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KenjiD5

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Posts posted by KenjiD5

  1. so hello guys i heard that there was a issue like this back in 2004 but they solve it by going back to the old driver 64.xx yeah that is way too old.. however what if we downgrade our driver to 2xx.xx maybe it should work or downgrade it to 300-33x.xx 

     

     

    so hey here is a hint...

     

    NEVER PLAY NO ANTI ALIASING SKY!!!!

     

    no man sky

  2. You guys are so cool you guys should work at microsoft/nvidia/amd/intel/apple/sony..

     

     

    1 hour ago, SpeedUp10 said:

    I cant explain u that, u probably ask him urself. All i can say is:

     

    DESCRIPTION: Decrements the ref-counter and when it reaches ZERO, unloads NVAPI library. This must be called in pairs with NvAPI_Initialize.

    SUPPORTED OS: Windows XP and higher

    Note: By design, it is not mandatory to call NvAPI_Initialize before calling any NvAPI. When any NvAPI is called without first calling NvAPI_Initialize, the internal refcounter will be implicitly incremented. In such cases, calling NvAPI_Initialize from a different thread will result in incrementing the refcount again and the user has to call NvAPI_Unload twice to unload the library. However, note that the implicit increment of the refcounter happens only once. If the client wants unload functionality, it is recommended to always call NvAPI_Initialize and NvAPI_Unload in pairs.

    Unloading NvAPI library is not supported when the library is in a resource locked state. Some functions in the NvAPI library initiates an operation or allocates certain resources and there are corresponding functions available, to complete the operation or free the allocated resources. All such function pairs are designed to prevent unloading NvAPI library.

    For example, if NvAPI_Unload is called after NvAPI_XXX which locks a resource, it fails with NVAPI_ERROR. Developers need to call the corresponding NvAPI_YYY to unlock the resources, before calling NvAPI_Unload again.

    Return values:
    NVAPI_ERROR One or more resources are locked and hence cannot unload NVAPI library
    NVAPI_OK NVAPI library unloaded

     

     

    "The only way to fix this is to find the way to flush the cache and unload a clean NvAPI into the cache. Now this also answers why this happens again when you insert new parts into the PC and that is because the drivers always keep the same buggy variant in their backup files and loads it into memory if its missing. It also works the other way, if you reinstall the drivers, it automatically reads the variants setting from the cache and make a copy of the variant. 

     

    So the document claims that in order to fix it we have to unlock the resources and unload a variant (The red text) However I have no idea how to do that"

     

    that is heck of a work.. 

  3. this is pure cancer... after buying witcher 3 with all dlcs i try to play blood and wine.. yeah the new update looks cool and make the graphics even more sharper than before thats why i think the anti aliasing option is useless.. i been to toussiant and wtf..... too many jagged edges and plain landscapes.. oh my god!!!!!!!!!!!!!! so many sharp grasses and that castle i think or city is shimmering whenever i move... it was like forcing to play gta v on n64... but sometimes when it is snow or raining or night it looks good...   anyway Elijah and iiNNex goodluck to both of them sadly i cant help but to say issues than solutions.. i will start messing up with hidden files in my pc maybe it is something connected to regedit or anything that have anything to do with graphics

  4. what... seems like i have a problem.. a diff problem.. it looks like problem is always next to me... my games i think is dark??? yeah i forgot what ds3 looks like and fo4 but.. and in witcher 3 i just updated it recently and it was so dark and when i put it to high sharpening it looks like im using reshade.. wtf

  5. 2 hours ago, SamStrecker said:

    Interesting so I watched a trailer by Blizzard that was all in game footage and they had the problem too. I wonder if the dude on the Nvidia forum was right. By right I also mean no fix. 

     

    Watch the shadows and small objects like ropes and window frames

     

     

    they dont have the problem.. it is our pc flopping with the video.. try to watch it in another player but not youtube and you see

  6. 24 minutes ago, xAcid9 said:

    Yeah mine, i don't understand the last part about Youtube player.

    sorry i am tired that time i type that that's why it was kinda idk...  i mean go watch some gameplay vids but not on youtube.. go to ign and watch some of they're gameplay they are not using youtube player they are using some kind of different player and then make a new tab watch ign youtube video of that video you are watching.. compare them both.. you see aliasing on youtube while on the ign website you dont..

  7. 2 hours ago, xAcid9 said:

    Gameplay > Graphic, one of the best sim racing game along side rFactor2/rFactor/iRacing imo. Graphic is pretty good especially with mods. 

     

    7yjo5TW.jpg

     

    pKhPyUH.png

     

    1440p monitor won't improve/fix it and it's not worth to go 4k right now for me. I've improved the jaggies/shadow by using 8xSparseGrid SSAA with latest NvInspector but shadow lod/distance is still too close and the transition is pretty harsh compare to my 290x shadow quality where transition is pretty subtle/smooth.

     

    I checked my older videos of AC and i noticed the shadow and jaggies is like that in some tracks, i guess i didn't notice that before because too busy racing/practicing so this is not something that suddenly appear after i changed graphic card. 

    who's picture is that? yours?

