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I am looking for a headset that will advantage of the PS5 3d audio all while letting me hear my own voice during game chat. I want to be able to turn my voice down or up for my own benefit. I've tried the ps5 headset and astros a20s. The ps5 has a mic monitor button but I cannot hear myself because the volume is so low. When I go to options and test the mic, I get clear monitoring/sidetone but once I go back to menu or game, it goes away. Is there a headset that will take advantage of ps5 3d audio and have on board controls for mic monitoring/ sidetone?
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So I have the AE-9 soundcard and the sound quality is outstanding! The only issue is there is no real way to have "sidetone" without awful delay. I got the Xenyx302 mixer for the instant sidetone feature, but don't want to lose the amazing quality of the AE-9. Is there a way to pair them up so I can have the sidetone and still have the audio of the AE-9? Thanks for any help!
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So i have the logitech G430s and if i run them through logitech ghub im able to hear myself through the mic into the headphones, which is annoying. I want to turn this off but my ghub app doesnt have a sidetone slider for some reason and i cant figure out how to get it to stop.
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I need a mic to talk to friends when I am playing games, but I hate using over the ear headsets; for me, they are uncomfortable, they give me a headache, and they hurt my ears after a while. My problem is that over the ear headsets are the only way I know of to have a sidetone, I cannot use a headset without a sidetone. I would much rather use my earbuds/in-ear headphones. My question is what do I need to be able to use in-ear headphones and still have a sidetone so I can hear myself? I tried to figure it out myself but I know absolutely nothing about this sort of thing. I don't really want to spend a lot on this, whatever is cheapest will be good enough for me.
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Okay so this problem has been bothering me for a long time ever since I've switched over from the Turtle Beach X12's, which have a great built in mic monitoring/sidetone feature (I'll just refer to it as sidetone from now on), but their overall quality and comfort is just nowhere near the Hyper X Clouds and they make my ears sore in no time. I've been using the Kingston Hyper X Clouds for I think more than 2 years now. Awesome headset. Great build quality, super comfy, and great sound quality (I don't think I'm an audiophile but I can barely tell a difference between them and my Audio-technica ATH-M50x's in terms of sound quality (let me know if you disagree on that, I'm curious as to what other people think)). What still frustrates me to this day is the fact that THEY DON'T HAVE SIDETONE (which, if you didn't know, is a feature that allows your voice which goes into the microphone to playback into your headset so you can hear yourself speaking as if not wearing a sound isolating headset). I've spent countless hours searching for solutions to give me sidetone with the Clouds. I've fiddled with Windows, read forums, researched devices, etc. etc with no success. So many of the solutions out there are either very expensive and/or very complicated. What I am looking for is a relatively cheap solution to give me LAG FREE sidetone ON MY PC AND PS4 in my headset (no, I do not want to dish out $200+ to get one that has sidetone, because quite frankly, in every other aspect I believe the Clouds are one of the best gaming headsets on the market and I want to use them). I just read another older forum on this matter (see link at the bottom of this post), and it seems that the best solutions for PC require a $70-$80 DAC (Behringer Xenyx 302USB (http://www.behringer.com/EN/Products/302USB.aspx). What caught my attention was this Syba USB adapter: https://www.amazon.ca/Syba-SD-CM-UAUD-Adapter-C-Media-Chipset/dp/B001MSS6CS/ref=sr_1_1?ie=UTF8&qid=1491015290&sr=8-1&keywords=syba+usb\ (all the devices mentioned are also discussed more or less in the other forum). TheSyba USB adapter seems to have good reviews on Amazon and apparently can deliver sidetone, but what I am wondering is if it will also be able to plug into my PS4 as well as my PC and allow me to plug in my Cloud headset and have proper sidetone. I heard that there are some loudness issues but I'm not sure how common that is. I also heard that the sidetone can be adjusted in the software; what I'm wondering is if the settings are stored in the device itself so that when I plug it into my PS4 it will still work and give me sidetone (I'm willing to sacrifice the convenience of plugging the headset right into the dualshock 4 controller). If anyone has any information on the Syba USB adapter, or any other solution <$50 that is properly reliable, fairly simple, and works well, PLEASE let me know (honestly this has been pissing me off for so long I am probably willing to spend a bit more for a proper solution, but that Behringer dac just seems too expensive and bulky and I'm not sure if it will work on PS4). Otherwise I will have to keep dreaming that the Cloud 3's will feature sidetone (Kingston, PLEASE PUT IN SIDETONE) (or that another manufacturer can produce as good of a headset for as good of a price and have sidetone built in) and use my old, painfully uncomfortable, static plagued TB X12's for whenever I'm playing/chatting with friends on Skype or PS4, which, btw, for on the PS4 i have to primitively use an extension cable and USB power adapter to my couch to plug in the USB connector of the X12's into, and then plug in the headphone and mic cables into the controller using the joiner cable that came with the Clouds (pretty ironic, huh?). Thanks for reading.
