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pureGold

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  1. In this Tom's Hardware thread, the first couple of answers say the buyer only has 16 PCI-E lanes to use coming from the processor. If the Z170 Chipset supports 20 PCI-E lanes, then how come the total of PCI-E lanes isn't 36? I was looking at the B250 Chipset specifications Intel provides here and it says this chipset supports a max of 12 PCI-E lanes. Going back to what you said earlier, there wouldn't be 28 PCI-E lanes then. Wouldn't that mean there would be 4 unused PCI-E lanes if an i5-7500 was put into a B250 chipset motherboard?
  2. So I'm assuming that since the max PCI-E lanes a B250 chipset has is 12 and for example the i5-7500 has 16, the total number of PCI-E lanes is still 12? That is interesting. I would expect more of a performance hit with half the PCI-E lanes.
  3. (I really hope this is the correct forum to post in...) So I have been dabbling in the custom built PC world and I have noticed that some threads here and elsewhere suggest B250 Chipset motherboards over H270 Chipset motherboards and I am curious on why. Say a shopper wants to put in a graphics card in their custom built such as a GTX 1060. Wouldn't the shopper want to use an H270 motherboard since it has more PCI-E lanes (20) which would maximize the card's performance compared to the B250 motherboard which has 12 PCI-E lanes? Most graphics card I see on Newegg use the PCI-E 3.0 x16 slot so I would assume it is best to have a motherboard with at least 16 lanes. Hopefully my question was clear enough. If not, I could just keep on researching until I find my answer.
  4. I am not looking to overclocking but I will take this into consideration! I would like to buy the parts on newegg/Amazon so that the parts can all come on one day instead of waiting for the other parts from all different sorts of vendors.
  5. Dear LTT Forums, I am planning to build a computer because I am tired of gaming on the crappy laptop I have now. The computer I'm building will serve me for basically everything which means watching videos, programming for school/work/home projects, and gaming. For games, I just want to be able to max out settings in games such as League, CS GO, some AAA titles like BF1/Rainbow Six Siege at 1080p. The build I am going to list below also includes monitor, mouse, and keyboard. Could you guys help me out in either improving the build? (Saving money, upgrading/degrading a part, etc). My budget is $1500 USD or less. In addition, I am looking to add a second monitor of the same model in the future. PCPartPicker part list: https://pcpartpicker.com/list/Wffrnn Price breakdown by merchant: https://pcpartpicker.com/list/Wffrnn/by_merchant/ CPU: Intel Core i5-7500 3.4GHz Quad-Core Processor ($199.99 @ Newegg) CPU Cooler: Cooler Master Hyper 212 EVO 82.9 CFM Sleeve Bearing CPU Cooler ($29.99 @ Newegg) Motherboard: MSI H270 PC MATE ATX LGA1151 Motherboard ($103.98 @ Newegg) Memory: Mushkin Blackline 16GB (2 x 8GB) DDR4-2400 Memory ($99.99) Storage: Crucial MX300 275GB 2.5" Solid State Drive ($92.84 @ SuperBiiz) Storage: Western Digital BLACK SERIES 1TB 3.5" 7200RPM Internal Hard Drive ($79.99 @ Newegg) Video Card: EVGA GeForce GTX 1060 6GB 6GB SSC GAMING Video Card ($254.98 @ Newegg) Case: NZXT S340 (Black) ATX Mid Tower Case ($69.99 @ Newegg) Power Supply: EVGA SuperNOVA GS 550W 80+ Gold Certified Fully-Modular ATX Power Supply ($86.98 @ Newegg) Monitor: Asus VG248QE 24.0" 1920x1080 144Hz Monitor ($229.99 @ Amazon) Keyboard: Logitech G610 Wired Gaming Keyboard ($90.32 @ Amazon) Mouse: Logitech G402 Wired Optical Mouse ($51.18 @ Amazon) Total: $1390.22 Prices include shipping, taxes, and discounts when available
  6. So yesterday my Lenovo y40-80 decided to shut off randomly at 40%. When I plugged the charger in, the LED light indicated it was below 10%. I then calibrated the battery using the guide from HowToGeek and started using it again this afternoon. Now after charging it all the way to 100%, the battery meter still says 100% even after an hour or so of gaming. The remaining time will jump from 1 hour to 4 hours. Should I recalibrate my battery? Edit: I re-calibrated my battery for a second time and the problem still persists.
  7. Thank you guys for the all the help! Sorry for this late reply but I was busy with cable management and installing the OS. The system is working perfectly fine now (hopefully this PSU does not cause anymore problems).
