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Soo this is being done more as an update than a topic post, 

 

Anyway firstly who all played the Anthem open or Vip demo?

 

Secondly your opinions?

 

Finally my opinion ?

 

(DONT READ PAST IF YOU DONT LIKE AN SHORT ESSAY OF WRITING) 

 

So let me start with the positives;

This was played on xbox one 1st gen

 

So firstly the game handled greatly when their wasn't server errors and issues happening. The combat in the game is well done and flushed out to an extent. The flying while hard to figure out and dissorientating at first. Proved to be very responsive and clean. The Javalins ( tried all bar the storm) are enjoyable the ranger you can play aggressive of play supportive at times depending on your loadout. 

The collasous is a great finisher or follow up javelin for combing or even just leaving a trail of knocked over grunts for fun.

 

The interceptor (which i loved) basically allowed you to mash the melee button constantly without no cooldown while looking cool doing so.

 

The Enemies where ranged in sense of play style against them and how to counter.

 

HUD and layout of the menus where done well but could be improved (talk about that later)

 

So while playing it the positives is i never got annoyed with the control bar trying to figure out how to fly at first. You could easily do majority of your things from the get go, and when the servers where not an issue getting a squad together worked smoothly.

 

Now the negatives 

 

Where is the normal melee or stun button, as if you dont play interceptor your melee ability is on a cooldown (short one) but one none the less. They do pretty high damage tbf but still even having a melee which had them stun the enemy by pushing them or knocking them over would be good.

 

The menus are good but slightly confusing when it comes to editing your javelins loadout. Mainly the weapons tab and main weapon tab ???

 

Finally and sadly a game killer for me if it is a repeating pattern. The combat against mini bosses. So during one if the missions given in the demo you face a spider tank at the end of it. During you fight with the spider tank additional enemies spawn (normal) what isnt normal is that they spawn constantly. Like it isnt at intervals of the mini boss' health which is a bullet sponge depending on difficulty your on along with it guaranteed stun attack which affected the ranger and interceptor the most. Collasous you raid shield to cancel the stun lock.

 

Along with that their was fights that dragged out too long, could have been level dependant as i didn't come across it as much later in plays 

 

But sorry if anthem has any more of those mini boss situations where you have adds spawning 24/7 while damaging the boss it will kill the game for me as it goes from being fun to difficult to slightly annoying then ending at frustrating and worthless.

 

As when i finished these fights you didnt feel rewarded as much as you thought you would have with the time and frustration that went into that part.

 

Final verdict;

Do i think anthem will be a positive game? possibly, the game has potential, the play style and combat is enjoyable along with the customisation of the javelins, end game is a different story, i personally like having something to rotate to for end game and with the current state of Destiny 2 i dont ever have nothing to do on it due to the trumphs book, collections or weekly milestones, along with it lore.

 

Anthem will be slightly less intensive than destiny in this regards with 3 strongholds for the endgame along with cataclysm world events. (To me feel like rotating special world events, possibly) and just the gear system.

 

Would i buy it? simply put it no, mainly due to money restrictions but also the fact that it feels heavily co op based and i would only he interested in the story Bioware has given it than the grinding aspect.

 

Anyway if you read this far, you must be bored and you might aswell share your opinion on the matter if you have played it and feel free to counter some arguements i had about the game.

  1. Cyberspirit

    Cyberspirit

    I played on PC for about 5 hours and, most of it was exploring and messing around but here's my takeaway from it.

     

    I agree with most things but, the game killer for me were the server issues.

     

    Most of the time when someone new showed up the enemies and waves were completely reset and when you combine that with scarce ammo it can be pretty frustrating for a team-oriented game.

     

    Overall I would've enjoyed the game if it didn't have all the server issues and if the world wasn't so limited. Hopefully, both of those will be fixed when they release it but, I don't think I'll be buying this one until it goes on a big sale.

  2. Xander Cousins

    Xander Cousins

    Nah the world wont be soo limited, due to the demo they had it restricted. I feel the map is more larger due to the prompt got when finishing a free roam exploration asking where you would like to return to. 

    Hints to other forts which would be around if the map was that large.

     

    I got less server issues on the open demo but like i said what could kill it for me is the combat. If they just had the adds come in increments of the boss' health i wouldnt have any glaring issues.

  3. Cyberspirit

    Cyberspirit

    Well, it would be great if they opened the world up completely in the full version.

     

    I didn't have a chance to fight bosses because I mostly roamed around thanks to the server issues but, yeah, it does sound pretty annoying.

    Maybe you are supposed to be able to just wipe out all the smaller guys? Unless this was a really early mission boss.

  4. Xander Cousins

    Xander Cousins

    The smaller guys continuosly spawned.....

  5. Cyberspirit

    Cyberspirit

    Well, for all the weird enemy teleportations and wave resets I've encountered that could've been a glitch.

    Though, I'm not trying to defend the game. Could just be bad design.

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