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VRDVCgamer

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  1. yea, I was more looking at doing shorthand on a keyboard instead of writing tablet.
  2. So for many jobs, your more productive the faster you type (subjectively) And back in the day, when people still took notes and a pen and paper, there was the skill of shorthand. It was completely unique to the user and took years to learn. it was also very cryptic and was practically impossible for others to read... and even you years later. Now that computers have come of age, the art of shorthand has disappeared and although there are some ones out there like Yublin, but they are still impractical to share and arguable don't really increase your typing speed. They also don't really make any advantage of technology and are a bit dated in that aspect. So while they could make you faster at jotting down notes, they don't really have much practical use in today's society. But these methods only focus on typing less characters, without any software or customization in-between. now a days, custom keys are becoming all the hype, targeted to gamers but also used by some in the industry. With custom keys, you could 'shorthand' some words you commonly use. for example, if you always explaining things, you could have the words 'for example' set to programmable key 1. therefore if you got a keyboard like the 'Logitech G11', you could have 18 custom words or phrases. but that's pretty far fetched when compared to true 'shorthand'. i mean, we could expand on it and get a Logitech G600 mouse on top of that to get an effective 18 extra words and phrases, or even use the 'G-shift' button and double all the effective programmable buttons to a grand total of 72, but even then it's not even similar to the 100 common abbreviations seen with Yublin (not to mention you now have one hand on a mouse...). Now you could also go and get a 'Expertkeys EK-128' and get a whole 128 programmable keys, possibly get even 4 times that if they are compatible with ctrl, shift and alt respectively, or x8 if you add the slightly awkward ctrl+shift and similar combinations you get a grand total of 1024 programmable buttons, but then you'll have to switch to another keyboard for any words that aren't included, not to mention a 'jump in the deep end' learning curve... totally un-realistic. but grabbing the idea of using ctrl, shift and alt; we could use them instead of the g-shift button and mouse programmable keys to get 144 programmable buttons using only a keyboard, of course that is provided the keyboard software allows for the 18 programmable buttons to be effected by ctrl, shift and alt. But even if this worked, you are still only a 1/4 of the total abbreviated words that can be 'shorthand' written by Yublin and supposedly you also want to save some commonly used phrases, meaning you then need more than the 600 from Yublin. now is where we need to get a bit creative, cause even if we find another keyboard with more programmable keys, even if we double them will not only not be enough, but it would use up even more of your desk-space. so looking further a field, the current use for shift, ctrl, and alt are for computer commands, but not all of them are used. I mean, when was the last time you thought to go 'ctrl+alt+t', they are just not used. Therefore if we use this concept, and possibly an additional program, we could map all the unused combinations to our own. Now lets assume that, for whatever reason (and for the sake of simplicity) we get to use all of the letters, that's a total of 208 (26x8) which is probably pretty accurate if we went and used other non-letter keys. That's an approximate 350 programmable keys to work through, but we are still short of the 600, sigh... Honestly, because we only have the three ctrl,shift and alt; we are suffering only having 8 more custom combinations for every key we find, so lets change our approach. What if we were to instead use the programmable buttons as the ctrl, shift and alt for all the letters. This has the added advantage of have at least some relation to words they represent (if only slightly). Now if we assume that there are 30 characters that we can use (26 alphabet + 4 others), we now have 4960 different programmable button combinations, resulting in a theoretical 148,800 (4960x30) different words or phrases, now we are getting somewhere!... but not quite right. That number comes from all the possible combinations, but no one wants to hold anymore than two programmable buttons at a time, so that number should be reduced to 14,490 (483x30) but that's still a a lot and will take almost a lifetime to full master. But... is that the best way? I mean, just trying to learn the different combinations will take a while, so any attempts we can make to improve this step should be taken into consideration. You'll need to remember that 'p4+ r = remember' while 'p3 + r = right back at ya' (for example), so this might not be the best option, as characters like x will suffer exclusion or perhaps get dumped words that mean relating to it, despite all the available combinations. Now, don't get me wrong, it's a lot better than trying to remember what 'g-shift + ctrl + p6' was, but if the software allows it, we should be able to improve on this (well, arguably an improvement). Now if we assume that you are planing on making this shorthand be your main form of typing, then we should treat it as the main part of the keyboard and not an extra key on the side. Taking inspiration from the Yublin shorthand style (and yes, I'm using it a lot as a reference), they often use 2 letters to represent a word (more or less). So if we made it when you pressed two letters at the same time to represent a word, you could get 351 combinations via letters alone. Now, while that isn't as high as 14,490, all the keys you are pressing are in a natural location. However, I can't exactly say that only using two at a time will allow you to full overtake all your words