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I'm at a point of extreme frustration now and hope only to find an answer to my issues. Recently, I purchased a pair of Sennheiser HD 7 DJs, A modmic 5.0 and a Behringer Xeynx 302USB in hopes of getting excellent audio, great mic capture, and a decently loud active sidetone as a cherry on top. At first, this set up seemed great. Powering the mixer off of the wall and bypassing its DAC properties provided the best experience. However, when the mic monitor is turned up, there is a noticeable hum in the background. I have already made an extensive post about this issue which has received some views but has not yet lead me to the answer I seek. I type this message now to state how terrible the situation has grown to. I failed to mention in my post that I use a wireless mouse which when plugged in to charge then held in hand produces an UNBEARABLE amount of this AC hum! That noise, complimented by the keyboards noise causes the situation to be so horrible that I would rather mute the microphone and avoid friends rather than try to bear the horrible hum to speak with them. At this point, Money is now longer a factor. I'm looking for anything to make this setup work. I do wish to try to get the solution to follow a few criteria. 1. The headphones receive sound from both the PC and the Mic so I can hear myself as well as in game audio. 2. The PC must receive audio from the Mic and not loop the PC audio back to itself 3. I would prefer if the Mic was discrete like the ModMic 5.0 and does not extend over my keyboard or hover above the set up like a stand alone XLR microphone. I have looked into replacing the mixer with one like the ProFX4v2 but I am unsure if this mixer can stop the PC audio from looping back to itself. Any response or help will be appreciated. Thank You! -IceNine
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Hello people of LLT forums! I'm looking for help from the audio enthusiasts and professionals that may be out there in the world! I have run into an issue regarding my audio set up. I will first give a list of the materials used, say how they have been connected, then give a brief description of the issue. Set Up: -Asus Maximus IX Hero mother board -Sennheiser HD7 DJ headphones -Behringer Xeynx 302USB Mixboard/Preamp -Antlion Mod Mic 5.0 -A few 3.5mm to Stereo RCA splitter cables Connections: The goal of my audio set up was to receive audio to the headphones while being able to monitor the microphone in real time. The groundwork for this project what laid out in another LTT forum post which I have been able to find again. In my set up, A 3.5mm to RCA cable runs out of the audio output on the motherboard (which uses on board DAC, enthusiasts please don't eat me Dx). The RCA runs into the Line In 1 of the mixer. A second RCA to 3.5mm cable runs from the main mix output of the mixer to the mic input on the motherboard. The Mic and Headphones then connect in their respective 3.5mm inputs/outputs on the top right of the mixer. The button to the right of the red one is pressed so audio from line 1 does not pass back to the mic input on the motherboard and Mic input from the Mod Mic is input instead. The mixers power is connect to the wall via the included USB to Wall adapter and cable. This allows for mic monitoring with zero latency as well as a full control over the audio experience. Quite fantastic, thank you to the forum poster out there who helped me achieve this. The Problem: To an enthusiast, EVERYTHING WILL ALWAYS HAVE A PROBLEM. Nothing will ever work exactly as we want it. But that's what makes an enthusiast an enthusiast. Its the pursuit of perfection and ironing every last detail out no matter how small to achieve the best possible experience. My problem lies somewhere on this extreme scale of 1st world problems. Unfortunately, the Mod Mic is so quiet that I have to boost mic input, gain, or headphone levels in order to monitor it as I want to (which is quite loud considering the goal of it is to keep my voice volume down during the night). As a result I have Mic input set to 80%, Gain set to 80%, and headphone output set to 30% on the mixer because I find these settings give minimal status and