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KarathKasun

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Posts posted by KarathKasun

  1. 3 minutes ago, dave_k said:

    But Vcore VRM on both Strix and Tomahawk is 4 phase for VCore

    Not quite true.  Strix has doubled low-side FETs.  Its somewhere between a 4 phase and fully doubled 4 phase, all its missing compared to the latter is extra caps and chokes.

     

    So it should be better than the Tomahawk but worse than the Gaming Pro Carbon or Krait boards.

     

    When Ryzen APU's finally hit the market, the Strix will have an advantage.  It should be able to max out a quad core with no problem and it will be better equipped to handle iGPU overclocking.

  2. Thats where you are wrong.  At 25c PK616BA can push 50A per FET and the PK632BA can push 78A, and they can maintain nearly triple the current of the OnSemi parts at 100c.  They just are not as efficient, which is less important when you double up the FETs in each phase because you halve the on/active resistance.

     

    Also, the MSI boards have double the chokes/inductors and caps as well.

  3. You can push a board much further under LN2 because the CPU is so cold that it cools the area around the socket, this bypasses a number of issues present with low end VRMs.

     

    Also, under those conditions you do not care if it will only last 30m or so.  You just need a bench or two and validation shots.  The same style VRM (B350 Prime) can hit 150c under stress with an R7 @ 4ghz, I don't think anyone believes that is a good situation.

  4. They are 11A to 20A each on the low side.

     

    123-224w maximum wattage @ 25c. not Counting the high side FETs or efficiency problems.

     

    Not a great VRM for anything but a quad core honestly.  After the Zen APU's (near 50/50 core/SoC power split) come out though, it will likely find its place.  It should be fine for mild R7 or moderate R5 hex overclocks, but that does not appear to be its intended use.

  5. The VRM quality on the mATX & ITX boards is questionable at best.  Its likely that your board is not able to supply clean enough power to warrant pushing over ~1.3v.  I would set voltage to 1.3v and see where your maximum stable OC ends up.

     

    FWIW, on a mITX board (similar VRM quality compared to the ITX boards) my R5 1400 can just barely do 3.8ghz @ 1.4v.  An R7 on the same board would likely clock even lower because the power draw through the VRM is MUCH higher.

  6. Scaling can make things worse unless you use a very high smoothing factor.  In MC using DSR introduces its own shimmering into planar textures (think ocean) because its filtering on top of filtering.

     

    Downscaling can only fix so much high frequency noise.  If anything reduce your texture LOD, things will be 'smoother' at the cost of reducing detail somewhat.  MSAA is dead mostly due to the direction rendering has developed over the last 5-10 years, and at this point post process AA is not great in many games.  You could try SweetFX or some other shader code injector if you want good post AA.

  7. Its hard to read a whole thread and take all of it serious when the posts in it sound like paranoia.

     

    L.A. Noire has aliasing pretty bad with "AA" turned on in game, but that's what I remember from any GTA based game from Rockstar.  Mostly comes down to AA not working right with deferred shading, you just get post processing AA.

  8. 6 minutes ago, BuckGup said:

    Disabling has no effect

    What iGPU?  Some of the AMD ones have a 'texture alignment fix' option in the driver (old VLIW ones especially).

     

    I can break out my cheap Haswell laptop and replicate if that is similar hardware.  Screen cap below is from GTX 670 with forced AF, that's the only time the problem surfaces.

     

    I would assume that game optimizer software (GeForce Experience comes to mind for many users) could also flip registry bits to force AF as well.

    2017-07-22_11.31.09.png

  9. 2 minutes ago, BuckGup said:

    Except the problem happen on iGPUs too.

    You can force AF on iGPUs.  There is an option in the intel iGPU control panel for it if you dig around enough, and I believe it is defaulted to 4X or 8X if you choose the 'quality' preset.  The quick fix is to disable AF in game.

  10. 2 minutes ago, lordante said:

    Ok so:

    Windows media creation tool has a CRC check. So impossible the win10 reinstal drive is corrupted.

    If you don't trust it you can CRC check it yourself and compare to another users CRC check.  Both users would need to be using the same language for the media AFAIK.

