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Summary Terraria port on stadia has been cancelled, Andrew Spinsk announced on Twitter, after the game's co-creator Andrew Spinks' Google account was disabled three weeks ago due ToS violation. Spinks has attempted to contact Google to only recive runarounds. Terraria youtube account was disabled earlier in january. He stated that ties between him and Google are cut and he won't be supporting Googles platforms in future. This could mean the removal of Terraria from Google Play Store. Google is yet to make official statement. Quotes My thoughts Terraria is alredy well regarded game and has sold over 30 million copies across all platforms, so not being in Stadia won't hurt Re-Logic, but Google needs good games on Stadia to compete. I hope that Google and Spinks resolve thsi privately. The worst case scenario is that Terraria will also be removed from Google Play Store. I too, think this might have not happened had Google employed people to check for possible false positives in ToS violation cases and to help in cases like this. Sources https://9to5google.com/2021/02/08/stadia-port-of-terraria-cancelled-after-co-creator-is-locked-out-of-his-google-accounts/ https://www.pcgamer.com/terraria-creator-cancels-stadia-port-after-being-locked-out-of-google-account/
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Summary Googles streaming platform stadia has finally streamed its last stream, or at least it will mid January next year. Phil Harrison announced in a blog post that Stadia will be winding down over the next few months and issuing refunds for " all Stadia hardware purchases made through the Google Store, and all game and add-on content purchases made through the Stadia store." A relatively consumer friendly way to deny them access to things they bought, especially compared to alternatives. As noted by Paul Tassi of Forbes it is unclear if in-game purchases that go across platform (such as premium currency for destiny 2) will be refunded. Quotes My thoughts Guess they saw the market for stadia wasn't so bright with their negative latency. Going to be sad to see that R6 siege no longer has crossplay on PC. Sources https://blog.google/products/stadia/message-on-stadia-streaming-strategy/ https://support.google.com/stadia/answer/12790109 https://www.forbes.com/sites/paultassi/2022/09/29/google-is-killing-stadia-and-refunding-every-purchase-ever-made/
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Sources: https://www.androidheadlines.com/2020/04/google-is-gifting-stadia-pro-to-some-youtube-premium-subscribers.html https://9to5google.com/2020/04/03/stadia-trial-youtube-premium/ I was catching up on my personal email this morning when I noticed this email: I was curious about it and I decided to read more about this. It turns out that Google has been gifting out 3 month free trials to Youtube Premium subscribers. I was never really followed Stadia that closely and, personally, I'm not that interested in cloud gaming at the time. Then I realized that the only other way to get Stadia is to pay $129 for the "Premiere Edition." So I thought, what the heck, why not. When you redeem the code, you do have to give Google a credit card but, it is not charged until the the 3 month trial is up. After that you have to pay the normal $9.99 subscription fee. What surprised me even more is that the trial comes with 9 games for free. I don't know if every trial is coming with the same games or not, but my trial came with the following: Destiny 2: The Collection, GRID, GYLT, Serious Sam Collection, Spitlings, Stacks On Stacks (On Stacks), SteamWorld Dig 2, SteamWorld Quest: Hand of Gigamech, and Thumper. , What's interesting about this is, as the Android Headlines article is reporting that: Apparently, according to most articles, the majority of these trials were being given to people with Youtube Premium in the UK. However, I am in the US and I got the email almost 24 hours ago. There are no real reports on how Google is determining who gets these trials right now. It could be random. However, if I had to speculate, I'd guess that Google is choosing people who watch, or have shown interest in gaming and tech related content on Youtube (because the most definitely have that data). This would make sense because I bet Google is hoping to get people, like myself, who had no interest in Stadia (let alone paying $129 for it) to give the service a chance and then hope they continue to pay for the service once the trial is up. Anyways, that's all there really is for this topic. There isn't really a lot of information about this as of now. If anybody else received a trial offer, reply to this thread. I'm curious to to see how many people are receiving these offers. Let me know if I missed anything or got anything incorrect.
