Jump to content

Floatas

Member
  • Posts

    17
  • Joined

  • Last visited

Everything posted by Floatas

  1. Im not enthusiast, so i don't really need extreme routers, just a simple one, that is durable and can manage the bandwith that is given through 4 devices.
  2. my budget is below 50 euros and i need 4 ports - 1 pc, 3 tv's. And my bandwith is 100Mbits, any suggestions?
  3. Yep it's the same AC1200, so i should bring it back? I don't know what is GPL source code and where to find it.
  4. Yeah, check the picture, same hardware version is on the router's back. I would love to install custom software, because upload speed buffer bloat is driving me nuts, and i can notice these hiccups, when i'm gaming online, while others are using router too. Limiting speeds just makes it worse...
  5. B1 & B2 ONLY. Mines R1
  6. Found it -> Firewall -> Virtual Server Link for tutorial: https://portforward.com/d-link/dir-825acg1/ What about Qos? Cause my upload speed is bufferbloated, but disabling symmetric flow control seems to stabilized it but still.
  7. So you think i came here without checking anything? Those sections don't have options to create rules for portforwarding
  8. They could, but what is the difference? Nope, unless wording is different:
  9. Hello guys. I purchased a new router, cause my old one failed. It's D-Link Dir-825 AC1200, but the problem is - there is no new firmware support for it, no port forwarding option, no QoS and probably no option to install third party firmware. I'm completely lost with this new GUI and router, any help is appreciated.
  10. Its not OC'able , max speed is 2133 for my board and cpu , i specifically bought them as my first new build so there wouldn't be any mistakes or component compatability issues...So Rip.
  11. I am. But i need to upgrade to 16gb RAM, even pagefile on ssd is not helping with those stutters. In solo lobbies i'm fine , in populated >8 people i can't go past 55, looks like cpu can't handle the info it is receiving, even tho it's not hitting it's limit.
  12. I'll make the adjustments, but i already been experimenting with settings singleplayer i can see the changes in seconds, but in online i can only get 47-58 fps , where in SP i would get 90. I did a test (with Afterburner graphs on second monitor) - the gpu usage was around 40% so i went to advanced settings and made frame scaling to 2X and the gpu usage bumped to 99%, but the problem is - FPS did not change, it is either my network adapter, CPU (but it's not even on 99%, so it's not bottleneck) or it has something to do with R* online mode coding....
  13. Yellow lines is after the cloud loading - getting connected and starting to play.
  14. Gpu usage in Online is still max 45%. I could get past 50 fps even. Installed cleanMem and made scheduled cleanup for ram (each 5min). Yellow line represents when i went 800x600 resolution and i still couldn't get past 50 fps.
  15. Made adjustments in NCP, i'll make a test run in Online. Here you go.
  16. Hello guys , new guy here. I have unusual problem with GTA Online mode. Singleplayer runs just fine >90 fps. But online refuses to push >60 fps. My specs: GTX 1060 6gb MSI Gaming X Intel I5-6500 DDR4 8GB 2133Mhz Game runs on HDD. What i've tried: Freeing up HDD and Defragmenting and trimming ssd (pagefile on SSD). Switching from DX11 to DX10 - (8-10 fps better in singleplayer, worse in gta online). Blocking redshell in host file. Switching different settings (No impact whatsoever 3-5 fps) Tried slightly overcloking GPU, but GTA V doesn't like any OC. Tried tweaking Nvidia panel. Updated drivers. Playing with V-Sync settings in-game, nvidia panel. The problem is that i know it should get to atleast 70 because if was getting that much in Autumn 2018. It looks like it is underutilizing gpu in Gta Online. It pushes 99% in SP ,but in Online it uses < 50% Yes, i see it , there is bottleneck in CPU in SP, but it pushes >90 fps , and there is no bottleneck in Gta Online. DX10.txt DX11.txt
×