distortion. Unfortunately I mean minimal with a grain of salt... At this volume there is a background hum (which is separate from the background static) that persists through the Mic Monitoring set up. This hum has a few odd characteristics... which I will list because lists are great... The Problem's... Quirks: -The hum is completely eliminated when touching a connection with bare skin on the mixer, mic, or headphones (but not the motherboard or computer) This includes occupied inputs, Occupied output, unoccupied inputs/outputs, the mic wire extension housing (exposed metal at connection), and even the USB power. -The same does not work when touching these parts with a piece of metal that is not touching human flesh... -If the Mic cable is near the keyboard, it will make a high pitched humming sound (this will not happen with any other cable) *I'm told LED controllers are notorious for making these kind of noises* -The same noise will occur if hands are hovering over the keyboard... which continues but to a much much lesser degree if the mic is moved away from the user. -Touching the exposed metal like before eliminates the humming from the keyboard and the background hum. -Bringing the mic cable close to a power cable or wall outlet increases the hum. Touching the connectors still reduces the hum but not 100% (maybe 5% of it is still audible) *not a problem just adding info* -While not a solution connecting the headphones and microphone to the motherboard and using "Listen to device" in Windows has no background hum (This was more of a proof of concept to show that the blame does not fall soley on the mic. -With no mic plugged into the mixer, there is none of the same hum in the headphones even when cranked to 100% (Proof of concept for the mixer... problem in the cable? Then why would touching the mixer's connection eliminate it??) -When using the Mod Mic's inline mute piece set to mute, the hum is completely eliminated Solution?: I'm very dumbfounded on this one guys and girls... I currently have the computer plugged into a wall outlet and the mixer plugged into a powerbar that draws from the outlet directly below it. I have tried moving the mixers power adapter to a completely different outlet in the room with no change to the hum. I am beginning to think it is some sort of grounding problem. I had researched and found something called a "ground loop" that occurs when two grounds have separate voltages in a house hold. I decided to give it a shot and bought a 3.5mm to 3.5mm ground loop isolator from amazon. I plugged it into the mic end but the humming persisted even louder and the microphone did not work. I have that now taken out of the set up. I did however try it on the headphone output and the motherboard output with no help there either. I'm a bit dumbfounded. My next idea is to buy a ground loop isolator for the USB connection but that is a bit more expensive and I'd rather not throw money away. Conclusion: So there you go members of the LTT forum. In situations where everything seems hopeless, no one makes it work better than people who have seen Linus perform... I call out with a plea to those in the community, help me achieve my enthusiast perfection! I will be watching this thread to answer and additional information or replies as quickly as possible. Thank You! -IceNine
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Hello, When I talk in my microphone, the microphone sounds find. The problem I have is that if I talk very loud into my mic, I can hear a faint playback of my voice. This goes away if I turn off the microphone in the windows sound panel (or deactivate it with a button on the headset). I have made sure the boxes for "listen to device" are unticked. Any solutions? I am using a logitech g533
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I got a Corsair Void RGB Usb headset and i am thinking to buy a mixer any good and cheap (under $100) recomandations I want to use the sidetone because i think i am too loudly
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Hello LTT communtiy. I have recently upgraded to a g933 form a g633 and the side tone is MUCH lower than the g633 and its driving me crazy. So I was wondering if anyone had a method to increase it?