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Hey Guys, I'm sure this question has been asked already, but with Google's Stadia announcement, does this potentially bring VR compatibility to mobile devices with chrome? I feel this could be possible, especially because of how easy it is to plug a pair of headphones into your phone these days, to pair with a sperate slide-in headset for your phone. Any previous thread or thoughts? Cookie
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On March 19th, Google unveiled Stadia. This, is interesting. In lamens terms, this is Netflix for games. By Google. "The Future Of Gaming Is Not A Box" -Stadia Website They boast that you can game where you want, when you want. Very much the WYSIWYG of gaming. The keynote showed a google employee (I assume) on YouTube, and watches a Assasins Creed trailer for the next iteration of Assasins Creed and while the trailer had just ended and you would normally have to wait for the game to be relased on the console that you want so you can play it. The idea with Stadia is that you will have a clickable link much like a annotation in the ending of the video that says "Play on Stadia" clicking on this will bring you instantly into the game. This isnt just a emulator where you play it but not a fill spec. You play in 4k! with the option even to go to 8k in the future. Crazy? I think so. Now, are you not on a laptop anymore? You can move to a phone, in real time, and without losing quality. Then you can move to your tablet, and even to your television on a Chromecast. SAme quality, no loss in fram rate (allegedly) and no lost in progress in the game. Google already does this with the Chome TAbe. You can be on a website on your phone and then you can pick up where you left off at the computer. Google Chrome shows what you had open on your phone and you can just click on it and go. Stadia, does this. The team at Google has though of everything. Including the game stramers. With Stadia, while playing a game, you can simultaneously stream your content in the native framerate and quality DIRECTLY to YouTube. That's awesome. Now the quality? Stadia claims on their website that you can game at a 4K quality with HDR at 60 FPS! No need to get your graphics card updated, and/ore getting a whole new computer. Once again, AWESOME! The best part about all of this, is the games all "live " in th cloud so you save your space on your computer, or phone and that's how you can play it on Chromecast since the Chromecast has no memory on it. I know that there is a lot of talk here about software, and cloud based gaming but you can say "Hey! I want to use a controller. I like the feeling of pressing the buttons and using the sticks" to which I would reply with. "Use your sticks with protection" But in seriousness, Google is releasing something called The Stadia Controller. What exactly is that? The controller looks like a hybrid XBOX and Androuid TV controller. White in color cause Google is about that Asthetich. There is a D-Pad and a pair of joysticks. There is also trigger buttons, and a A,B,X and Y button on the right. Much like a XBOX Controller. There is two buttons on this controller. One called "Capture" and the other for the Google Assistant. Just in case you need to know the weather while gaming. Let's say that you have a controller that you love too much to move away from. Stadia, will have support for USB Controllers and Keyboards and Mice. Lets go back to that Capture Button. This is what you will press to stream to YouTube, No need to fiddle with any web streaming service to show what you are doing. Just press, and go. Theoretically. Now the hardware. Is there any? Google as we know has server farms all over the world. What this allows them to do is tap into each of these for rendering capabilities. So if you are in Dallas, the server farm nearest you renders more of what you are doing and the people around you are doing as well within Stadia. Same goes for if you are in Los Angeles, or New York. Not just in the USs too! Canada, U.K, Japan. All over. With this farm technolohy that Google alrady has, they partnered with AMD for their graphics processors. This gives each GPU 10.7 Teraflops of graphics power in EACH INSTANCE. Partners. As mentioned before, Google has partnered with AMD for GPU Technology, but they have also partnered with Unreal Engine and Unity for Stadia, as well as Vulkan because the bulk of Stadia runs in Linux. A curious point of interest is that some games that require more power. The user can request more nodes at more farms to render their games fastr and make sure that there is no loss in fPS and quality. State Share. With State Share, you can take a moment that is "special" or "awesome" and share it to social media for people to see, it populates a link and you can sent to Facebook or whatever Social site you have. Google also wants down the line to bring production of Cross Platform Play. Theoretically this will allow STadia users to play against people on XBOX or PS4 or PC. Allowing for a broader playing ecosystem. So the final question; Is this the end of console gaming? My answer probably not, because there will always be people who prefer console gaming or PC gaming over this "cloud based gaming" that Stadia is creating. However, Stadia brings forth many questions of, does the console you have at home really need the HArd Drive to save the games? Could we just game off the cloud streamed to the console you already have? That's just a question for when it comes to market. You can learn more about Stadia at their website. As well as sign up for more updates. GO HERE TO CHECK IT OUT
