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gerneio

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  1. Same here @CPotter. Was really wanting to go this year, but then adulting kicks in and you realize you got a budget. Missed out on the LMG office tour tickets, and my buddy and I really wanted to go, so I got a little hacker-ish and developed a program the day the tickets were released (but after the tours sold out!) to monitor the ticket info API directly available on the ticket site in real-time and then notify me via email. We had already bought the normal event tickets. WELL, the day finally came (TODAY) with the alert that more LMG tour tickets were available, BUT we had already decided that the trip would cost too much and would leave us short on our overall budget. I'm bummed out, but pretty happy that the program even worked for the intention that I made it for. Anyhow, now I need a refund for the tickets I won't be using :(. I'll DM you the order number. Thanks, Hector
  2. I have the Magewell Pro Capture Quad HDMI Card that I am using to capture 4 XBox 1080p screens simultaneously and then display in one huge 2x2 grid (totaling 4K in resolution) using XSplit and it's full screen projector mode. The purpose of this setup is not to stream, record, or other traditional uses for video capture software, however rather to collectively display all 4 of these XBox's into one display, which will then be, literally, projected onto a 135" projector screen using a 4K projector. This is obviously for massive LAN parties, but when gaming sessions are over, it'll be used as a traditional theater setup. This may sound absurd and impractical, however it is one of the cheaper ways to get four 1080p sources combined together into one seamless 4K grid vs other methods requiring much more specialized/expensive hardware, plus the added benefit that I can control the entire layout, order, and functions of each input and how it is displayed, even reducing down to a 1x2 grid or single mode screen for movies/single player gaming. Additionally, I already have the graphics and CPU power required to push such frames and whatever else is needed. My question simply is: what can I tweek to squeeze the utmost performance out of XSplit to get minimal input/audio lag? I know little to nothing about capture device software.Currently the lag is moderately acceptable. And if not XSplit, then what other "affordable" software can I use that can produce a 2x2, 2x1, and 1x1 scenes of grids, that DOES NOT have audio crazily out of sync (OBS *cough*). Currently with XSplit there is noticeable input lag, which does deter from a completely enjoyable gameplay, however I have used several different capture device software's which all seem to have varying degrees of real-time capture input/audio lag. Some are better than others, which leads me to believe that there are settings that can be tweeked accordingly. One of the ones that seemed to perform the best was an example program in Magewells SDK itself. I can use it and code myself my own custom interface (I'm a developer), but again, I don't know enough about what will reduce the lag on a capture, which is only more complicated on the code side.The Magewell Pro Capture cards seems to also support a 'low latency mode', but I'm not sure how to tap into that or if it will actually help me. Picture quality isn't of the utmost of importance, just needs to be "good enough" for gaming, so I am willing to take a hit on that. But I'm sure there are other things. Can anyone point me in the right direction? PS. Anyone have an easy method for testing/measuring perceived input lag? Hopefully a way without an expensive fancy camera.
  3. Part of that’s possible, but it also has its limitations. One thing is that on the PC it will be required that you enable surround with all your devices to utilize all the screens. With Nvidia cards at least, the maximum you can put in surround is 3 with 1 accessory display, and the three in surround would need to be in a single row, vertical or horizontal. I know AMD doesnt have the hard coded 3 limit, however they may have the same array possibility limits. So technically this would still require a separate device to merge the displays together for use as one input on the PC or other devices. This would also limit the flexibility of the system. Only the PC can have full screen where the other route will allow any source device to have full screen control. Curious, what was this “method”?
  4. Future goal would be to have an entire game room dedicated to this setup with a variety of consoles and games. If it was only retro, this would be an easy choice! ?