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Many years ago in my Xbox 360 days I had a Turtle Beach headset which had a neat feature called mic monitoring. It meant that my own voice was played back to me through the headset in real time with zero latency. I came to love this feature because it meant that I could be aware of the volume of my voice despite the earcups creating an isolated seal around my ears. I know it might be a bit of a niche feature to want, but I've genuinely grown to hate not being able to hear my own voice with noise isolating headsets, especially at night when I need to keep quiet. Whenever I google this, people's responses are to enable 'listen to this device' in your mic settings in W10, however, this has a noticeable latency delay and is incredibly annoying. Then there's the other side of the spectrum, people saying to buy hundreds of dollars worth of audio amps and kits (which I have no idea about) in order to achieve latency free monitoring. Does anyone know if there is a 'cheapish' way to do this? I recently purchased an open back headset which is great for hearing my own voice, but now my PC running like a turbo engine playing games is getting annoying in the background, which is making me want to switch back to a closed back design. Unfortunately most of the top-end headsets don't have any mic monitoring features built in.
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After researching this quite a bit I've come to terms with the fact I'm not qualified enough to answer this question. My question only relates to PS4 and I don't want to have to connect to a computer. I own a pair of hyperx cloud 2's and I love them. What I need is to find a way to have mic monitoring/sidetone on them when playing PS4. If I understand it correctly this setup would allow me to do this. If there is a cheaper alternative I am very interested. If this will not work please give me an eli5 as to why and feel free to make any suggestions. Connect hyperx single 3.5 jack to: 3.5mm Jack Adapter CTIA - Y Splitter Audio Cable with Separate Microphone and Headphone Connector Connect Both 3.5 adapter jacks to: Behringer Xenyx 302USB Mixer Connect 302USB to PS4. Enjoy mic monitoring on my favorite headset?? Any input is much appreciated. Everyone praises the 302 as the answer but I have not seen anyone say it can function as desired directly connected to a ps4.
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Ok so I am very surprised how it seems basically impossible to find a straight answer on what is the best way to do it. Basically and as I would think would be simple, how can I best use a headset and hear my own voice with zero latency. I am still planning a build for my PC so nothing included the headset is set in stone. As of current I have been a console gamer and I have used a Turtle Beach X42 for Xbox 360 and an Xbox One. These headphones have very good mic monitoring and I can clearly hear my own voice. Now it seems that the only PC headsets I have found online that has the same feature is again Turtle Beach, but I am hesitant to by a headset because there is one feature I can't find anywhere else. Now is there a way I could practically have zero latency mic monitoring on any headset? The only viable option I have really seen is buying a blue yeti microphone that has built in loopback which I am not entirely against and currently seems like my best option but then I am restricted using that mic and can't really if I wanted use the mic on a Razer Kraken Pro or an Astro A40 etc... or I could but the mic would be useless. I've also heard of Mixers being able to do the job but then I have absolutely no idea what to look for in one and if I am paying more then I need to for just what I need. Please suggest and ideas or links to products if you can. Also please do not suggest to activating "listen to device" in windows, we all know it's not zero latency. Thanks!