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On March 19th, Google unveiled Stadia. This, is interesting. In lamens terms, this is Netflix for games. By Google. "The Future Of Gaming Is Not A Box" -Stadia Website They boast that you can game where you want, when you want. Very much the WYSIWYG of gaming. The keynote showed a google employee (I assume) on YouTube, and watches a Assasins Creed trailer for the next iteration of Assasins Creed and while the trailer had just ended and you would normally have to wait for the game to be relased on the console that you want so you can play it. The idea with Stadia is that you will have a clickable link much like a annotation in the ending of the video that says "Play on Stadia" clicking on this will bring you instantly into the game. This isnt just a emulator where you play it but not a fill spec. You play in 4k! with the option even to go to 8k in the future. Crazy? I think so. Now, are you not on a laptop anymore? You can move to a phone, in real time, and without losing quality. Then you can move to your tablet, and even to your television on a Chromecast. SAme quality, no loss in fram rate (allegedly) and no lost in progress in the game. Google already does this with the Chome TAbe. You can be on a website on your phone and then you can pick up where you left off at the computer. Google Chrome shows what you had open on your phone and you can just click on it and go. Stadia, does this. The team at Google has though of everything. Including the game stramers. With Stadia, while playing a game, you can simultaneously stream your content in the native framerate and quality DIRECTLY to YouTube. That's awesome. Now the quality? Stadia claims on their website that you can game at a 4K quality with HDR at 60 FPS! No need to get your graphics card updated, and/ore getting a whole new computer. Once again, AWESOME! The best part about all of this, is the games all "live " in th cloud so you save your space on your computer, or phone and that's how you can play it on Chromecast since the Chromecast has no memory on it. I know that there is a lot of talk here about software, and cloud based gaming but you can say "Hey! I want to use a controller. I like the feeling of pressing the buttons and using the sticks" to which I would reply with. "Use your sticks with protection" But in seriousness, Google is releasing something called The Stadia Controller. What exactly is that? The controller looks like a hybrid XBOX and Androuid TV controller. White in color cause Google is about that Asthetich. There is a D-Pad and a pair of joysticks. There is also trigger buttons, and a A,B,X and Y button on the right. Much like a XBOX Controller. There is two buttons on this controller. One called "Capture" and the other for the Google Assistant. Just in case you need to know the weather while gaming. Let's say that you have a controller that you love too much to move away from. Stadia, will have support for USB Controllers and Keyboards and Mice. Lets go back to that Capture Button. This is what you will press to stream to YouTube, No need to fiddle with any web streaming service to show what you are doing. Just press, and go. Theoretically. Now the hardware. Is there any? Google as we know has server farms all over the world. What this allows them to do is tap into each of these for rendering capabilities. So if you are in Dallas, the server farm nearest you renders more of what you are doing and the people around you are doing as well within Stadia. Same goes for if you are in Los Angeles, or New York. Not just in the USs too! Canada, U.K, Japan. All over. With this farm technolohy that Google alrady has, they partnered with AMD for their graphics processors. This gives each GPU 10.7 Teraflops of graphics power in EACH INSTANCE. Partners. As mentioned before, Google has partnered with AMD for GPU Technology, but they have also partnered with Unreal Engine and Unity for Stadia, as well as Vulkan because the bulk of Stadia runs in Linux. A curious point of interest is that some games that require more power. The user can request more nodes at more farms to render their games fastr and make sure that there is no loss in fPS and quality. State Share. With State Share, you can take a moment that is "special" or "awesome" and share it to social media for people to see, it populates a link and you can sent to Facebook or whatever Social site you have. Google also wants down the line to bring production of Cross Platform Play. Theoretically this will allow STadia users to play against people on XBOX or PS4 or PC. Allowing for a broader playing ecosystem. So the final question; Is this the end of console gaming? My answer probably not, because there will always be people who prefer console gaming or PC gaming over this "cloud based gaming" that Stadia is creating. However, Stadia brings forth many questions of, does the console you have at home really need the HArd Drive to save the games? Could we just game off the cloud streamed to the console you already have? That's just a question for when it comes to market. You can learn more about Stadia at their website. As well as sign up for more updates. GO HERE TO CHECK IT OUT
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Google recently released their "Console" called Stadia. Based on the pictures, the size of the "Console" barely looks big enough for a CPU let alone a graphics card. So how does it run 4k HDR at 60FPS?
