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Flame Soulis

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  1. Informative
    Flame Soulis got a reaction from Retro_R in The Best VR Headset... got BETTER!?   
    That's the tradeoff: while you DO get a standalone system... it does have a few limits that bleed into the PC experience:
    1) The system uses inside-out tracking with only 4 cameras on the outer edges. This means it has more blind spots than the Rift S, namely with moving things closer to your face and behind your head (like using a bow).
    2) The Rift S has a slightly higher refresh rate of 80 versus the Quest's 72. This is all also a case of 'Why?' considering the Vive, Index, and everyone else start at 90. This can make motion sickness worse, but results may vary (I had a DK2 and honestly never had any issues with its 75hz display).
    3) Oculus Link is... very picky at the moment, even with the hailed Anker cables.
    4) If my experience with Virtual Desktop has shown anything, under some situations, the tracking of the controllers becomes problematic unless doing slower activities (as I've gauged it: Beat Saber on Hard or lower).
     
    While I do hope Oculus does improve it, if you have no interest in a wirefree VR experience and depending on what apps you want to use, you may just want to get the Rift S or nab a Vive on the cheap secondhand. If you want to be able to have a more 'party friendly' VR approach or want your VR fixes on travel, the Quest is hands down the winner.
  2. Like
    Flame Soulis reacted to Techy XperT in The Best VR Headset... got BETTER!?   
    Hi 
    I think the delay is because it needs a better wireless receiver (maybe)
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