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Ryzza5

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    IT Business Analyst

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  1. Business contracts would specify the length of the agreement prior to renewal ('SaaS' = recurring subscription). We're not talking about iRacing here. Prior to purchasing The Crew 1 when it launched in 2014, it was not clear that this game would one day be completely unplayable. We know from leaked screenshots that an Offline mode exists in that game. Devs would've used it to test their creations prior to the netcode being completed. It can't have been that hard to do the bare minimum and make it available to existing owners of the game and provide a window for gamers to download their savegame files from the server during the notice period. (I'm aware of the community efforts to work around this). If this shutdown occurred 8 months ago, I wonder how many would have bothered purchasing (renting) The Crew Motorfest in September which will undoubtedly face the same fate if nothing is done.
  2. All good bro, I was expecting that response. I would've been happy to share either way, just would've been easier to drop a link and a couple of lines rather than rewatch the whole video again to capture quotes and useful screenshots.
  3. I realise that, but figure topics not in the TN are guaranteed to not have a spot in the video. I put a fair amount of time into following the template and have no incentive to do so again in the future it seems.
  4. If we ignore existing games and focus on games still in active development, the main win will be to emphasise the need to design games from day one to eventually function without online services, so that developers can simply flip a switch in the game code by means of tiny patch when the time comes.
  5. Will this no longer appear on a future GameLinked episode as a result?
  6. Summary Ross Scott, a community member who 'enjoys video games' and 'owning things', has relentlessly undertaken months of research to determine the best possible course of action to challenge the growing industry practice of killing video games that rely on online servers to function, and has launched the largest campaign ever to stop publishers destroying these video games. Parliament Petitions are being launched in multiple countries to force governments to investigate the legality of destroying these games and if consumer protection laws need refining, assuming enough participants register their support by following the helpful guides published at stopkillinggames.com Quotes My thoughts While some may attempt to explain away the issues by suggesting that music or vehicle licence expirations may prevent the continued sale of video games, or that players can get their money's worth during the time that the game remains supported, this in no way should prevent existing owners from being able to continue to use the product that they purchased, even if some online features are no longer available. It is noteworthy that Polyphony Digital provided a patch to allow the game Gran Turismo Sport to become playable offline before sunsetting the related online services. This is especially true when games do not publicly advertise the amount of time that the product will remain functional at the time of purchase, resulting in a scenario where players are expected to 'rent' the games they 'purchased' for an unknown amount of time. Sources Website with directions and FAQ: https://www.stopkillinggames.com/ YouTube video explaining the issue and possible solutions: https://www.youtube.com/watch?v=w70Xc9CStoE Video Game History Foundation: "87% Missing: The Disappearance of classic video games": https://gamehistory.org/87percent/
  7. Thanks, unfortunately the asus website says up to 16gb ram on that module. I've had a few unexpected expenses so am less likely to pursue a laptop this year but will keep an eye out.
  8. Laptop (on lap, so MS Surface not a great design) and tablet (note taking and placing discreetly on a lectern during presentations) would be some use cases. A pen/stylus is a nice to have to keep fingerprints off or when working with small Excel cells. Thanks for the ASUS tip, unfortunately the only model with 32GB of RAM is paired with a pricey Nvidia GPU which I don't need.
  9. It's not about waiting for something better, just waiting for certain minimum specs to be available in that form factor and within budget. Lenovo RAM is soldered, comes in 8 and 16Gb varieties only for now.
  10. G'day friends After some unsuccessful research I thought I'd check for any community recommendations for a 2 in 1 laptop/tablet (with stylus). Used with 2 separate Windows accounts, heavy browsing (lots of tabs), YouTube, and video editing in Davinci Resolve. For that reason I'm looking for something with the following specs or better: * AMD Ryzen 7 7x40HS, 7x35HS, or 6800 preferrable for performance/efficiency/battery. I could be convinced to go Intel if enough other boxes are ticked. * 32GB RAM (everything seems limited to 16GB which is not enough for me) * Screen resolution greater than 1080p, 13" or 14" * 1TB or 2TB SSD but can replace if needed * Available in Australia for under $2,000 AUD (during Black Friday) but the closer to $1,000 the better. * Reasonable quality of materials (chassis, screen, speakers, touchpad, etc) for someone who is moving away from an old Apple MacBook Air The closest I've found is by Lenovo but they don't have anything with more than 16GB of RAM. If it turns out I have to wait another year then I'd rather do that than purchase something I'd be unhappy with. TIA
  11. On a second watch there is one small example of minimal reaction latency at 5:27 where Austin brushes against a wall. Another factor worth considering in this specific genre is that AI generation could be used when watching race replays with less real-time performance required.
