Build:
CPU: i9-9900K
GPU: MSI Gaming X Trio RTX 2080ti
MB: Gigabyte Aorus Master
RAM: 32gb Ripjaws V
HD: 1Tb Samsung 970 Pro
PSU: Corsair RM1000i
CPU Cooling: NZXT x72 Kraken
Display: 55” 4K LG OLED UHD 120hz
So, just built this two days ago and I’m having a lot of issues.
Most of them are pretty small and probably chocked up to this being my first time using Windows in over a decade. But the real killer is how choppy Battlefield V is.
The game plays fine but when it gets to a cut scene it turns into a flipbook. I originally asked over on Toms Hardware, but didn’t really find a solution. It was theorized that maybe my GPU was getting peak utilization. Or my CPU was and bottlenecking everything. So I went back and ran a test.
I had to drop RX12, DLSS, and Ray Tracing since for some reason my CAM monitoring software doesn’t run with that enabled. What I found was that my CPU/GPU utilization plummeted when the stuttering started and stayed there.
Running 4K, Ultra graphics, RX12, DLSS and Ray Tracing I was getting 60fps at ~35-40% utilization on the GPU and CPU. Everything ran fine for playing, but as soon as that cut scene popped up CPU and GPU utilization dropped into the teens. CPU reached a low of 10% and a high of 18% during the cutscene, while the GPU bottomed out at 12% and peaked at 17% during this time. Not sure if FPS can be trusted here but it was reading 29-30fps throughout the scene, whether the stuttering was almost comical, and the same even when it was slightly smoother.
As soon as the cut scene ends and it drops you back into play the FPS popped up to 60 and utilization back to high 30s.
Any help would be greatly appreciated! Thanks