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With mobile platforms becoming ever more powerful, what will be left for PC gaming?

corrado33

Mobile games have always been essentially "casual" because they never had the horsepower to do anything good. But with more and more powerful phones and tablets, more demanding types of games can move to that platform.

 

If the mobile game dominance continues (it IS the largest video game market), what will be left for PC?

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For those who prefer a machine that can do more than just game, or just prefer using a keyboard and mouse.

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2 minutes ago, Jurrunio said:

For those who prefer a machine that can do more than just game, or just prefer using a keyboard and mouse.

I mean, big tablets are essentially as powerful as small laptops now, and you can even use them with bluetooth (or even USB) keyboards. Is the usage of a keyboard and mouse enough to sustain the PC gaming industry?

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Just now, corrado33 said:

I mean, big tablets are essentially as powerful as small laptops now, and you can even use them with bluetooth (or even USB) keyboards. Is the usage of a keyboard and mouse enough to sustain the PC gaming industry?

I would say so, I don't wanna use my fingers on a touch screen. I'd rather use a controller or mouse and keyboard. 

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The mobile market is not cutting into the PC market, so I don't think there's anything the PC segment would have to worry about losing.

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Because mobiles are getting better, doesn't mean PCs aren't also. The experiences are different, and complimentary. I wouldn't want to play a mobile game on a PC, and you wont be playing latest PC games on mobile, except possibly through streaming.

 

As far as I can tell, the "magic" about mobile gaming that PC gaming has more or less resisted so far, is the pay2win model. My game spending this year by title is probably:

1, FFXIV (PC)

2, Azur Lane (mobile)

=3, Girls Frontline (mobile)

=3, Masters of Eternity (mobile)

Main system: i9-7980XE, Asus X299 TUF mark 2, Noctua D15, Corsair Vengeance Pro 3200 3x 16GB 2R, RTX 3070, NZXT E850, GameMax Abyss, Samsung 980 Pro 2TB, Acer Predator XB241YU 24" 1440p 144Hz G-Sync + HP LP2475w 24" 1200p 60Hz wide gamut
Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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Just now, lmeneses said:

I would say so, I don't wanna use my fingers on a touch screen. I'd rather use a controller or mouse and keyboard. 

Phones support USB and therefore could easily support controllers/mouse keyboard. 

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2 minutes ago, corrado33 said:

I mean, big tablets are essentially as powerful as small laptops now

Who the fuck would even game on a small laptop with comparable power to tablets :P?

CPU: i7-2600K 4751MHz 1.44V (software) --> 1.47V at the back of the socket Motherboard: Asrock Z77 Extreme4 (BCLK: 103.3MHz) CPU Cooler: Noctua NH-D15 RAM: Adata XPG 2x8GB DDR3 (XMP: 2133MHz 10-11-11-30 CR2, custom: 2203MHz 10-11-10-26 CR1 tRFC:230 tREFI:14000) GPU: Asus GTX 1070 Dual (Super Jetstream vbios, +70(2025-2088MHz)/+400(8.8Gbps)) SSD: Samsung 840 Pro 256GB (main boot drive), Transcend SSD370 128GB PSU: Seasonic X-660 80+ Gold Case: Antec P110 Silent, 5 intakes 1 exhaust Monitor: AOC G2460PF 1080p 144Hz (150Hz max w/ DP, 121Hz max w/ HDMI) TN panel Keyboard: Logitech G610 Orion (Cherry MX Blue) with SteelSeries Apex M260 keycaps Mouse: BenQ Zowie FK1

 

Model: HP Omen 17 17-an110ca CPU: i7-8750H (0.125V core & cache, 50mV SA undervolt) GPU: GTX 1060 6GB Mobile (+80/+450, 1650MHz~1750MHz 0.78V~0.85V) RAM: 8+8GB DDR4-2400 18-17-17-39 2T Storage: HP EX920 1TB PCIe x4 M.2 SSD + Crucial MX500 1TB 2.5" SATA SSD, 128GB Toshiba PCIe x2 M.2 SSD (KBG30ZMV128G) gone cooking externally, 1TB Seagate 7200RPM 2.5" HDD (ST1000LM049-2GH172) left outside Monitor: 1080p 126Hz IPS G-sync

 

Desktop benching:

Cinebench R15 Single thread:168 Multi-thread: 833 

SuperPi (v1.5 from Techpowerup, PI value output) 16K: 0.100s 1M: 8.255s 32M: 7m 45.93s

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1 minute ago, porina said:

Because mobiles are getting better, doesn't mean PCs aren't also. The experiences are different, and complimentary. I wouldn't want to play a mobile game on a PC, and you wont be playing latest PC games on mobile, except possibly through streaming.

 

As far as I can tell, the "magic" about mobile gaming that PC gaming has more or less resisted so far, is the pay2win model. My game spending this year by title is probably:

1, FFXIV (PC)

2, Azur Lane (mobile)

=3, Girls Frontline (mobile)

=3, Masters of Eternity (mobile)

*COUGH COUGH* Star wars battlefront *COUGH COUGH*

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1 minute ago, corrado33 said:

Phones support USB and therefore could easily support controllers/mouse keyboard. 

but then I don't wanna game on a small screen like that, and I'd rather not go through the hassle of casting it to a tv or something

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5 minutes ago, corrado33 said:

I mean, big tablets are essentially as powerful as small laptops now

You buy a crap laptop, you have a crap gaming experience. Intel integrated graphics can run older or less demanding titles ok, something like Portal 1, but not much more. That's kinda where tablets are.

