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Papplebeast

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  1. Like
    Papplebeast got a reaction from Hansell in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  2. Like
    Papplebeast got a reaction from Menzenski in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  3. Like
    Papplebeast got a reaction from Bensemus in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  4. Like
    Papplebeast got a reaction from WarlockTheWise in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  5. Like
    Papplebeast got a reaction from eJoculate in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  6. Like
    Papplebeast got a reaction from Feeterican in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
  7. Like
    Papplebeast got a reaction from Shaade in 1080P - 1440P - 4K - 8K Why the change?   
    You are so certain of yourself and you couldn't be more wrong.  You have been providing a great demonstration of the Dunning-Kruger effect.
     
    Anyway, for 1080p, there are 1920x1080 = 2,073,600 pixels (multiply 1920 by 1080)
    For 2160p (4K) there are 3840x2160 = 8,294,400 pixels (multiply 3840 by 2160)
     
    8,294,400 / 2,073,600 = 4
     
    2160p (4K) has 4 times as many pixels as 1080p.
     
    This is a common mistake people make when dealing with multiple dimensions.  If you double the lengths of each side of a rectangle, you quadruple (2^2) the area.  If you double the lengths of each side of a cube, you octuple (8 or 2^3) the volume.  If you're dealing with 4 dimensional space, it's 16 (2^4), and so on for each dimension you add.
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