For modeling the shroud for this hypothetical NVIDIA TITAN Z (Pascal), I'm thinking about just starting over and using a plane primitive and just edge extruding so I can simplify the mesh (as in reducing the number of edges), and actual do a proper one that's close to the one on the Founders Edition.
I don't have a Founders Edition card in hand, and I wish because that would make it a lot easier as I can just touch and get a feel for how the geometry and the tessellation works. To make do, I can only go off of images and videos
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Doing it just for fun. I've also been thinking about whether or not I should email the final product to Nvidia just to see what kind of reaction I can get
Plus I have tons of PCB layouts, many of which I consider botched because they'll never work. I also re-spec'd it to be a 14+4 phase dualFET VRM setup so as to effectively make them independent (the VRM setup is divided across two GPUs) to implement a feature that can put the second GPU into sleep mode while at the desktop or doing 2D stuff. I know, it's ridiculous overkill.