Just now, corrado33 said:

*COUGH COUGH* Star wars battlefront *COUGH COUGH*

I did say "more or less". That fortunately is still the exception than the norm.

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22 minutes ago, corrado33 said:

Mobile games have always been essentially "casual" because they never had the horsepower to do anything good. But with more and more powerful phones and tablets, more demanding types of games can move to that platform.

 

If the mobile game dominance continues (it IS the largest video game market), what will be left for PC?

No.  Mobile games are casual because the platform itself is bad for games.  Its the lack of good controls and large screens that make them meh.

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10 minutes ago, porina said:

Because mobiles are getting better, doesn't mean PCs aren't also. The experiences are different, and complimentary. I wouldn't want to play a mobile game on a PC, and you wont be playing latest PC games on mobile, except possibly through streaming.

 

As far as I can tell, the "magic" about mobile gaming that PC gaming has more or less resisted so far, is the pay2win model. My game spending this year by title is probably:

1, FFXIV (PC)

2, Azur Lane (mobile)

=3, Girls Frontline (mobile)

=3, Masters of Eternity (mobile)

I just play Azur Lane 99% on PC, its easier and faster.

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6 minutes ago, porina said:

You buy a crap laptop, you have a crap gaming experience. Intel integrated graphics can run older or less demanding titles ok, something like Portal 1, but not much more. That's kinda where tablets are.

I did say "more or less". That fortunately is still the exception than the norm.

Yeah hopefully the backlash from that game will keep it out for a while to come. For now they'll just rely on the "DLC" model. 

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Just because it's the largest market doesn't mean that other markets will disappear. That makes no sense.

 

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It will only dominate those types of games, which most developers left from the PC anyway. Besides that, mobile has the problem of a decent control scheme. Until you have physical buttons, the touch screen interface is going to be clunky at best for the games that are targeted for PCs.

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Even if PCs stopped to improve and mobile was 10x higher performance, as long as I have to use touch screen to play... No thx. It sucks. Small screen as well. 

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look at any fps games 10 yrs ago vs fortnite............

and still most mobile games are using 2d graphics .........

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9 hours ago, Snipergod87 said:

I just play Azur Lane 99% on PC, its easier and faster.

For this specific title, the mobile part is what enables me to play it. I can fill in time gaps while out and about. I do most combat in auto, but if I want to take control I'd really like to use a controller than the touch screen. Only needed on some boss fights though.

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Gaming laptop: Lenovo Legion 5, 5800H, RTX 3070, Kingston DDR4 3200C22 2x16GB 2Rx8, Kingston Fury Renegade 1TB + Crucial P1 1TB SSD, 165 Hz IPS 1080p G-Sync Compatible

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6 hours ago, dgsddfgdfhgs said:

look at any fps games 10 yrs ago vs fortnite............

and still most mobile games are using 2d graphics .........

Isn't fortnite on mobile? 

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4 problems with mobile gaming VS pc or console gaming:

1) power drain.

2) user storage capacity.

3) screen size.

4) heat dissipation.

 

Power drain:

unless the phone/tablet can last a week  at 10-18hrs/day without a recharge or has at least 2 ports (1 for charging, 1 for external accessories) with heavy gaming, its just not going to happen.

 

User Storage:

yes you can add sd cards but how quick you can burn them up with some of the bigger games is ridiculous. (some of the pc games i have, have an initial download of 15/ 20/ 30gigs before even adding updates to them). My current games folder uses 432Gig, only 10 of them are from steam, 21 from GOG and some others.

 

Screen Size:

Phone is a bit to small, 10inch tablet you might get away with.

as someone else you could screen-cast but then you adversely affect both power drain and heat.

 

Heat Dissipation:

unless you can counter the heat created from heavy gaming sessions + recharging, your phone tablet is going to have blackscreen death.

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ram : 16Gig Corsair Vengeance 3600mhz

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2 minutes ago, cretsiah said:

1) power drain.

2) user storage capacity.

3) screen size.

4) heat dissipation.

5) user interface/ control issue

6) meaningless minimum system requirements (unoptimised OS issues)

7) gatcha vs dlc...

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@dgsddfgdfhgs could you clarify 5 and 7 for me, just incase im not on the same page.

 

user interface? like when you have to switch screen to get something out of inventory?

 

control issue? i didnt suggest this because of the blue tooth and OTG connectability but they would still affect 1 and 4. 

 

current main system: as of 1st Jan 2023

motherboard : Gigabyte B450M DS3H V2

CPU: Ryzen 5 3600

ram : 16Gig Corsair Vengeance 3600mhz

OS :multi-boot

Video Card : RX 550 4 GIG

Monitor: BENQ 21 inch

 

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2 minutes ago, cretsiah said:

could you clarify 5 and 7 for me, just incase im not on the same page.

 

user interface? like when you have to switch screen to get something out of inventory?

user interface: all sorts of inconvenience from touchscreen, aiming/ dragging / moving delays etc

gatcha : most mobile games force you to pay and draw (at a very low hit rate)to power up your team.

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PC is the strongest platform of Gaming All time and it will be because the pc is the platform where you have so much freedom and secondly these games are developed on Computer so you can do almost anything with it. Also, you can upgrade your system and increase the FPS anytime, The mobile phones cannot utilize its full hardware resources like PC can do. You can compare the PC Gaming with PS4 and XBox but still not with Mobile phones. 

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