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Budget (including currency): up to 800 Canadian rupees Country: Canada Games, programs or workloads that it will be used for: cloud gaming (Shadow/stadia/GeForce now etc) Other details got a 1440p monitor capable of 144hz. Nothing matters as long as it would be able to output that refresh rate. The horse power is left for the cloud computing in the cloud. Guys I tried multiple mini boxed PCs and Intel sticks but most of them capped at 60hz and latest one I got Gigabyte Ultra Compact Mini PC/Intel UHD Graphics 600 ended up giving me 75 hz. Dimensions of the mini pc matters to me as my monitor and pc gonna be in the living room (it'll be up on a table) Any help would be appreciated! Thanks
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Summary Game streaming is a lot less taxing on your energy bill than the (more expensive) alternative of high end graphics cards and modern hardware, however a new study from Lancaster university shows the total cost of running and streaming the content could put Gaming's carbon emissions up by as much as 30% Quotes My thoughts Whilst I'm not so sure about the assumptions they've made about how much power home gaming takes (spectre of Ampere making my psu rattle as it is) I was surprised just how much power it takes to run the internet stream - even after the game has actually been 'played' on the server hardware. Sources BBC Article https://www.bbc.com/news/technology-53838645 Study https://dl.acm.org/doi/10.1145/3401335.3401366
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Articles: The Verge, Android Central, 9to5Google, XDA Developers, Android Police, Android Headlines, and Stadia Source Reddit thread: https://www.reddit.com/r/Stadia/comments/f8e33w/touchstadia_you_can_now_play_stadia_on_android/ Hi folks! I recently got TouchStadia working for Android, and it seems that many people are enjoying being able to play Stadia with on-screen controls! I think that TouchStadia works pretty well, though I am obviously biased as the developer. I hope that you're able to give it a shot if you have a Stadia account, and to draw your own conclusions about it! Here's a video of TouchStadia working on Android: Here are some quotes from the linked articles: The Verge: 9to5Google: XDA Developers: I hope posting content created by myself is appropriate in this forum! Cheers!
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So I know this is a decently well covered topic in the reviewer community. But I wanted to ad my voice to the topic as I feel the reviews have been overly negative. Google Stadia is not the greatest experience as of yet, but it is not necessarily terrible either. If my benchmark is a gaming PC or a console there are things that Stadia is inherently better at, and things it is worse at. However, if improvements can be made I think that Stadia can become a true console killer and an "acceptable" gaming PC replacement for those who cannot afford a gaming PC. Right now I have had my Stadia Founders edition since November 26th, so exactly 2 weeks. With probably 15+hrs played. I actually never recommend pre-orders but the founders edition at $180 cad is not a crazy investment compared to an Xbox or Playstation, and I wanted to be an early adopter. I have listed how my Stadia is being used below, as my setup would likely be the "ideal" configuration according to Google. I fully recognize that for those who cannot meet the requirements that Google notifies users of, that the experience would likely be a lot different than mine. My setup is a hardline ethernet connection at 100/MBs, on a 75" LG 4k HDR TV. Stadia arrival, unboxing, and setup: I pre-ordered the Stadia Founders edition on August 11th of 2019, I got my order confirmation email right away. The next email I received from Google was on November 18th. It was a run through of the Stadia setup that had some worrisome information for Wi-Fi users (I will elaborate further), and general info. On November 20th I got an email saying my order was dispatched with an arrival date of November 26-27th. The next day I got the setup email with more instructions on my gamertag setup and more info on hardware setup. I received my Stadia on the 26th and easily setup the Chromecast Ultra, the remote is setup through the Stadia mobile app (easily done on my Samsung S10+). The instructions provided were clear and concise, the controller was well packaged, and the process took less time to setup than an Xbox. The fact that updates and downloads are not required is one of the best features I initially noticed, and is hugely appealing. Now, this said I have seen many reviews and comments on those reviews stating that the setup emails did not get sent and that the Stadia app would not download unless the device was a Google device. The fact that the vast majority had this problems is discouraging, it sways potential buyers from ordering the product and Google really dropped the ball here. I am happy I did not have these issues but that is meaningless for those that did. My personal setup experience is rated at a 10/10, I'd give an Xbox One a 7.5/10 for reference. But I recognize that others cannot get their Stadia to work at all because the app which is required to setup the controller will not work on certain devices. I am not sure if me living in Canada makes a difference but something for potential buyers to consider. And something for Google to improve on. Gaming visuals: This is another positive in my books. Having just bought my new 75" 4k TV and having first used my original Xbox One, that felt like an awful experience. 