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About Afthrast

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  1. I'm not sure if this question is specific to the ASUS TUF FX505 or if it is more general: I would like my Realtek audio device (input and output) to appear as separate devices in the sound settings so I could for example have music playing on the laptop speakers, and have discord mic+sound on my headphones which I plug in with a jack connector. In desktop PCs there usually is the option in the Realtek Audio Console to separate back and front connectors but I can't find something similar in it on the laptop to separate speakers and jack headphones. So if I have my headphones plugged in, I can't use the laptop's microphone or speakers which can get very inconvenient. Thanks for any tips!
  2. I'm not necessarily looking for a spot light specifically, I've taken a shot and have masterfully edited it in paint. The text is around the yellow lines and I think even a single LED would be enough at around the location of the yellow circle on the side of the PCI slots, there's enough room on the back panel. I even have some RGB headers (though I guess I just need 5V or around that, based on the LED) on the motherboard, but I can't seem to find anything aiming to do this on the market. I guess DIYing a piece will be the way to go, I just lack some equipment for projects like this and I wouldn't want to get an entire LED strip to just use 1-3 leds from the whole strip.
  3. I have a CM Q300L with an RX 5700. The acrylic panel is darkened and the "Radeon" text isn't very well visible on the outside, so I was thinking of lighting it up. I was thinking along a "spot light" from the back pci slot region towards the side of the graphics card, but I can't find anything similar, I don't need the length of a typical RGB strip and I'm not even sure if they provide enough light from the back side of the case to illuminate the text which extends into the middle of the case as well. Any ideas/recommendations? Thanks!
  4. I don't want to use VSync, but for Freesync to work I have to cap my fps, if I cap it to 144, it stutters because the game sometimes goes over 144 with it's built-in fps cap. So I have to limit it to 142. Having 142 instead of 144 FPS means a slighly bigger time between frames. And I was wondering if this time can be higher than the delay that VSync introduces (so it would make sense to use VSync instead of freesync+fps cap).
  5. I'm running a 144Hz Freesync display and I was wondering about the following: So VSync (with triple buffering) introduces a slight input delay. For Freesync to work properly, I have to set a built-in FPS cap to 142 in some games, because with 144, it still sometimes goes above, and the screen tearing happens. At this point I started wondering if FPS cap + freesync is still worth it instead of vsync, since having less FPS means bigger timeframes between frames (higher frametime). I'm not sure how much delay can VSync produce, so I was wondering if anyone had insight on this prefarably with the calculations behind it?
  6. If I'm not limiting my FPS/enabling vysnc I'd just have to lower graphics until the graphics heavy, multi-thread optimized game becomes fully CPU bottlenecked or else it will just push out crazy amounts of FPS while still running on max GPU usage. But for an example: let's say a GPU bottlenecked game runs with 100FPS while recording/streaming and will be choppy due to 100% gpu usage. Fine, I'll turn it down to 80FPS which is still fine on 144hz monitor (it's easier to limit FPS if there's more than needed, than to lower graphics so much, that it becomes CPU bottlenecked without fps limit/vsync) - so there's headroom, but if at any point during the game there's a huge clusterf**k of graphics heavy stuff, it will eat up that overhead and the stream/recording is stuttering again, despite giving it more headroom - by either lowering graphics to the point it's CPU bottlenecked or limiting FPS. I'm not trusting a game to always remain CPU bottlenecked even with lowest graphics, take for example World of Warcraft, it's heavily CPU single-thread bottlenecked so it wouldn't even be a problem to stream it with nvenc decoder, but to my surprise, there are some new locations in the game, one just added in the latest patch, where my recording went haywire, because somehow they put in enough stuff that it went from being 60% GPU usage to 100% while remaining at around 80FPS. TL:DR: I'm asking if anyone knows about a way how to GPU limit a game, or assign x% GPU to an application, I've read all the basic "if you just started streaming" tips.
  7. I was looking around for a solution for my issue, but never found a direct one: I'd like to use my GPU to encode recordings with StreamlabsOBS with the new nvenc encoder, but most of the time my PC is limited by my GPU, not by my CPU. Nvenc needs based on experience ~10% GPU overhead (90% usage) to make sure that the recording/stream won't get any stutter. I don't want to buy a recording card. Does anyone know a reliable way of doing this? Basically I'd either need Streamlabs to always have 10% GPU available or the game to use max of 90%. I'm open to creating VMs for it as well if that could be a possibility. Some extra info: Streamlabs priority is set to high already - can't use CPU encoding because even those games that leave some headroom, several of them are heavily single-threaded and for just the hell of it, usually use different cores, so core affinity would have to be set up per game which is an annoyance, plus sometimes even these games become GPU bottlenecked from time-to-time, so it's difficult to separate games for CPU or GPU encoding as well. I don't want to limit FPS even though twitch has a 60fps limit because: I have a 144hz monitor and 60fps isn't pleasant on it and even if I set it, there can always be dips below the set framerate at which point the GPU is again 100% used and the overhead for Streamlabs/OBS is gone. Anyone bumped into the same issue?