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Sampajama

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  • Posts

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About Sampajama

  • Birthday Jan 18, 2004

Contact Methods

  • Discord
    samb#6407
  • Steam
    https://s.team/p/nmr-wdwt/WTMJVNPH

Profile Information

  • Gender
    Male
  • Location
    New York, New York, USA
  • Interests
    Software Programming, Linux, Hardware, Anthony
  • Biography
    I'm just a high school student who likes the technical side of things. My favorite videos are the ones Anthony makes as I feel like me have identical interests. I also made the dumb mistake of choosing an i9-9900k for my PC, but I was uneducated and this is my PC for the next couple years.

System

  • CPU
    Intel Core i9-9900k
  • Motherboard
    GIGABYTE H370N WiFi Mini-ITX
  • RAM
    32 GB 2666hz Generic Ram
  • GPU
    NVIDIA RTX 2070 Super
  • Case
    System76 Thelio Minor
  • Storage
    Linux: Samsung 970 EVO Plus 2 TB
    Windows: Samsung 970 EVO Plus 1 TB
  • PSU


    650W 80+ Certified (90% or greater power efficiency)
  • Operating System
    Manjaro Linux + i3wm
  • Laptop
    XPS 13 9360 Developer Edition

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Sampajama's Achievements

  1. In case you haven't seen, Dolphin just added support for HDR Enhancement shaders and included some in the emulator. I'm the developer of the PerceptualHDR shader, and I tuned it to work especially well on Nintendo Games. A lot of math wen't into making this shader look correct on an HDR screen. For my testing I had the pleasure of testing on the MBP16 XDR screen, which can go up to a blinding 1600 nits. I don't have access to RTX HDR, but I like to believe it's somewhat comparable (even if it's just tone mapping instead of AI). But I'd really like to get your guy's opinions on the addition. You can read more about it here: https://dolphin-emu.org/blog/2024/04/30/dolphin-progress-report-addendum-hdr-block/ I'll attach some of the example images below. Goes without saying, you can only see the difference on an HDR screen. Before: After (PerceptualHDR Default): After (PerceptualHDR Maximum):
  2. I don’t know if anybody has noticed, but the Dolphin Emulator supports like every single platform imaginable. Everything from Android Phones to laptops, to ARM laptops to desktops to even the Xbox Series consoles. And the FPS counter / performance measurement tools in dolphin are weirdly advanced. It even exports a render_times.txt so you could do your own analysis of its rendering. I feel like linus tech tips should do a video where they compare every device ever made using the dolphin emulator.
  3. Actually this is not a dumb question at all. The answer is that, it probably depends. Every game takes in mouse inputs, and unless the movement from the async time warper matched those from the game, it likely would be distracting. And in terms of the camera moving around, that would be really difficult to add onto a game without more information on the inner workings of the game. So the answer is, while this is totally something that could be added onto a game independently, unless there was a standard mouse or camera API, it would be unlikely to be effective.
  4. I highly recommend using two separate drives for windows and Linux. (LITERALLY HEAVEN ON EARTH COMPARED TO ON THE SAME DRIVE) But, if you install windows first, you may run into issues because windows likes to take up the entire drive when installing while linux often lets you chose. I recommend using GRUB as a boot loader as you can get cool themes for it like Grub Fallout Theme. Some people like to use rEFInd to chose which to boot into because you can theme it a little nicer, however I eventually stopped using it because rEFInd would boot into grub when i chose linux, and grub would let me chose between linux and windows, so I would have to chose linux twice.
  5. Linux doesn't work directly with laptop manufactures in the same way that windows would, so there are some additional configurations that you may need to do. There are two things that I would assume are happening: Linux has issues with multi-gpu's in laptops where you use one GPU for the desktop and the other for games. So you may need to check if Linux is using your 1050 for things like compositing the desktop, when it could be using a more power efficient integrated one. Linux and battery is a famous issue because linux may treat your computer like a desktop, running your CPU and GPU as fast as possible. I don't know how to specifically fix things like that, but https://wiki.archlinux.org/ is sure to help. I could also be wrong, but I hoped this helped. (I doubt that it is because of the USB stick, although maybe your USB could get hot if you're using the drive a lot)
  6. What your referring is frame buffer accumulation motion blur, which is similar to buying a panel not rated to the refresh rate it runs at. But modern games use things like per-object motion blur, which use motion vectors to bridge the gap from one frame to the next and nothing more.
  7. did you even watch the digital foundry video?
  8. but I feel like the people who call it trash never really gave it a shot. I think if you turned on motion blur in a game that implemented it correctly, you wouldn't notice anything distracting.
  9. Now before you spam replies with motion blur hate, please watch this video: Tech Focus - Motion Blur: Is It Good For Gaming Graphics? On multiple occasions Linus, when maxing out game settings, will go out of his way to turn off motion blur. This especially angered me when he did it for the game Crysis, as the developers put a lot of effort into making sure the motion blur looked as good as possible. Slides (skip to slide 41 for info about crytek's motion blur) They dedicated 20/78 slides to motion blur, so obviously it wasn't some dumb effect that made it look worse if they put THAT much effort into making it look good. Like obviously this isn't an important issue my any means, but I always felt like Linus gave motion blur way more hate than it deserved. And there are probably people who hate motion blur because they see Linus turn it off all the time. But the thing is, Motion Blur can really help with image continuity between frames, especially at low FPSs. Even at higher FPSs, it can add that little bit more of continuity to make the game feel that much smoother. IDK, whats your opinion. Edit: y'all clearly didn't read the first sentence and decided, you know what, let me ignore these points and just spam the classic "motion blur bad." Edit 2: Ok so this post was featured in an LTT video, which all my friends pointed out to me immediately. My point is, Motion Blur isn't for everyone, but it isn't objectively bad either. I feel like for benchmarks, its important to use all the features to be objective.
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