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p377y7h33f

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  1. Just took a glance at Sony's Tempest chip. It sounds incredible, claiming to surpass Atmos surround, but what becomes of the 5,000 sound objects once they're delivered through TWO headphone drivers?? The fact that a photo of your ears is involved is promising. The same goes for SXFI and Exofield. I have a pair of MDR-HW700DS on the way, the Japanese version. I think it was Sony's latest attempt at surround processing, though it's limited to 5.1. Going through more or less affordable options I have tried Plantronics 800LX with Atmos support, Logitech G935, and about to order an SXFI headset. what is the headphones you're currently using it with?
  2. You know, what you described is exactly what i'm looking for in a game, but I haven't considered a standalone external surround processor simply because I was focusing on wireless solutions. I'm sure Sennheiser's 7.1 decoding is worth every penny. It should absolutely be in that test lineup. But again, that analog 3.5mm output spells W I R E D. Maybe pairing it with RS 175 or 195 could do the trick for me, but wouldn't the audio go through 2 DAC's in that case? Maybe not. I think I'm gonna add this to my shopping list. Thank you, sir.
  3. Here's the original: https://www.youtube.com/watch?v=-_JpAyWMeiQ Loved the blindfold test, but felt that many viable options were left out of the video. I will list them here in hopes of Linus spotting this topic and having another go at it. The reason I'm leaving this here rather than in some audiophile forum, is because i'm mostly interested in surround for gaming, although using the same setup for movie surround should work equally well, if it works in a game. Fair warning, some of these options are stupid expensive, some are not yet available to the public. But Linus is not "public", so i'm hoping he can get his hands on some of this stuff. Will start with what's supposed to be godly headphone surround and sort by price i guess. Keep in mind, this isn't about headphone models per se, but rather the technology behind creating 3D sound objects using stereo headphones. 1. Smyth Realiser A16 https://smyth-research.com/ Not much to say other than the $3,995 price tag. Insanity for an average gamer. But maybe Linus can get a sample and set the bar for the rest of the options. 2. JVC XP-EXT1 https://eu.jvc.com/audio/home-theater/XP-EXT1/ Not for sale just yet, but we're close. Some reviewers got their hands on this, but their reviews had very little to do with gaming. A bit more reasonable, but still, at $999 it's out of reach for your average FPS gamer. The highlights include Atmos support and no OS required to process the surround. I personally have high hopes for the JVC's Exofield technology. 3. Creative SXFI Audio Holography https://us.creative.com/sxfi/?gclid=CjwKCAjwydP5BRBREiwA-qrCGo6fR-YZ5VI5nR76tZ903R2xXXh5ZnszWP8DuNwvl7ixTtlznWXYBBoCE4oQAvD_BwE This has been around for a while now with plenty of gamers giving it high praise. Very affordable, and now there's SXFI gen2 tech coming out. Would love the Gamer or Theater set to be in the lineup, to see how it stacks up against the heavy hitters. 4. OOYH - Out Of Your Head software https://fongaudio.com/out-of-your-head-software/ There's a free trial, which should do nicely for a test, but the full suite is $149 plus $25 for the gaming oriented speaker setup. Some people swear there's nothing like it, but again, they're playing movies and surround demos, with not much feedback on gaming performance. A must in the blindfold test lineup. 5. Dolby Atmos for Headphones. Windows store purchase at $14.99. Supposed to work with any headphones, but once you install it, there's a dropdown list of compatible ones. Very few game titles support it, but Overwatch is one, so this needs to be included in the test still. 6. Waves NX https://www.waves.com/nx/apps $9.99. Haven't tried it. Heard good things. Worth a shot for 10 bucks. 7. HeSuVi https://sourceforge.net/projects/hesuvi/ Free software to use with Equalizer APO, which is also free. using Impulcifier with HeSuVi is said to be able to achieve Smyth Realiser results, but that's where I'll stop talking since i haven't experienced either (yet). Although Logitech, Razer, Asus and the rest have their own surround solutions I feel like their implementations are too mainstream. It's surround that kind of works, but it's average at best. Maybe i should also mention THX processing, which is what Razer uses. It's just that the surround in the standard gaming headsets is mostly ignored by enthusiasts on the subjects, perhaps because the build quality of the product that presents the technology is on the cheap side, meaning the quality of the audio itself is just not there. I realize trying all the listed options and comparing results is a huge project, one that most reviewers wouldn't bother with. However, if anyone here has experienced at least two of these surround solutions and has thoughts to share, I would love to hear it. Of course, the two most important criteria for surround in a competitive game is precise direction of a sound object and the virtual distance to it. Vertical positioning is another important feature, but beyond the capabilities of most surround implementations in headphones. That's what i hope the Exofield will be able to reproduce accurately.
