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Ayyyy they fixed the Spheredev site.

 

In other news, however, I got some basic particle generation going, the issue though is that the thing crashes the moment all of the particles go offscreen, also, applying translucency to particles causes weird artifacting caused by the old Windows 95 era OpenGL driver DLL Sphere 1.5 uses. (Waiting on Minisphere to develop a functioning sound API

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