  8. What the f***. I have to hold the power supply wire into the PSU for it to stay on. I think it is a faulty wire.
  9. I already tried one stick at a time, in each of the slots. I'll try removing the HDD. Edit: No difference when I unplug the HDD or SSD
  10. Parts: Motherboard: Gigabyte GA H170 Gaming 3 CPU: i5-6500 RAM: Corsair Ballistix 2x4 GB SSD: Sandisk Plus 120 GB HDD: WD Black 1 TB PSU: EVGA 600 B I am currently using the stock heatsink that came with the CPU. The case fans and the heatsink are spinning just fine. However, my system will turn on for about 10 seconds and turn off. It will then cycle through this. There is no post on the screen. I am using a D-Sub link because that is all my monitor supports which my old computer can use just fine. I am at a lost on what to do next. I cleared the CMOS, shorted on the power switch to turn on manually and nothing happens. I reseated the CPU, RAM, heatsink. I tried one stick of ram and still no post. I am suspecting it's a power supply issue.
  11. I am creating a Chrome extension that enables users to draw on top of webpages with a pen utensil, highlighter utensil, and eraser utensil. However, the issue I am coming upon is that I am unable to switch from one utensil to the next. The drawing feature ceases to exist. I would have to refresh the page and start over to choose another utensil which kills the purpose of the extension. I can't tell what the problem is because if I click a button, then a message is passed from the extension to a script that is injected, signaling it to change the properties of the context. utensils.js is supposed to switch the color, thickness of the stroke, etc. when a different button is being clicked but I cannot draw anymore if I click two different buttons. Here's the code. testPopup2.js: var eventDelegator = document.getElementById("eventDelegate"); eventDelegator.addEventListener("click", function(e){ var target = e.target; chrome.tabs.executeScript(null, {file: "createCanvas.js"}); if(target.id == "penButton" || target.id == "penPic" || target.id == "penName"){ chrome.tabs.query({active: true, currentWindow: true}, function(tabs){ chrome.tabs.sendMessage(tabs[0].id, {button: 'pen'}); } ); } if(target.id == "highlightButton" || target.id == "highlighterName" || target.id == "highlighterPic"){ //alert("highlighter"); chrome.tabs.query({active: true, currentWindow: true}, function(tabs){ chrome.tabs.sendMessage(tabs[0].id, {button: 'highlighter'}); } ); } /*else if(target.id == "eraserButton"){ //chrome.tabs.executeScript(null, {file: "Utensils/Eraser.js"}); }*/ chrome.tabs.executeScript(null, {file: "Test Files/utensils.js"}); }); createCanvas.js: if(document.getElementById("webpageCanvas") == null){ var canvas = document.createElement('canvas'); canvas.id = 'webpageCanvas'; canvas.width = document.body.clientWidth;//Sets it to the width of webpages canvas.height = document.body.clientHeight;//Sets it to the height of most webpages canvas.style.display = 'block'; canvas.style.position = 'absolute'; canvas.style.zIndex = "10000"; canvas.style.border = "2px solid purple"; //console.log(canvas.width); //console.log(canvas.height); document.body.insertBefore(canvas, document.body.firstChild); //Adds canvas before the rest of the elements in the body } utensils.js: var canvas = document.getElementById("webpageCanvas"); var context = canvas.getContext('2d'); var position = {x: 0, y: 0}; var last = {lastX: 0, lastY: 0}; function main(utensilClicked){ if(utensilClicked == 'pen'){ context.lineWidth = 3; context.lineJoin = 'round'; context.lineCap = 'round'; context.strokeStyle = 'black'; } if(utensilClicked == 'highlighter'){ context.lineWidth = 20; context.lineJoin = 'miter'; context.lineCap = 'square'; context.strokeStyle = "rgba(13, 213, 252, .4)"; } function draw(){ context.beginPath(); context.moveTo(last.lastX, last.lastY); context.lineTo(position.x, position.y); context.closePath(); context.stroke(); } canvas.addEventListener('mousemove', function(e){ last.lastX = position.x; last.lastY = position.y; position.x = e.pageX - this.offsetLeft; position.y = e.pageY - this.offsetTop; }, false); canvas.addEventListener('mousedown', function(e){ //context.beginPath(); //context.moveTo(position.x, position.y); canvas.addEventListener("mousemove", draw, false); }); canvas.addEventListener('mouseup', function(){ //When the mouse button isn't being held, then it removes the event listener canvas.removeEventListener('mousemove', draw, false); }, false); } chrome.runtime.onMessage.addListener(function(request, sender){ main(request.button); });
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