I guess so, not entirely sure what u mean though.
Edit: aight I realised. I thought it would be fairly simple to have a cross platform socket library but maybe I just don't know enough. I'm not the most experienced with cpp in the world.
I need a client-server model networking library (for a game) using TCP in C++ and it needs to be cross platform (i.e. windows and Linux). I've found many things (the closest I've found is ZeroMQ but it doesn't work for the client-server model I need) but none of them seem suitable. I also need the library to not be huge (i.e. not boost or SDL or Qt or anything else that has way more stuff than just networking).
Thanks in advance.