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CaptainBlood

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  1. You guys really need to reread my earlier post and read about temporal antialiasing methods and implementations and their faults. Yes TAA looks worse than msaa especially depending on the software and its implementation of said taa. Different drivers most certainly can cause different results. However one thing is for certain...turn on taa and any time you put a 3e rendered scene in motion it will be susceptible to shimmering and flickers depending on the configuration of input turn speeds and motion matrix math.
  2. Spend some time checking out sweetfx and reshade. They have tons of profiles for tons of games.
  3. There is nothing wrong with your pc hardware. You are not delusional. However there isn't really much you can do as this is 100% TAA. Each game implements things differently with very little configurable options. If each game gave us more options it might help...I won't hold my breath. Nvidia introduced it back in the 306.## drivers TXAA. You want this to fix? Not a chance...you could mask it maybe with injected shaders. Some have tried with subpar results. In some aspects they cheated us by moving away from msaa.
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