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manlykeweaver465

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Posts posted by manlykeweaver465

  1. 23 minutes ago, Biggerboot said:

    Yeah, blueprints are nice for saving time in development, so they're mega popular for that reason, but there's certainly a lot you can do under the hood with unreal.  I think every platform is capable of doing all the same things but are tooled to make certain things easier.  You can make an open world unity game look and run just as good as an unreal game, but unreal makes certain things easier and has certain things pre-baked in.

    I personally haven't gone that in-depth myself, I just have a very general knowledge.  Best of luck.

    https://docs.unrealengine.com/en-US/Programming

    Yeah true, thanks for your advice :) 

  2. 33 minutes ago, Biggerboot said:

    If you are a learn-by-example person, there's books for both engines and how to incorporate c++ into them.  I haven't tried the 'cookbooks' for these but I believe they contain good examples: link . 

    A book that teaches you more about the entire theory and functionality of an engine may be a bit more difficult to come across.  If you are interested in doing some pet projects I would devote to learning the engine and ui more first.  If youre part of a bigger team, you may be solid with a good c++ knowledge and just some basic Unreal/Cry, so that when a game designer is asking for certain things you can translate it into code.

    I personally have not played around with Cryengine but I have heard it's more difficult to learn than Unreal.  I've seen some basic tutorials on Unreal and C++ that at least go as far as teaching you how to manipulate certain things with some basic functions.  If you already have a solid foundation in C++, I don't think you'll go wrong with either one - they're both very capable.  I think Unreal 4 would be a bit easier to learn, but if you're already kinda comfortable with cry, go that way instead.

    Thanks for your advice, I haven't looked into cryengine as much as ue4 but theres barely any tutorials for ue4 and epic games focuses on blueprints more than scripting, ill probably go with unreal, buy a book for the engine, i also have experience in unity and there's a video tutorial to help translate skills from unity to unreal engine which is good.

  3. Im currently learning c++ and have mainly been learning via books, tutorials and programming exercises as well as creating a few programs of my own from scratch, I've been looking at unreal engine or Cryengine and I'm still undecided one which one to choose, unreal engine seems to lack c++ tutorials but i have found more tutorials for Cryengine, whats your opinion on the engines and which one would you recommend, thanks.

  4. 1 minute ago, M.Yurizaki said:

    I don't think C# has something like that except for Forms.Update, where it redraws the form.

    ahh, see i need to constantly check something until the condition is right then once the code is executed i need it to start checking again, ive tried an infinite loop but it just keeps checking without finishing the code so it just spams the output in the console loads of times lol 

  5. hey guys I'm just creating an 8 ball application and when i debug i get a warning saying the process cannot access the file because it is being used by another process and the file is locked by: (as seen in the image below)

    image.png.764f3cdbb2e447aae20d3da0697206fe.png

    image.png.150e6a15ad0ca0eb3b3aceb9e4db8735.png

     

    I have no idea why I'm getting this problem, any help will be appreciated, thanks :) .

  6. hey guys I'm creating an infinite 'Flappy bird' like game, when both objects are instantiated it gets given a random range, to add some RNG into the game but i want to add a consistent fixed distance between the 2 platforms and I'm not sure how to do it, I've tried lots of different things like using vector2.distance and changing the position of the object to a specific distance but i cant seem to get it to work, here's my code.

    public class Spawner : MonoBehaviour {
    	public GameObject Platform1;
    	public GameObject Platform2;
    
    	public float CoolDown = 3f;
    	public float CoolDownTimer;
    
    	// Use this for initialization
    	void Start () {
    		
    	}
    
    	// Update is called once per frame
    	void Update () {
    		if (CoolDownTimer > 0) {
    			CoolDownTimer -= Time.deltaTime;
    		}
    		if (CoolDownTimer < 0) {
    			CoolDownTimer = 0;
    		}
    
    		if (CoolDownTimer == 0) {
    			Vector2 RandRange = new Vector2 (10f, Random.Range(2f, 6f));
    			Instantiate (Platform1, RandRange, transform.rotation);
    
    			Vector2 RandRange2 = new Vector2 (10f, Random.Range(-2f, -6f));
    			Instantiate (Platform2, RandRange2, transform.rotation);
    
    			CoolDownTimer = CoolDown;
    		}
    
    	}
    }

     

    any help will be appreciated, thanks :).