1080p on a 75" 4k TV is brutal, it feels like I went back in time to playing a PS2 again. (No hate on the PS2 but I remember first playing my PS3 and thinking that the PS2 was just an ancient piece of s#!t). First playing my Xbox One, and then playing the Stadia feels like that experience. In particular AC Odyssey, it is visually stunning, with no delays downloading the content, and it looks amazing in 4k HDR. It feels like a premium experience and is probably heightened by the fact that this is the first time I have experienced 4k gaming on a screen bigger than 27". But regardless I am impressed, it maintains 60FPS as promised and there is no image lag. Destiny 2 looks pretty great as well, not AC Odyssey great, but still a pleasant experience. I would rate the visual experience at a 9/10, again for reference my gaming PC would be the benchmark at a 10/10, and my original Xbox One is a 5/10 on my TV setup. Gaming latency: Here is where I get critical. As predicted, latency was always going to be an issue. My initial reaction when typing my account info at the start of AC Odyssey (uplay account login) was holy crap this is awful. My standards were immediately lowered which was probably good because during actual game play in AC Odyssey it did not feel nearly as bad. In certain hand to hand combat situations it is slightly noticeable, but overall not as bad as expected. It takes getting used to but in a game like AC Odyssey it does not feel terrible and it does not hinder game play. FPS games on the other hand are a different narrative altogether. In Destiny 2 the latency when trying to quickly look down the gun sights and aim is a lot more noticeable. I have yet to play online multiplayer in any game but I already know I would likely find it unplayable. If I died because my reaction time would be quicker than the latency time I know I would get frustrated. The good news being that others may have the same issue so it is not like I would be the only disadvantaged. But having spent the last year primarily playing Battlefront II, GTA V, and Apex Legends on a 144hz G-sync monitor with an overclocked i7-8700K and GTX 1080, the latency in Destiny 2 feels... frustrating to say the least. Now, if you have not experienced gaming with the performance I have then you may feel differently, but it's hard to go from a dedicated high-end gaming PC to Stadia. Open world adventure type games like Odyssey fair a lot better, if you enjoy these types of games Stadia would feel perfectly fine. Unfortunately, for players who love hardcore, fast, FPS games, Stadia is not the device for you (yet). Assassins Creed is one of my favorite game series so my initial experience being played on Stadia has been great. My overall rating for latency is a 7/10 for open world games, and 3.5/10 for FPS games. an Xbox One would get a rating of an 8/10. Overal thoughts: Right now I have a hard time recommending Stadia to anyone, friends included. My biggest disappointment is the game library. It only has around 20 games, most of which feel like tier 2 and 3 games, they really need more AAA titles to attract more buyers, and I feel like more was promised. The 'free' games included with the Stadia Pro/Founders edition are pretty dismal. I know Destiny 2 and Tombraider have a decent following but the only other game I actually wanted, which I had to buy, is for-mentioned AC Odyssey. Otherwise, I really have no interest in buying any other titles for 2 main reasons. 1, they are not AAA titles that I am excited about, and 2, the pricing is very high. I got AC Odyssey on a Stadio Pro special pricing for $40cad, the regular pricing being $80cad. I can get Odyssey on Steam or Xbox for less than $30 because it is now a year old, so this feels like a complete rip off. It is still a game I really wanted to play so I bought it, but otherwise I am not paying the prices Stadia wants for games that I do not really want to play to begin with. Here are a few examples: Grid - $70 cad Metro Exodus - $54 cad Red Dead Redemption - $80 cad NBA 2K20 - $80 cad Football Manager 2020 - $60cad And so forth, the same games are found for cheaper on other consoles or on Steam. That said if you buy games on Steam or for a console your initial cost is much higher as the initial investment price of the console/PC is much more than Stadia. So I suppose that is a trade off, but for someone who already owns a PC and console it is hard pill to swallow. My second issue which is not something I experienced but I was worried about when reading, is the internet setup Stadia recommends. This is word-for-word what I received in the setup email: "Connect your Google Chromecast Ultra to your router with an Ethernet cable. A wired connection between Chromecast and your router can make a big difference when playing games on your TV." "If you don’t have that option, set up your wireless router in the same room as your Chromecast, but keep them at least a foot away from one another. If playing over WiFi and your home Wi-Fi network supports both 2.4Ghz and 5Ghz, use the 5Ghz network." I am glad that this is not an issue for myself as I have a 100/MBs ethernet connection, but for those who cannot hardline to their router the performance could really suffer. Furthermore I think that Google saying "but keep them at least a foot away from one another" is ignorant. If your router is one foot from you Chromecat device you could obviously hardline. My worry is that their expectation for how the device is going to be used is unrealistic and because of this people will have bad experiences, which through word of mouth will hurt the product. Conclusion: To wrap this all up my primary concerns with Stadia is the games library, latency in FPS games, and the overall user experience for those that cannot use the device in Googles "ideal" setup. But on the upside the device can output high quality 4k gaming at a fraction of the price vs a 4k gaming PC. And not having to wait to update your games/device feels like a god-send. The plug-and-play experience feels premium, and I think there is potential for it to be truly great. I genuinely want to use this as a replacement for consoles in the future and I hope the Stadia experience can be greatly refined prior to Stadia Base being launched. Stadia shows promise but right now it is to early in the game (pun intended). My hope is that Google is willing to provide the resources to improve the experience so that enough units can sell to make this viable long term. If you have any suggestions for further testing or any questions I will happily do my best to answer!