and phrases, and if we were to increase it to 3 letters at a time, we would only get 325 combinations. So once again we can push whatever program we are using to another step, and instead use something like the space-bar to distinguish the different combinations from each other. This would mean that we could use either one, two or three (probably no more but it could be stretched to 4 for some combinations) and then hit space-bar to start the next combination. As we are grouping them like you would ctrl, shift and alt, it won't matter what order you pressed them in, just what key are held down when you tap space-bar. Okay, I know this is super customized keyboard/ software territory, but this would give you a total of 702 combinations (300 extra 4 button combinations available on top too), plus you can add a ctrl and shift on their own to triple that to 2,106 combinations. Now to stop the need for another keyboard to fill in the gaps, a programmable button (or just steal the menu button) could be used to toggle in between the regular keyboard and the shorthand variant. Preferably I would opt in to use two keys, one for shorthand on and one for regular keyboard so double taps and the like don't throw you off. Now since we are already in the territory of bizarre and almost unrealistic exploration, why don't we go a little further and talk a bit about practicality, though not on the usability (cause that's funner to talk about in the comments). It would be best if all this could all be stored in the keyboard itself, or at least an external USB box (maybe better here), so that your computer doesn't need to own the software itself (though editing on the computer could still be very useful). The reason I add this, is that most companies don't want random software turning up on their computers. This is a huge barrier for this type of writing style that will be a reasonable investment of effort to learn. If it can't be used wherever you go, then it could become useless if the place you work doesn't want your software downloaded. So while it might be fine at home, it would become irrelevant rather quickly if it can't be externalized. Just saying... So, do you think it's possible? Mainly the first real solution, the second one seems nice, but really stretches what I reckon you could achieve without custom software. Heck, even the first one might be impossible with that!
  3. I know this may come across as harsh but... did you read my post? You practically stated every problem I had stated in my post. I included in my post: referring to the likes of the Ryzen 5 that has 6 cores, 12 threads when games even struggled to use the whole 8 threads of some i7 processors. I know they exist, that's why I'm asking if i could somehow split the load. like when linus posted the apple, windows, linux and... i think it was an older version of windows on a 4k screen with synergy allowing the mouse to go anywhere on the screen. The problem here is that this means i need multiple AVERAGE computers resulting in a poor preforming computer when doing singleplayer (as the performance is distributed evenly over all the computers). Due to the relative rarity of me playing splitscreen, this just isn't viable and as for the headache problem, the newer 3d tv's produce a different image for both eyes, so if you make some glasses that see only the left side and some glasses that only see the right side you get two different images (they are not 100% perfect, but they are pretty good. but they don't ever let you use a mouse and keyboard... and this is why i was asking if there was a way of doing this, as the only way i know of doing this is anyways, i will check out that you mentioned
  4. So the days of split-screen game play, while not dead, is slowly dying away as more and more popular companies don't bother to add split-screen multiplayer to their games that allowed you and your mates to play on the one PC on a big screen. However, most of them add multiplayer features via both online and Lan connections to multiple computers. Therefore, it should be theoretically possible to have two of the same game running and do a virtual multiplayer over the 'Lan' so that there are two games, with two different characters can play in the same world. There are some games out there with a split-screen option, but it is always limited (for pretty obvious reasons) to two controllers, or perhaps one character gets to use a mouse and keyboard. This means if you want to play competitively on ANY PC based first person shooters, without both players having a mouse and keyboard arrangement, you can dream on. And with the common problem with screen peaking and real estate, a large 3d monitor with the left and right side exclusives pretty much fixes this problem, or just a large screen and never mind the screen peaking. Now up until now I've kinda been talking theoretical about what could be done, but is there actually an option to do this? I know you could probably do it with a virtual desktop environment, but that could potentially slow down the computer heaps. Also, the option of having two separate mice would probably not work out too well either. Then you get the screens that allow for multiple inputs to be displayed at once, but that would require multiple machines, and i would rather have a really fast computer that is average whenever i want to do split-screen games, than multiple average computers that are still only average when I'm doing singleplayer (aka, most of the time). With the new AMD CPU's with more cores than your typical game can use and with one or two 1080ti's with plenty of ram to accommodate, it should be easy to get the combined specs needed to run the equivalent of multiple machines at the same time. But is there any way to have multiple mice and keyboards that don't interfere with each other, the ability to run multiple instances of a game and have them talk to each other or is it all too hard to do within a typical windows environment?
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