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BriGuy

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  • Gender
    Male
  • Location
    Boston MA
  • Occupation
    Creative Professional

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  1. Are you on beta drivers? Make sure you're on the latest *stable* driver. That'll be the only way to get a tried and true diagnosis going. Also, try completely uninstalling CSGO and reinstalling. This definitely only happens in CS? It's likely you can recreate this playing other games with multiple loading screens. Do you get a BSOD? Or does it simply go black, and the whole thing resets/shuts down? The more specific you are the more we can help.
  2. Take the card out, boot, let it try and do its things. Diagnose one piece at a time. If it boots and works fine without the card, it's the card. If not, report back and we'll see what we can do about it.
  3. If it's only happening during gaming, it's likely a failing PSU that is shutting down under the heavier load. If it is still under warranty, give OCZ a call, I'm sure they can help you out. And just to make sure, this is like someone cut the power, right? No BSOD or anything like that? Try recreating the problem outside of games. Run prime95 to stress the CPU, and even try something like Unigine's heaven or valley benchmarks and see if you can get your computer to buckle under some stress. To clarify, you experienced this issue on your pc with the older motherboard, as well as the one you swapped it out with? That would rule out a motherboard issue.
  4. Not sure if this is the right venue for this topic, I don't know if some other forum or subforum would be more appropriate but here goes. I do light video editing for jobs sometimes, but mostly it's just youtube. I'm not too keyed in to the technical side of how things really work behind the scenes of a nonlinear editing program, I just push the buttons and learn along the way. From What I understand, Premiere doesn't utilize the GPU in the render process, save for specific effects like transitions, color correction, and so on. I have an i7 3770k overclocked at 4.5GHz, with a GTX 980 for my GPU. I would imagine that premiere would be running at 100 percent when rendering, but it only averages somewhere in the mid 80's according to CoreTemp, which may or may not be at all accurate. My question to you folks is, how can I speed up render times, short of a new build? I suspect storage or possibly memory speeds may be the thing holding me back. Would a faster media drive allow for faster renders, or does it all go into RAM anyways so the read speeds on a file wouldn't matter when doing a final render? More memory doesn't seem like a thing I would need considering it only ever utilizes 15 or so GB of 24 available. A google search found me countless posts on forums like creative cow, but they're all much older and irrelevant to today's version of premiere. I would like a modern and relevant reply from someone who's in the know about these sorts of things, and I figured I could find someone here who fits the bill. Thank you all in advance. *If one of the editors for LMG, or an editor of any kind would be able to give me a succinct reply, that would be grand. Full system Specs: Motherboard: AsRock Z77 Extreme 4 CPU: Intel i5 3770K @ 4.4 GHz GPU: NVIDIA GeForce GTX 980 Reference, overclocked +175MHz RAM: mishmash of corsair vengeance and g.skill ripjawZ DDR3 @1600, 24GB total Relevant Storage: 128 GB Samsung 840 Pro (boot+most apps including premiere) 1TB WD Black @7200RPM (sometimes recording disk and always render output disk) 2TB WD Green (recording disk as of late.)
  5. That's a bluray disc piece of software. I sense something silly afoot... I would do what both luckylock and -rascal- suggested. And please post pictures of your bios' CPU settings, making sure all cores are in fact enabled.
  6. When you export/render as from sony vegas, what is the codec you're using? I'd suggest using sony's AVC file format and one of the internet 1080p presets. Try that and report back.
  7. Do the original recorded files have this issue outside of sony vegas? Try playing them in something like VLC Player. If they don't, it's clearly a vegas problem. One thing I would check is your view transform settings in vegas project properties, and make sure it's set to off. Strange color shifts can occur with that setting. If the original recorded files have those color issues, it's likely an artifact of the codec you used to record them. Try something different altogether to record. Troubleshoot!
  8. Not sure if this is the right venue for this topic, but here goes. I do light video editing for jobs sometimes, but mostly it's just youtube. I'm not too keyed in to the technical side of how things really work, I just push the buttons and learn along the way. I recently installed a GTX 980 video card into my PC, and I had thought it would aid in the rendering process. (I use Sony Vegas pro version 13.0) I have the appropriate things ticked in the options menu for GPU acceleration, but I have it set to automatic for rendering, which I would assume uses the gpu when available. I have an Intel i7 3770k overclocked at 4.4GHz, but what I'm noticing is that my render times aren't cut significantly from when I had an i5 3570K (OC'd to the same 4.4GHz) and GTX 660Ti installed. And before you ask, yes I have it set to use all 8 threads in Vegas I have a GPU usage widget (msi afterburner) in my second monitor, and I've noticed it goes anywhere from 0 to 15 % usage over the course of a second, wavering back and forth rather quickly from nil to meh usage. My question is, is there any particular settings I should play around with or try out to help me render faster? Or am I just overthinking how much GPU acceleration actually plays in to render times? From what I understand, Vegas likes to use OpenCL compatible cards for its acceleration. From what I understand OpenCL enabled cards tend to be on the AMD side of things, but is my 980 contributing to render speed? And if it is/should be, how do I go about squeezing the beastly horsepower from this gaming card for video work? Could (I hate this term) bottlenecks be elsewhere in the system? My CPU usage during rendering is, as expected, between 85-98/99% for all 4 cores/8 threads the entire time. I've never seen it at 100% One final thought, there is a setting in Vegas for dynamic RAM preview. I've been reading in older forums around the web that adding to this value detracts from the available RAM Vegas has during render operations. Is this true? If so, of my 16GB, how much should decently be allocated for this dynamic RAM preview? Does RAM allocation make a large difference in the render process? For what it's worth, the majority of the video files I am editing are large and mostly uncompressed DXtory recordings. (13 mins, 30GB) My most recent render elapsed about two hours for roughly 24 minutes of footage, with a small amount of compositing and one very quick transition to an end card. This particular edit was 1920/1080p at 60fps. Thank you all in advance, Brian (BriGuy) Full system Specs: Motherboard: AsRock Z77 Extreme 4 CPU: Intel i7 3770K @ 4.4 GHz cooled by a Corsair H100i with noctua nf-f12's GPU: NVIDIA GeForce GTX 980 Reference, mildly overclocked +150MHz RAM: 16 GB Corsair Vengeance 1333 (I believe) Storage: 250 GB Samsung 840 Pro (boot+most apps) 500GB Samsung 840 EVO (more apps, games, etc) 2* 1TB WD Black @7200RPM (recording disk and also render output disk) PSU: Irrelevant but I'll throw it on here anyways... Corsair RM Series 750W
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