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TrickyWitcher

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About TrickyWitcher

  • Birthday Aug 20, 2001

Contact Methods

  • Steam
    TrickyWitcher

Profile Information

  • Gender
    Male
  • Location
    Canada

System

  • CPU
    Intel Core i7-6700K @ 4.4GHz
  • Motherboard
    Maximus VIII Hero
  • RAM
    16GB DDR4-2800
  • GPU
    Strix 1080 A8G
  • Case
    Enthoo Evolv
  • Storage
    850 EVO 250GBx3
  • PSU
    EVGA G2 750W 80+ Gold Fully Modular Power Supply
  • Display(s)
    ASUS VE247

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TrickyWitcher's Achievements

  1. Does anyone know what would be required, (other than what I listed in the title) to make a clock divider with a base of 100KHz, and an output of 48.828KHz, 1.562KHz, and 761.125Hz? I was tasked with this quite recently, and was told that using a ripple counter would be an effective method. Any ideas?
  2. Attached is an example of the data. Normally, you'd think just copying one of the arrays, and pasting it in the highlighted blocks of an Excel spreadsheet would work, but all the values get pasted into one block. Is there a way around this without writing a program to do it manually? To clarify, this happens when I put them in a row or a column. ExampleData.txt
  3. The text file is likely going to be CSV, though I have no specifics. As for the colours, the values will already be in an array, formatted in RGB. I need to write a binary classifier for those.
  4. Relatively new to Python and have no idea where to start. I've been assigned the task of binary classification of values in 3x255 array from a text file. These values are sets of RGB converted from HSV, where H is the only value that changed, while S and V both stay at 100. The resulting output of going through all of the H values make up the array, which is in RGB. Can someone point me in the right direction, or give me some example code? Attached is a header file that contains the output in an array, if it helps. HRGB.h
  5. Prefer Maximum Performance in the control panel. I still had the hitches even when I was running at 1924MHz constantly. I'm inclined to believe the other guy's responses. I've swapped every component of my PC at least once, save for my monitor.
  6. Even stuttering? I mean games can feel smooth, its just occasional. Mind if I ask, but where did you find this? Would like to read more into it.
  7. Its the ASUS VE247H. 1080p60 2ms. Yeah, was just asking if this was normal before I went and got a 1440p 144Hz GSYNC monitor.
  8. So, before we start, I have a 6700K and a 1080, my RAM is at 2800MHz with 15 CAS latency, and absolutely everything is installed on my primary and other SSDs. All 850 EVOs. As you can see, I have a very capable PC, and without any kind of cap, my frames are usually in the 100+ at Ultra since I'm at 1080p. Bench arks all line up just fine. So, what may you ask, is the problem? Minor hitches here and there. Fractional frame drops (59.7, 59.2, etc. And yes I have a 1080p60 monitor with this PC). They feel like stutters, and I know this is due to VSYNC, but without it enabled, no matter how I cap my frames, it tears. Why am I even getting fractional FPS drops when uncapped I get 100+? At first I thought it may be because my GPU downclocks itself when VSYNC is on, and maybe an area suddenly becomes too demanding for it at that clock speed. Forcing it to run at its max clock speed didn't help. Maybe my CPU is acting up? Temps for all my components are well within safe zones. So I pull up Aida64 while gaming (different games tested), but my clock speed is pegged in the range of 4397MHz-4404MHz, so pretty much 4.4GHz, like my overclock explicitly tells it to. So that's out. Software issues? Latest display drivers are installed (376.60) and all my motherboard drivers as well. I tried setting a cap in RTSS to 60, combining it with VSYNC. My frametimes are now a constant 16.6ms, even through those stutters. Feels smoother, but the stutters still occur randomly. Game DVR is off. All that's left is that the games are just like that. Witcher 3, Dark Souls 3 (which I also experience a lot of texture pop-in and z-fighting, and some minor artifacts as a result of the terrible occlusion culling), Thief, etc. They all exhibit this issue. Now, a few games don't. No matter what I do, Overwatch is perfectly smooth, except when browsing skins and going back and forth between menus, but that's normal AFAIK. Gameplay itself is smooth. Could this just be a case of the games I play not being well optimized, combined with my meagre 60Hz refresh rate, and VSYNC? I could still fell the stutters uncapped without VSYNC, but not nearly as badly. Would like to know before I bite the bullet on a 1440p 144Hz GSYNC monitor.
  9. I'll see if I can scrounge up what I need. I've seen what the full QDC loop looks like in my case, and I have to say it looks fine. I'll wait until EK shows what they have. If its cheaper than the old predator, or the same price, I'll grab it, if not, I'll suck it up and do a custom loop. I just prefer the look without a reservoir.
  10. Cheaper? The (now end of life) Predator AIO was around $160 CAD IIRC. The GPU block for my 1080 plus backplate is $230 to come with the QDC. $400 (Really $390, but let's just say $400), is cheaper than the loop the custom configuration gave me by about $150. I don't care much about performance as long as both my CPU and GPU stay below 55C.
  11. Alright, thanks. Gonna grab an Acer Predator monitor. Also, @Oshino Shinobu, I see you quite a bit in watercooling. What do you think EK's new AIO will be like? I'm assuming they fixed the multiple reports of leaking. Just hope it still has QDC so I can throw my GPU in there.
  12. I've been reading on the NVIDIA sub and heard from my friends that having GSYNC enabled will lower your average FPS. Not just to keep it below your max GSYNC range, nut if you averaging 90FPS before enabling GSYNC, and your GSYNC monitor is 144Hz, your average frames will still drop with it enabled. Is this true?
  13. Unfortunately for me, I don't play the majority of games today, even on consoles, simply because this issue plagues them all. GSYNC may be my saving grace.
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