     

  7. 9 hours ago, Tarun10 said:

    Then yeah it is probably better you go for the Audio Technica M40X than a gaming headset unless you require that look or something. I guess those are some of the best sounding around unless you get a Sennheiser 5XX on sale on MassDrop though I don't think they will be worth it unless you listen to some music.

     

    9 hours ago, Max_Settings said:

    M40Xs aren’t even worth your time if you don’t get the pads. That is what makes them. Without they are super meh. I wouldn’t wait, get them right away.

    thanks for your advice, i don't need any aesthetic headsets as that doesn't bother me, i do listen to a lot of music, whats your opinion on the audio technica ATH-M20x (the cheaper version) it costs £42, as i wouldn't mind saving a bit of money.

  8. 1 hour ago, Tz000 said:

    Do not buy the Razer kraken I had one a couple years ago and I'm now ashamed I even bought the thing...  It really does sound horrible compared to a good reputable headphone.

     

    Buy yourself a good set of headphones and don't look back. 

     

    If you can handle open back headphones in your environment then I would go for the Phillips SHP9500, They are always such a great price!

     

    For closed back headphones I just purchased a set of Audio Technica M40X w/ HM5 Angled pads and they are excellent best all round headphone I own.

     

    Cheers!

     

    Links

     

    https://www.amazon.co.uk/Audio-Technica-ATH-M40X-Professional-Headphones-Black/dp/B00HVLUR54/ref=sr_1_1?ie=UTF8&qid=1520625496&sr=8-1&keywords=ATH-M40x&dpID=41gFqXe5oBL&preST=_SY300_QL70_&dpSrc=srch

     

    https://www.amazon.co.uk/Philips-SHP9500-00-Headphone/dp/B00ENMK1DW/ref=sr_1_cc_1?s=aps&ie=UTF8&qid=1520625516&sr=1-1-catcorr&keywords=Phillips+SHP9500

     

    https://www.amazon.co.uk/Brainwavz-Angled-Memory-Foam-Earpad-Black-Pleather/dp/B00ZY8PGJI/ref=sr_1_2?s=computers&ie=UTF8&qid=1520625547&sr=8-2&keywords=HM5+Pads&dpID=417GsBmmmnL&preST=_SY300_QL70_&dpSrc=srch

     

     

    thanks for your advice!, i was looking at the audio technica headphones earlier and ill probably go with those :D 

  9. 34 minutes ago, Slickrr13 said:

    If you already have a snowball I would not look at gaming headsets. I would look at actual headphones. The Philips SHP9500S are unbelievable for the price. They go on sale regularly on newegg for $55~ USD ( full price is $100ish , which at that price there are other options to look at) . I would also ask @Max_Settings for more budget headphones that he might recommend. 

    On amazon they are always around 70$

     

    Ah okay cool, ill have a look into actual headphones then, that would be better thanks ! :) 

  10. 2 hours ago, Tarun10 said:

    Then check out these two videos by Hardware Canucks and then decide.

    You can also check out other under 100$ round ups from reputed tech channels. Also remember more price doesn't mean more performance especially when it comes to peripherals. You also need to decide whether you want a gamery accent or you just want a stealthy look and also the type of sound you need- bassy or balanced- and also on microphone requirements and other features like surround sound, etc.

    thanks for your input and advice, I'm not really bothered about how much bass it has or how balanced it is as I'm a pretty casual gamer and do more programming if anything, so i don't rely on sound but i would like a good quality headset, mic quality doesn't matter as i have a blue snowball, what about the arctis 3 ?, I'm gonna watch a review on it now :) 

  11. 16 minutes ago, Tarun10 said:

    The Corsair HS50 is really good at 50$.

     

    12 minutes ago, Tarun10 said:

    If you can shell out around a 100$ then the Steelseries arctis 5 is very good and so is the Sennheiser GSP 300.

    yeah ill probably spend around £80 - £90

  12. 11 hours ago, NinjaQuick said:

    SHP9500 are my go-to recommendations. If you can live with outside noise, they are the best. You're better off saving for better, or getting something cheaper and waiting, than getting the Kraken. They have what I think is legendary status bad sound.

    ah okay ill have a look into them, ill probably wait a bit then 

  13. Just now, Genericplane said:

    best headphones ive ever used.

     

    that being said, the cable likes to tangle itself spontaneously, and the only other headphones ive ever used are the crappy in-flight ones and the stock iPhone earbuds... :P

    yeah haha, i currently have logitech g230 headset and they've held out well but its time for a new headset :P 

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