Dimension mDimension; protected int mFPS = (1000 / 9); public void start() { isRunning = true; new Thread(this).start(); } public void stop() { isRunning = false; } public void init() { mDimension = getSize(); mBuffer = (BufferedImage)createImage(mDimension.width, mDimension.height); mGraphics = (Graphics2D)mBuffer.createGraphics(); } public void paint(Graphics pGraphics) { pGraphics.clearRect(0, 0, mDimension.width, mDimension.height); Polygon polygonTmp = new Polygon(); if (!comparaisonFinni) polygonTmp = createNewPolygon(); for (int i = 0; i < 4; i++) { if (polygonTmp.xpoints[i] < polygonCourant.xpoints[i]) { polygonCourant.xpoints[i]--; } if (polygonTmp.xpoints[i] > polygonCourant.xpoints[i]) { polygonCourant.xpoints[i]++; } if ( polygonTmp.ypoints[i] < polygonCourant.ypoints[i]) { polygonCourant.ypoints[i]--; } if ( polygonTmp.ypoints[i] > polygonCourant.ypoints[i]) { polygonCourant.ypoints[i]++; } if ((polygonCourant.xpoints[0] == polygonTmp.xpoints[0]) && (polygonCourant.xpoints[1] == polygonTmp.xpoints[1]) && (polygonCourant.xpoints[2] == polygonTmp.xpoints[2]) && (polygonCourant.xpoints[3] == polygonTmp.xpoints[3]) && (polygonCourant.ypoints[0] == polygonTmp.ypoints[0]) && (polygonCourant.ypoints[1] == polygonTmp.ypoints[1]) && (polygonCourant.ypoints[2] == polygonTmp.ypoints[2]) && (polygonCourant.ypoints[3] == polygonTmp.ypoints[3])) { comparaisonFinni = true; } } pGraphics.drawPolygon(polygonCourant); } public Polygon createNewPolygon() { Random aNumber = new Random(); int x1Points[] = new int [4]; int y1Points[] = new int [4]; for (int i = 0; i < 4; i++) { x1Points[i] = aNumber.nextInt(200); y1Points[i] = aNumber.nextInt(300); } Polygon lePolygon = new Polygon(x1Points, y1Points, 4); if (comparaisonFinni) { comparaisonFinni = false; polygonCourant = lePolygon; } return lePolygon; } public void update(Graphics pGraphics) { paint(pGraphics); } public void run() { while (isRunning) { repaint(); try { Thread.sleep(mFPS); } catch (InterruptedException pException) { pException.printStackTrace(); } }}}
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OOP !! c# and java php and sql, html even though i don't consider html as programming. xml, .Net
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if you are on windows XNA