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About this blog

A random blog about technology related things. Updated whenever I have something on my mind.

Entries in this blog

 

What if larger monitors are like larger camera sensors?

No matter how I slice it, things look pretty on my 46" 1080p TV than when I see the same thing at 1440p on my 27" monitor. I could say it's because the TV is glossy while the monitor is matte and I do get some envy looking at iMac screens, but maybe it's something else.   So the relationship to monitors and camera sensors as the title suggests is that packing more pixels in a fixed area on camera sensors may actually produce worse image quality than not. The reason being that each pixe

Mira Yurizaki

Mira Yurizaki

 

Benchmarking with 3D mark over the years

After getting an upgrade to a GTX 1080, the honorary benchmarking run went into effect as soon as I got the system up and running. My choice for benchmarking is 3DMark mostly because I have my results tracked on Futuremark's website. Still, the results do tell me enough about my systems across the years to see what improved or what didn't.   3DMark 03 I remember when I first ran this benchmark on a Athlon XP 2500+ and a GeForce FX 5600. And that machine chugged along, barely getti

Mira Yurizaki

Mira Yurizaki

 

The Misconceptions of DirectX 12 and Vulkan

Note: This is a repost since where I had it originally on the forums got buried within a few hours.   I spent the last week and some change looking up how DirectX 12 and Vulkan work and how NVIDIA and AMD are handling it. Most of it was that I felt there was a lot of misconception going on with people thinking how the APIs are supposed to work. So here’s what I found out: What does “low-level” API even mean? What is this “asynchronous compute” I keep hearing about? I

Mira Yurizaki

Mira Yurizaki

 

Let's Create Controversy! Or... The Juxtaposition of Finger Pointing.

PC Gamer writer Jared Walton recently posted an article describing how Total War: Warhammer performs on DX11 and DX12 with AMD and NVIDIA cards. The summary of the article is that Jared observed with the DX11 render path, NVIDIA scored quite well against AMD. But when you turn on DX12, AMD and NVIDIA score the same... but not in the way you think. AMD's best card, the Fury X, goes from about 75FPS to 95FPS. NVIDIA however goes from 135 FPS down to 92FPS. The rest of the article goes into calling

Mira Yurizaki

Mira Yurizaki

 

Code Paths, or The Problem With Trying to be Innovative

Back in 2008, there was a controversy stirring up in the neighborhood with supreme underdog of the x86 world VIA was being reviewed. The one thing VIA did that AMD and Intel don't, was it left its CPUID open. The CPUID is an identifying string that tells programs what kind of processor it is and what features it has. The result was that when you changed VIA's CPUID from "CentuarHauls" (a carryover from when VIA bought Centaur Technologies) to "GenuineIntel" or "AuthenticAMD", its benchmark resul

Mira Yurizaki

Mira Yurizaki

 

Why what happens in consoles, actually does matter in PC gaming

I'm going to be edgy and start off with the exact opposite headline from my last blog! Okay seriously...   If there's one thing I like about console gaming development is that it challenges the developers to do creative things. It brings out the best in those developers and I salute them for that. Heck, even in the early days of PC gaming, this mentality was around and about care of the likes of John Carmack and Ken Silverman. But lately, because of the relatively long life cycle of co

Mira Yurizaki

Mira Yurizaki

 

Why what happens in consoles, doesn't really matter in PC gaming

I forget where I read this, maybe it was on Reddit, but I recall someone saying that NVIDIA is screwed because consoles will heavily be using compute and since it's AMD hardware they're running, asynchronous compute. The belief is since the PS4 and XB1 are now more or less PCs, developers are going to use all the technologies advantageous to AMD hardware and when they port the games over, said advantages will come over. This is doubly true now that Vulkan and DirectX 12 are touted to offer "cons

Mira Yurizaki

Mira Yurizaki

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