  5. Inspired by the recently released LTT video, Four OS on one monitor, I have begun to formulate this potentially awesome idea of having a projector screen that can utilize a quadrant-like picture-by-picture array of 4 different console inputs displayed on at least a 110” screen. This way when we want to game when multiple people are visiting we can have a huge LAN or online parties without sacrificing screen size. And other times just a huge home theater screen. Our original plan was to simply put 4 TVs in a square on the wall, however I wanted the extra benefit of being able to use ALL screens as one for a more home theater look as well as completely reducing/removing the bezels between the screens. That meant either getting a much larger single TV or going for a projector themed game room. With TVs, anything greater than 75” is ridiculously expensive, and specially designed video walls are more commercial and therefore just as expensive, from my research. Therefore the best route is a projector, can still be expensive, but there are much more affordable and flexible options now. An ideal setup would require a 4K projector that way each screen gets at least a 1080p content window. Alongside this though, I’d have to find a projector that supports 4 HDMI inputs along with picture-by-picture, and based on my research thus far, this is highly unlikely or a very rare & expensive projector. Rather than that, it should be possible to get a 4K projector and a standalone device known as a multiviewer for the picture-by-picture part. Still expensive considering a 4K level multiviewer device seems to mostly only be commercial grade. So maybe rather than 4K we can do a 1080p projector, however this means that each screens content area will be running at 540p, which might be awful. Regardless, this should be a MUCH more affordable route. The middle ground of all of this would be to find a 1440p (aka 2K) projector and a 1440p multiviewer, reaulting in a content area of 720p per console, which is reasonable. However finding 1440p projectors and multiviewers seems pretty rare, unless I’m just not searching for it correctly. The other thing to consider is input lag. Although this won’t really be used for any sort of hardcore gaming, I think somewhere less than 50ms would suffice. The goal here is to find a projector system, including the multiviewer, that can equate to roughly the price of purchasing 4 x 60” 4K TVs. Here’s where I’m looking for some insight on: 1) Anyone aware of an affordable 4K projector and multiviewer combo? 2) How about @ 1440p? 3) How about @ 1080p? 4) Anyone aware of any projector of the above revolutions that natively supports picture-by-picture with at least 4 inputs? 5) Anyone know of any other search terms for multiviewer? 6) Anyone know of any affordable consumer level multiviewer vendors? 7) Anyone got any suggestions for affordable 50-60” TVs/video walls that have little to no bezzel? 8) Can someone explain to me why some projector models say that they support 4K but only output Full HD when actually looking at the specs? Thankful for any helpful info you can provide, Gerneio
  6. In the mean time, I have gone ahead an swapped in a different set of DDR4 memory, just to see what happen. Currently, after boot, utilization is at 3.5 GB, which is vastly different from the other set. Strange... I did not think this to be a hardware issue, but only time will tell! Please continue to post your opinions and suggestions!
  7. Take a look at the attached screenshots... As you can see, I am nearing 100% memory utilization, which is just absurd! What I have noticed is that day after day, this constant memory usage will increase by 1 to 2 GB, and as you can see from the screenshots, my PC has only been on for 7 days and has increased to a consistent 14 GB of memory utilization. After a fresh reboot this does go down, but it start off at about 6 to 8 GB of utilization. In the processes tab, I see nothing that's hogging up all this memory. The highest one is Chrome, as expected, but not 14 GB worth. So somehow, somewhere, I have a program installed that has a memory leak or just bad memory management system. How can I go about investigating this further? Any particular software capable of diagnosing this? I am not exactly sure when it started, I just remember one time coming home a couple weeks ago to my computer totally locked up, indicating a high usage of memory. A reboot helped, but again the memory utilization started off at like 8 GB. Ever since then, I've been keeping Task Manager open so that I can actively monitor it. The issues is not going away and starting to become a nuisance. Now, I just so happened to have upgraded to Ryzen about 2 to three weeks ago, entailing a new mobo, CPU, and RAM, which falls closely inline with this ordeal. I'm not sure if this was an issue previously as I did not monitor my memory usage that closely and probably restarted my rig at least once every week or so. Could this be an issue with the DDR4 RAM I have installed? The only thing I have tried thus far is turn off paging, but as you can see the issue persisted since I am now here. Any suggestions?? Gerneio
  8. Well even though some research has pointed to that in certain cases it is possible to OC on these type of boards, I have taken y'alls advice and kept the search going. Ended up finding a GA-Z87MX-D3H board for under $70 on ebay anyhow. It's worth much more than that!
  9. I will be attempting to use an Asus Q87M-E mobo with a 4790K for moderate gaming use. What issues or short comings should I expect from using a business class mobo?
  10. So I inherited a motherbord with an array of bent and broken pins. I was able to bend back the majority of the pins, but three are completely broke. Using this intel document, I am able to pinpoint (haha get it??), the layouts of the broken pins to the following: AP36, AP35, & AP34. Attached is some pics of their values on the chart and location on the chip. Anyone got any idea on whether I can expect a functioning chip?
  11. I’ll have to follow up with you at a later time for that one. I think I may have something figured out in the mean time. I found this guy selling nearly an entire Ryzen 1600 build, only missing GPU and storage, with 16 GB Corsair Vengeance RAM. The resale value of all the other parts, except the ram, will actually nearly pay for the ram itself. Sooo hopefully that pans out. But if it don’t then I’m gonna try this potentially cheap route first.
  12. Boom, there you have it! 1600X plus Asus Prime x370 Pro for $320 out the door at my local micro center. Good deal! Time to figure out the DDR4 situation...
  13. Piggy backing off of this 2 year old post, has anyone seen, read, or otherwise heard of a DDR4 SODIMM to DIMM adapter? I found this guy but it is unclear as to what extent it will work as it seems to only be for "testing" purposes. Reason I am asking is because it seems much more affordable atm to be able to find and purchase laptop DDR4 memory vs desktop DDR4 memory. I literally just found a 16GB listing of SODIMM for $40 vs the $200 ish price for the desktop equivalent. I'm sure many of you will scold at this post, however this concept has been proven to work with past generations, just not the latest generation... YET! HB
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