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KomandO86

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  1. Yeah, input lag is really bad. I believe it's essential in VR to have input lag as low as possible, as it's so motion sickness inducing. Yeah, head bobble definitely would. Game makers are trying to emulate natural movement. In natural movement we use vestibulo-ocular reflex, where our eyes move the opposite direction of head movement to allow fixed gaze when moving -- afferent signals are sent at the same time. FOV possibly can. Again, it likely depends on the size of the screen and the distance from the screen. If you have a stationary reference background, you should be okay. What size was the curved screen you used Bananasplit, and did you sit close to it? The cause of motion sickness is generally accepted as being a sensory conflict (Reason & Brand, 1975). Your vestibular system is located in your ear and acts as a biological accelerometer. It's a fluid mechanism; if the fluid moves it stimulus hairs that signal that you are moving. The eyes have a bunch of tricks to detect depth and motion. They see in 2D; depth, distance, and motion are constructed in the brain. If the visual or vestibular are incongruent with each other then it causes sensory conflict and motion sickness. You also have some motion detection from your body (efferent signal from muscles), generally called proprioception. Gaming can cause Visually Induced Motion Sickness (VIMS) due to the conflict of your eyes seeing movement but the vestibular system detects none. This is a contrast to travel sickness where the vestibular system detects motion but they eyes see none -- drivers almost never get motion sick. If you are stationary, your vestibular system will be signalling that you are still -- unless it is continuous steady motion. So a stationary visual reference should help -- a back wall in your peripheral vision or possibly even a crosshair. A larger screen will take up more of your visual field of view and increase the visual illusion of motion. If you're playing a game that you don't control the camera or have input lag, then increasing your screen distance may help. It will still play some havoc with your senses due to anticipation. You do habituate to sensory conflict, as we probably all have from playing high fidelity computer games. What VR do you use Bananaplit, and have you ever used motion blur in VR? Thanks for the input. I'm trying to get my head around some theoretical stuff, mainly regarding anticipation. I can explain why motion blur is of interest to me after the poll -- I don't want to lead or bias the answers right now.
  2. I'm investigating motion sickness and I am interested to know if any of you experience motion sickness from gaming. If so, what are the variables? Controlling the camera is well documented as preventative. Increased screen size is also expected to increase motion sickness. I'm interested in what motion blur does, your subjective experience of using it. Your screen size and framerate could also be relevant. Thanks in advance.
  3. It's just a polite way of escaping your advance. I would personally feel uncomfortable if someone advanced on me that hard and might fabricate excuses to escape too. In fact, a better example would be to imagine that the guy was gay and advanced on you like that. I'd tell him to fuck off at "hey how you doing" to be honest. Girls generally want to get to know guys first, and they very often operate with subtleties. It's extremely annoying, but a girl telling you she has a boyfriend to avoid a date with you is absolutely nothing. Like seriously, if that is your worst experience with women, then you have got off light.
  4. I grew up playing Sega Mega Drive so: Double Dragon, Streets of Rage, Golden Axe and Altered Beast. And then Shinning Force was an absolute game changer. As a teenager I had the privilege of finding Final Fantasy 7, which in my opinion should easily be credited as one of the greatest games ever made. A far rarer game that I think deserves waaaaay more attention is the Suikoden series. I can't really just give it to just one game. There are a few that have to be mentioned.
  5. What is freedom? The freedom to have your own will perhaps?
  6. The quote is stating that the "average" man wants to be safe and holds this as a priority over free. I don't know much on Menkin but a quick wiki look and I see he is admirer of Friedrich Nietzsche, which can explain his position a lot. The point he is making is that the majority are sheep. It's actually interesting that the majority in this poll think that the majority of "average" men care about freedom over safety; I imagine many of them are American. Globally, the value for "freedom" is perhaps not quite so high. Also, I assume that the freedom Menkin is taking about is less to do with American perspective of "freedom" and and more to do with Nietzsche's idea of freedom, which is freedom from the herd. The herd obey social contracts, abide by laws and submit to the herd in order to keep the peace and have safety; it's a daring man that goes against the grain and walks away from the safety in numbers, perhaps even goes against them. I don't know Menkin well, but I know Nietzsche. Its important to note the word average. You can teach the average and majority to value "freedom" but they are just obeying conformity, they have no idea what freedom is. Hope that helps.
  7. I would probably sell it. Not sure I could afford an x99 board and DDR4 ram. Edit: I'd likely buy a gtx970 or maybe even a 980 with the money I made.
  8. Best tech channel I've seen;quality and quantity. I'm not even that into technology, you've lured me into this horribly expensive interest and hobby.
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