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So I bought the Kingston HyperX Cloud II's today, and I noticed there was no side tone. I enabled the "Listen to this device" feature via Windows, but it gives me a delay which makes me tongue tied and results in me sounding ridiculous. Just wondering if anyone has a solution. I've searched for about an hour and haven't found anything apart from not using the USB dongle. Thanks
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So I've been pondering a rather illusive problem. How can I use good headphones, that cover the entire ear... while using a microphone, and be able to hear myself back through the headphones. I'm open to all suggestions and critical thinking, as this is something that more than one person struggles with. First, you have to understand why I want to do this. Many people comment to me, "Why not just buy a headset, why not use ear-buds, etc.." The thing is, I don't want to hear what's going on in the real world when I'm editing music, creating videos, playing games... I want to be immersed in what I'm doing, but I also want to be able to talk to my friends and colleagues while I'm at work, or at play. And I don't want them to hear each individual click of my keyboard through my microphone. I'm going to try to go about this in an organized fashion, because all the information and research I've done in regards to putting together this kind of system seem to be dis-organized. 1. What do I have to work with now? - The newest edition of the 100.00 usd, soundblasterZ sound-card, JVC 60.00 usd Headphones, an AT2020 usb cardioid condenser microphone, the soundblasterZ desktop microphone. Right now, I use the soundcard's microphone to chat with friends while using the JVC stereo headphones. I emulate surround-sound, and other audio-enhancing effects from the soundcard to the headphones. Although this is a relatively cheap pair, it works better than any 100+ usd headset I've ever bought in terms of sound quality, but the microphone isn't quite what I want. The biggest problem is that I can't hear myself through the headphones. When I'm working on audio and video, I switch to my AT2020 mic, because it yields much higher quality, but once again, no way to produce side-tone AND it's USB, which means even if I could use software to replay my speech into the headphones, it would have too much latency due to conversion and transfer rates. 2. Possible Solutions - Using a small mixer, side-tone software, converting USB to 3.35mm jack, (your solutions) So the first thing I went about doing was searching the web for solutions to my problem, how could I get side-tone that doesn't lag so I could hear myself? Some people have asked similar questions, but as far as I know, no-one has really sat down to answer this, or think up a solution. A lot of people have theories though. One theory is using a mixer, the reason artificial side-tone lags is because it has to go through the operating system before it comes back into your ears. I believe that the conception of side-tone had something to do with aerial pilots decades ago, so it's not new technology. So how would a mixer work? Well, if there was some way to plug into the mixer, and then run the mixer to your computer, you would hear yourself through the mixer before it went to the computer. So no lag, or maybe lag in reverse... but I don't have a mixer to test it with nor the money to buy one. Ok, let's think about side-tone that does work, and why it works without getting to complicated. The Logitech G930, for example, is a usb-bluetooth wireless headset. Hmm, bluetooth and USB, not good candidates for side-tone, but it works.. How? Well, I don't know for sure, but I can speculate that the side-tone is produced through hard-ware within the headset, something that normal headphones don't have. So you're hearing yourself without going through the operating system, and that side-tone can be controlled through software and drivers because it was designed to do so. Normal headphones aren't designed to have side-tone.. hence our dilemma. Another theory is through software, that somehow the sound can be buffered or compressed to be heard at what 'sounds' like the exact same time. I've tried a little program that someone tossed together and put on the internet for a project. It worked, but it still lagged. Even with 3.35mm connection, still lag. There was another version that didn't lag, but another problem arose, which is the same problem that ASIO drivers create. They only want to run in their own 'little world' rather than in the big operating system's universe. So you can't get side-tone where you need it, like in skype, or other communication methods. You can only use it in supported software, and then you're limited to those drivers. 3. Ideas - (I've had a few, but I can think of one that I'd like someone to create) Try searching modmic on the internet if you don't already know what it is, but in a nutshell, it's a microphone that you can magnetically, or by other means, attach to your headphones. So let's say you have a 600 dollar pair of headphones that you use for music editing, and then you decide you want to play some Battlefield... or whatever you're into. So you can buy this 50.00 dollar mic, (good quality) it looks like any headset mic, but it's more adjustable and flexible, and you can attach it to those headphones. What do you get? The ultimate headset! A good microphone, and a good sound, all-in-one! But guess what? No side-tone. So that's ModMic, which is a real thing and a great invention, but my idea is an addition to this. Creating side-tone hardware in the "ModMic" and drivers that control it. It's simple, and it would solve so many problems. 4. Conclusion - (it's not really a conclusion, because I need your help!) So now I ask you, audiophiles, sound-engineers, random people... How do I combat this problem? Do you have the easy solution that I've been missing? Have I wasted my time creating this post? Please, please let me know. I'm looking for feedback desperately. Thank you, - Thomas
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