  12. Interesting points regarding latency, and interesting response with pre-determining possible outcomes. Perhaps a game could pre-render some generic 'filler' lines (like existing games already do) which fill the gap of the AI-generated lines. Perhaps the feature would target higher system requirements in line with the newer consoles and be unavailable for older machines. It's a shame that nothing interesting happens during the color-commentary demo video to showcase a real-time reaction, or a cynic might suggest that was intentional. The decision to showcase this now might be to help raise funding from (new?) investors.
  13. Summary Ian Bell, CEO of Straight 4 Studios (and former CEO of Slightly Mad Studios, known for the Project CARS and Need for Speed Shift racing games), revealed in a tweet some innovative work using game event triggers (such as a player scoring a goal or crashing a racing car) to dynamically form prompts to generate relevant AI commentary or pit-crew advice, influenced by real-life voices. The work is likely to be included in an upcoming racing simulation GTR Revival. This first video explains the concept, how it works, and provides a demonstration. The game featured below is said to be Automobilista 2, which uses the same Madness game engine as Project CARS 2. This second video demonstrates a race by internal QA tester Austin Ogonoski speaking to a virtual pit crew member, an AI borrowing its voice from Ben Collins (Straight 4 Studios Handling consultant, also famous for his role as The Stig (BBC Top Gear) and a stunt driver in recent James Bond and Fast & Furious movies). Quotes (partial transcript from first video) My thoughts It's interesting to see multiple layers of AI (text generation, conversational response, and speech synthesis) being used in video games, particularly the possibilities of assisting or coaching players. Numerous sim-racing games support API extensibility which has allowed for community-created Pit Crew chief mods, which while not AI-based, increase immersion and allow visual HUD elements to be hidden. This new AI-based system needs to do even better, without feeling cheap or over-done. Whilst simulated commentary has existed in many sports-based video games such as FIFA for decades, I cannot think of any racing games that feature anything at a similar level (besides background repetitive commentary in games like GRID Legends). Some larger organised racing leagues stream or record races with live human commentary but smaller groups may not have the time or resources for this so these might be interested in this endeavour. One concern however is that a successful patent application may dissuade other studios from implementing similar features. Sources
  14. Running a Z390 Aorus Master and Intel i9 9900k and after 3 years happily running XMP on my GSkill 2x 16GB 3000MT/s kit my BIOS suddenly crashes and keeps resetting to stock. At first I thought it was just my CMOS battery giving up (as my clock would also lose time when the BIOS reset) but after leaving XMP off all seems to be fine. I wonder if that comes under the "XMP is weird" comments above. Even stranger, my PC had a BSOD during a Zoom meeting and my Samsung SSD corrupted itself in a few sectors and after a few attempts to rebuild the BCD it goes into write-protected mode. So my long weekend was spent copying files around and rebuilding the PC after buying a new SSD. Decided to go Windows 11 while I was at it (don't worry I've already switched the taskbar and context menu back).
  15. Going through my RSS feeds and clicked on on article for Ars Technica, barely read any of it and hadn't scrolled down yet, and then left the room and returned about an hour later to the sound of my PC fans blowing. Checked Tasks Manager and saw Chrome using 100% CPU, so checked Chrome's task manager and was surprised to see my active tab with the respected Ars Technica website hogging my CPU. I scrolled down and verified no videos or other multimedia was playing. I have uBlock Origin and minerBlock extensions active as well as a NordVPN chrome extension as part of my defense against malvertising. Has anyone else seen similar behaviour on Ars? Intel i9 9900k CPU with a 5.1GHz all-core overclock via XMP. 32GB RAM
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