  11. On 7/15/2017 at 10:23 AM, BuckGup said:

    Yeah thats why some games aren't the best to test in. Minecraft is great due to it's block style.

    Here are too screenshots. One has the problem one doesn't.

     

    That is what happens when you force 16X AF in Minecraft (mentioned in my other post).  The only way to make it not look like that is to disable in game AF if you force it with the GPU control panel.  Actually, it looks like a bunch of these problems could be coming from GPU driver forced quality settings.

     

    Getting L.A. Noire setup again ATM. 

  12. Don't have GTA V either, may have a copy of GTA IV hanging around though.

     

    Quick rundown of what I have on the system...

     

    Antichamber

    ARK

    Arma 2

    Arma 3

    Assasins Creed 1 & 2

    All Batman games

    All Borderlands games

    Dirt 3

    Day of Defeat: Source

    Doom

    Devil May Cry

    Dota 2

    Elder Scrolls Online

    Fallout 3

    Fallout: New Vegas

    Fallout 4

    Grid Autosport

    Killing Floor

    Metro 2033 (OG)

    No Mans Sky

    Portal 1 & 2

    Rust

    Serious Sam Classic

    Space Engineers

    Strike Suit Infinity & Zero

    System Shock 1 & 2

    Team Fortress 2

    Wolfenstein: The old Blood

     

    Mass Effect: Andromeda

    Sleeping Dogs

    Watch Dogs

    L.A. Noire

    BioShock 2 & Inf

     

     

  13. 2 hours ago, lordante said:

    Your screen just confirm you didn't read anything on this thread.
    If you had take a look at it, you will know this moutain is "screened" from the other side.

    So you try to play the super hero, but finaly, you missed the bug on the two screens about the same moutain. You did not read the thread, how can you confirm or cancel anything on it?

    ANYWAY congratulation, you are not "infected" or "affected", now, read the thread, stop thinking you are the messia, and see what is wrong on the moutain image given earlier.

    BTW, it is simple, i up to date my computer's drivers every week (since years now). I listed all my Hardware (and changed all parts too). The only factors staying: Intel, windows (but i changed from 7 to 10).
    The only one who get ride of this did something "new", because Ryzen is "new".
    The only one making the test is me (even if it will be a fail, we can remove Intel suspicion).

    But if you want us to make "pro" test, OK, just give me the money!!!
    I sold all my Hardware to get to Ryzen (and i made a smart move, selling my old hardwares make me win near 200€). I will not test product one by one, because if i do and the corruption is the one passing between Cmos/GPU... I'm fu..d!

    .

    Did you even look at the Dropbox links?  Of course not, because you are too worried about trolling to even think.

     

    For those too worried about conspiracy theories, the links in my post have 20-30 screen caps of the area in game.

     

    1 hour ago, BuckGup said:

    Alright thanks for the picture. Now can you open Pay Day 2 and play the first mall heist and simply don't move.

     

    Don't have Pay Day 2.

  14. I can tell you right now that Minecraft does NOT work with AA at all.  DSR crashes when you go fullscreen. FSAA was forced on in the driver for these, it does nothing.  It has done nothing for a long time now.

     

    Folder with caps from R5 1400 with GTX 670.

    Folder with caps from IvyBridge using iGPU in linux.

     

    I remember why I stopped playing MC now, its a game built solely from bugs and programming glitches.  The game resolution scales with Windows UI scaling... WUT?  That's one mystery solved.  Also, do NOT force AF unless you disable it in game, it breaks the graphics pretty bad if you have it enabled in both places.  16X AF creates odd shimmering in some places due to the design of the textures, 4X AF is plenty for MC and causes the least issues.

     

    Attached image is about what MC looks like using DSR.  Getting DSR working is very jankey but looks pretty good.

    Steps to get MC working with DSR...

     

    disable DPI scaling for the Minecraft shortcut

    make sure full screen is disabled in game

    set DSR factors in NV Control Panel

    set desktop resolution to your desired DSR factor (4k on 1080p gives 4x AA)

    start game

    maximize the game window

    NEVER hit F11, game will crash.

    2017-07-22_00.49.09.png

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