     

    anyway yeah i agree 1440p wont do anything but just reduce it ..

     

    the thing is youtube player is like controlled by our pc.. what we see in our games we can see it on youtube videos too.. ven real life videos have jaggies.. try to watch some gameplay video but not youtube player more like ign player or anything like that but not the one youtube use

  8. so here is the list of pretty looking games even if this problem exists:

     

    Witcher 3

    GTA V 

    Dark Souls 3 (it look so bad and everything is jagged but once you finish the game you get use to it)

    Fallout 4 (only the white lines and low shadow distance is noticable in this game and also z-fighting)

    Shadow of mordor (despite that is doesnt have any anti aliasing option it still look good and look cool)

    MGSV (beware jagged lines ahead be quiet. the jagged lines are normal cause it is just fxaa but expect more jagged lines)

    Asssasins Creed 4 (this is one of the first games i notice this problem but it still look good dont worry)

    DOOM 4 (the game was so cool and jaggies are hard to found.. definitely goty)

    Rise of the tomb raider (it look so bad in vegetations but its okay)

     

     

    that's all i know.. good day everyone and i hope we can just throw our broken pc away and play with normal pc

     

     

     

     

     

     

  9. 1 minute ago, xAcid9 said:

    Aliasing and shadow can't be unseen, max out in game with 4xMSAA.

    Forcing thru NCP didn't work nor did thru NvInspector.. not sure why. I also tried in-game 8xMSAA but didn't improve the shadow quality at all.
     

    I doubt dev gimped the game graphic because i don't see this type of poor shadow before.

    its funny how the gamers call this and some other racing games good.. they even say this have a good graphics while we cant see the good graphics in these games.. what is your gpu?? you can upgrade your monitor to 1440p or 4k to have a better image quality and no aliasing but that depends on your gpu..

  10. 17 hours ago, FPS-Russia said:

    This is good video it look like you use no AA?

    have you ever played mw2 or atleast is it installed in your pc?

     

    play the mission "just like old times" and take a picture of that part of the mission and be sure to prone and look at the shadows and send us the picture and you can see that the shadow of yours and the shadow of our broken pc is different

  11. 6 hours ago, wassimal01 said:

    I have a friend who has the same problem as us, he has to buy a 4K monitor ( asus pg348q + gtx 1080 ) the problem is solved for him,the (Pixelated Shadows Texture Pop Ins Low Draw Distance in all games) are missing in games, I think it is the only solution

    yes that would really remove those issue.. by getting 4k monitor its wide huge and big and have more pixel density than other resolutions.. looking at pixelated shadows in 4k can reduce the jaggies of the shadows and make it look like it a normal shadow but still jagged shadows.. about the texture pop in and low draw distance .. i dont know maybe the pixel density have something to do with this but anyway if that solve his problem then i am going to buy a 4k monitor now and then buy gtx 1080 and i7 soon.. i hope what you said will work because this will reduce my fps so much so...

  12. this is the problem we are getting all along 

    http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/#Result___Shadow_acne

     

    view it and you can see our problem is enlisted there... (except for aa,lod others)

     

    thing is we must fix that..

     

    i realize that open gl has something to do with some parts of the pc (software) like regedit etc..

     

    in regedit after opening all the files there for hours i found that they all have different kind of numbers.. some were 0,some were 1 and some were 100+.. one thing that took my mind is the AA ZOOM (forgot what it is called)  this thing make me think that this force us to zoom edges on all things that will cause jaggies.. i mean if it is not zoomed we wont have those jagged edges.. im afraid to set it to 0 because it might flop with my pc anyway now we have something mysterious

     

    tell me if i need to put it to 0 or it has nothing to do with zoom edges (jagged egdes)

  13. 1 hour ago, alphaproject said:

    I'm not a fan of texture pop ins. Rage did a nice job of that.

    i never heard of this game rage but when i am searching for pop ins it always there xD now i know it for it is problems

     

    Just a little survey, guys what bother you the most?

     

    O - Pixelated Shadow

    O - Jagged Anti Aliasing

    O - Pixelated Reflection

    O - Low Draw Distance

    O - Pop ins

    O - Low Shadow Distance

    O - Others 

     

  14. 2 hours ago, KonoeKyon said:

    So enabling transparency anti-aliasing (Not regular AA) doesn't help? Everything I saw in the video on the first page as aliasing on only specific areas that tend to be affected by that setting if you force it on. Though it tends to be an expensive setting to use. Might have to force enable it with nvidia inspector. 

    when i first had this issue and not have formatted the pc it have work.. it reduce the jagged edges but of course there is still some sharpness but it helps but now i cant open it due to many missing nvidia files because i delete those (thinking it was a problem of nvidia) and i also delete some motherboard amd files thats why im flopped right now.. i can reinstall the motherboard amd files by formatting my pc and using the disc again but for nvidia the cd isnt working so i have to find one in the internet

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