Jump to content

suchaHassle

Member
  • Posts

    6
  • Joined

  • Last visited

Awards

This user doesn't have any awards

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

suchaHassle's Achievements

  1. I would love to use this as my home entertainment setup, no need to set it up on the ceiling or on a coffee table. 3baller5me
  2. I think you should add a VR portion to this, it's an up and coming platform. As I've learnt today, I suggest including these links: For Developing: https://unity3d.com/get-unity For Learning: https://unity3d.com/learn/tutorials/topics/virtual-reality I'd add more, but I'm don't know how to develop for VR, I just know that this is a good starting point.
  3. Oh. I did not know that haha. My skills are very limited, but thanks for helping me. I think I'll try Unity first to test the waters but DirectX 11 seems very appealing now. Thanks so much for your help!
  4. What's the difference between DirectX 11 and Unity? I've been doing a bit of surfing on some already existing VR games (primarily Hover Junkers because they remain pretty up to date on their ventures), would it be better to start with Unity or learn DirectX first?
  5. I'm in high school and I'm really interested in diving deeper into programming on platforms like the HTC Vive. Right now, I'm finding it very hard to figure out where to start. I was wondering if any of you guys have some experience and can direct me in the right direction. I know a few languages and I think I have the ability to pick up more pretty quickly, but I haven't really worked with 3D objects like this before. Thanks for all the help!
×