I got to thinking about sound design and its effect on immersion and 'feeling' what's in the game. I used to have a quality home theatre sound system that had a beefy 10 inch sub; and whenever I were to play a shooter, or any action game with explosions for that matter, the one thing that stood out the most or I felt the most was the punch of the bass in my chest or whole body. Or, for example, in battlefield when a helicopter were to fly over, feeling the rumble as if you were there to experience it. It always added an element of weight or meaning to what was happening on screen, if something was large and looming or threatening because of sounds it made, then it felt that way, you didn't have to be convinced by it looking that way.
The point is, I have headphones that I use instead now, as the subwoofer has since blown multiple capacitors; and although they have an amazing bass response and clarity and frequency range, they do not pack the whole body punch that a separate sub does.
How do I get this element of immersion back? Feeling the rumble in the chest or whole body, the concussive feeling of explosions or shots, or simple thunder rolling in the distance. I'd want to keep using my headphones, so not just go back to the home theatre system, but still get the effect.
Is there any way to get the feeling while still using headphones? Maybe get a sub by itself and somehow duplicate the lower frequencies to play at the same time as my headphones? Or is there something other than a sub that can give you this experience?
Any notes or comments or discussion is appreciated, thanks.