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MartinSnow

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About MartinSnow

  • Birthday Feb 25, 1997

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  • Gender
    Male
  • Location
    Denmark
  • Interests
    Everything with a motherboard

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    4870HQ
  • RAM
    16GB
  • GPU
    M370x 2GB
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    Logitech MX Master
  • Operating System
    macOS High Sierra

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  1. Please post a screenshot of the comment and the PM of your ban reason.
  2. The subreddit was overtaken by ragebaiting users. You are free to comment on the forum.
  3. I'm not sure we're going to get much further here? It seems you don't know much about how this launcher works? Flashpoint are not hosting these games since that would be copyright infringement. I feel like we are arguing strawmen here. This tool will download insecure binaries on your machine, it is up to the user to choose whether they want to live with that risk or not. It is not a theoretical risk, it is a very real one.
  4. Having the binaries available will undoubtably make your machine more vulnarable to attacks. Edit: The install will still download the flash games from an online endpoint, you're still trusting some provider to not providing you with malicious data. These technologies are still being exploited in the wild. https://cve.mitre.org/cgi-bin/cvekey.cgi?keyword=activex So you're still on your own, and you have to trust the author to keep up with their security.
  5. Hey everyone. I stumbled upon https://flashpointarchive.org/ which is a launcher / archive for old flash games. Thought it might be interesting for everyone who wants to backup old flash games. They have 2 versions, one where you download on the fly and another where you can download over 1 terabyte (!) of flash games. It installs ActiveX, Chromium and Java on your machine. So as far as security, i don't know if you should put it on your primary machine but perhaps it's a fun project for a retro gamer. I'm certainly having fun on my 2015 mac in bootcamp, burning my wrists on that crisp aluminium case. SOS send more hardware.
  6. Intel and Qualcomm does not produce Apple's soc's. The fight is over the licensing rights to the baseband, wireless and bluetooth part of the soc. Samsung and TSMC are usually the ones manufacturing apples designs.
  7. Read OP again. The server is connected with 2x10GbE to the main switch, while the clients are connected at 1GbE.
  8. Hi, Yes i've got it setup, and made test runs with 8 machines pulling from the server simultaneously, and it's been working well. Loading times in GTA5 are a bit longer, than when running it from a local SSD - but still faster than a local HDD. On the Windows 10 clients, i've disabled Large Send Offload. See the reasoning here: https://www.tenforums.com/network-sharing/2806-slow-network-throughput-windows-10-a.html (restart after applying the fix)
  9. Thanks for the quick reply! I'll get it setup over the weekend then.
  10. Hi, So at LAN parties we usually have a bunch of different games on the menu. Ranging from the usual stuff like UT2004 and CSS. But also larger titles like GTA5. The small games aren't a problem, but GTA5 is a big game, and not everyone has it on their machines. So i thought about putting them on a network share. The drives are two 1TB Samsung evo's in RAID 0. Network connection from server to switch is 2x10GbE (link aggregated). And then the clients are connected with 1GbE to the main switch. Throughput shouldn't be an issue, but what about latency? Would texture loading be too slow? Anyone that have done anything similar? -Martin
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