  4. That is what I really want is to keep the Mushkin kit. With a little more searching I found the exact same fourth module for $54.99. Not bad I guess. I definitely want some coin back, so the crucial kit is going on ebay. Thanks, decision made, I think.
  5. having decided against going with a Skylake build, i picked up a 4690k and have an Asus Z97 Pro Gamer board on the way. the guy that sold me the 4690k threw in 16GB of Crucial Ballistix (8GB x 2) 1600 DDR3 with 9-9-9-24 at 1.5v. at the same time i have a perfectly good 12GB Triple Channel kit from my X58 - Mushkin Redline (4GB x 3) 1866 DDR3 with 9-9-9-27 at 1.5v. it appears that a decent 4690k OC will cut into the memory frequency, but i'm hoping to achieve 4.5GHz and at least 1866Mhz with the same timings. so... i realize running only two of the Mushkin sticks for 8GB total will most likely not be enough down the line. 12GB should be plenty for my needs(gaming), but the third stick will trigger that flex mode. it's nearly impossible to find a single 4GB module with the same part number to fill the 4th slot(very possible, actually, for $119 for 4GB at RamExperts, geez), but that is the plan eventually. the other option is to keep the Crucial modules and try to squeeze 1866MHz out of them, which seems like a stretch with 8GB per module density, after reading a few Haswell OC guides. so which one should i sell? i don't necessarily need explanations of why this and why that, depending on this and that. just your personal preference. what would you do? the game i have in mind is The Division, and the 8GB of Mushkin that would still run in Dual Channel should be enough for the busiest moments in the Dark Zone, but i still want to have that extra 4GB to fall back on, in case i need to stream a movie to Chromecast for my kids while playing the game. last time i used it with Videostream to stream a 1080p bluray Chrome was using right around 3.5GB of RAM to do it.
  6. very informative post. i really appreciate it! will revisit this when i actually pick up a Z170 and a 6700k. wish i had more options though. the Asus boards don't even have the 5 basic audio jacks, the Biostar is an H170, so my two real choices are either a Gigabyte or an Asrock. we'll see. again, BIG thank you!
  7. the real reason is that i need to go to 12GB on my X58, which currently has 6GB of Corsair XMS3 1600 at 7-7-7-20. i decided no to go with 6 sticks to get to 12GB, to avoid jacking up the QPI/VTT to 1.4v or beyond to be able to run all 6 at 1600MHz. the i-950 is already at 4.0GHz(200 BCLK x 20). plus, it's almost impossible to find the exact same XMS3 7-7-7-20 kit with the same part number and version number as mine. the Mushkins 4GB x 3 are on the way and i plan to run them at 2000MHz(200BCLK x 10) hopefully without the need to raise QPI/VTT, which is currently at 1.3625v. also, i know i can sell the XMS3 kit for almost as much as i paid for the Mushkins(cheap, but still). i am definitely not doing a 14nm build from scratch. the wife has her laptop, and the rest of my components are too good to leave behind. and the sudden need to get to 12GB is to try and squeeze a few more frames out of... you guessed it - The Division. i was seeing 40 FPS in the beta in the Dark Zone and my GPU wasn't even hitting 30% load. they recommend at least 8GB of RAM so it might help. there.
  8. i am in love with this forum already. will just sit on the sidelines for now...
  9. well, i don't know who to believe... Intel warns, and then reminds that using 1.5v and especially 1.65v DDR3 in a DDR3L Z170 motherboards(all 4 of them!) will damage the CPU. a lot of sites and articles confirm that, yet EVERY manufacturer lists 1.5v AND 1.65v DDR3 in their QVL's for all these boards. many people ask the question why bother with DDR3+Skylake. the answer should be obvious - to save money. if i'm making the move from Bloomfield! to Skylake at the cost of CPU and a $100 mobo ONLY - why the hell not! by the time i pull the trigger Kaby Lake will probably be out, and hopefully one or two DDR3 boards will be made on the intel's 200 chipset, hopefully with SLI this time. anyway, since my x58 is triple channel, i will be carrying over a 12GB Mushkin Redline 1866 kit that runs at 1.5v, and would just like the peace of mind that it this combination won't be eating away at a Skylake/Kaby Lake CPU. Asus and Gigabyte customer service all assured me that there are safety measures on the board that wouldn't allow the extra voltage to damage the CPU, or its IMC. so was this the usual intel BS trying to force people into DDR4 with those voltage warnings? in the beginning all DDR3 over 1.5v was labeled risky for first gen cpu's and look what happened with 1.65v becoming the standard for good DDR3 - nothing. so is this the same story?
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