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List Of Games Supporting Raytracing

Shreyas1

Nvidia recently released a list of all the games so far that use real-time raytracing:

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They also have a list of all games that use DLSS, or deep learning supersampling, where the tensor cores in the RTX graphics cards are used in artificial intelligence and deep learning to render objects smoother.

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It is nice to see support for this tech so early on, though TBH I havent heard of most of the games. furthermore, while there are more games coming soon, it just doesnt seem like there are enough now.

https://nvidianews.nvidia.com/news/nvidia-rtx-platform-brings-real-time-ray-tracing-and-ai-to-barrage-of-blockbuster-games

 

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3 minutes ago, Shreyas1 said:

It is nice to see support for this tech so early on, though TBH I havent heard of most of the games. furthermore, while there are more games coming soon, it just doesnt seem like there are enough now.

I think they have enough big titles to get the ball rolling at least. Tomb Raider and BFV specifically

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Wow dat list of DLSS supporters. Means we can expect that to be implemented without RTX and therefore much more widespread, nice

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so these are the games that ditched 'smart graphics' in favour of 'brute force graphics'...

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Oh boy I can finally get rid of them jaggedies...probably. Are the tensor cores only used for AA?

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Would have loved to see Forza Horizon 4 on the list of supported games on either one or both.

 

But that's besides the point. I talked to my brother about RTX, and we seem to agree that with the results, they seem more like an afterthought than a real breakthrough. A real breakthrough for ray tracing would be a faster, optimised, and a computationally cheap implementation of path tracing like the Brigade Engine from OTOY, which not only does path tracing at a global scale (literally every light, shadow, transparent, reflective and refractive, and subsurface textures), but gets better results, and can be ran on hardware as old as the GeForce 700 series, starting from the GeForce GTX TITAN (initially, two of these GeForce GTX TITAN 6GB cards in 2-way SLI achieves 1080p 60 FPS, albeit with lots of noise, but obviously that's been heavily optimised since the 2014 version 3.0 demo and is no longer an issue with the same card setup).

 

The Brigade Engine is currently in its experimental stage in the form of Octane 4. It will eventually be rolled out in its fullest form, which I am excited to try out in the future.

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20 minutes ago, Jurunce said:

Would have loved to see Forza Horizon 4 on the list of supported games on either one or both.

 

But that's besides the point. I talked to my brother about RTX, and we seem to agree that with the results, they seem more like an afterthought than a real breakthrough. A real breakthrough for ray tracing would be a faster, optimised, and a computationally cheap implementation of path tracing like the Brigade Engine from OTOY, which not only does path tracing at a global scale (literally every light, shadow, transparent, reflective and refractive, and subsurface textures), but gets better results, and can be ran on hardware as old as the GeForce 700 series, starting from the GeForce GTX TITAN (initially, two of these GeForce GTX TITAN 6GB cards in 2-way SLI achieves 1080p 60 FPS, albeit with lots of noise, but obviously that's been heavily optimised since the 2014 version 3.0 demo and is no longer an issue with the same card setup).

 

The Brigade Engine is currently in its experimental stage in the form of Octane 4. It will eventually be rolled out in its fullest form, which I am excited to try out in the future.

RTX can do complete GI and seems to act like path tracing. I am skeptical that OTOY knows how to pull off the effect better and more cheaply than Nvidia but time will tell

 

OTOY themselves seem to like it.

 

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Just now, S w a t s o n said:

RTX can do complete GI and seems to act like path tracing. I am skeptical that OTOY knows how to pull off the effect better and more cheaply than Nvidai but time will tell

The tech OTOY developed is already there. As I stated, it can be run with a pair of GTX TITAN's (though with optimisation taken into consideration, it can be ran off of one). So anything from a GeForce GTX 970 and above/onwards should pull this off easily. And yes, OTOY knows exactly what they're doing, so I wouldn't underestimate them.

 

Here are the demos I'm talking about (One is from 2014, and the other was presented at GTC 2015)

 

 

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2 minutes ago, Jurunce said:

The tech OTOY developed is already there. As I stated, it can be run with a pair of GTX TITAN's (though with optimisation taken into consideration, it can be ran off of one). So anything from a GeForce GTX 970 and above/onwards should pull this off easily. And yes, OTOY knows exactly what they're doing, so I wouldn't underestimate them.

 

Here are the demos I'm talking about (One is from 2014, and the other was presented at GTC 2015)

 

That's great but I'm 100% sure RTX can pull off that quality of lighting and it's commercially available and being integrated into games right now. As per the video i put into my previous post, I dont think OTOY will be looking to directly compete

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Ok. With PUBG on that list, truckloads of salt are needed.

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Just now, Dabombinable said:

Ok. With PUBG on that list, truckloads of salt are needed.

dedicate a ray tracing card for PUBG (x)

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9 minutes ago, Jurrunio said:

dedicate a ray tracing card for PUBG (x)

Turns out you need 4 of them ala the star wars demo running on volta

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Has anyone considered that maybe Nvidia have found a way to make it so simple that its actually easy to support, even retro actively.

 

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19 minutes ago, Dabombinable said:

Ok. With PUBG on that list, truckloads of salt are needed.

i don't doubt that it will have ray tracing, doesn't mean it's implementation isn't going to a massive pile of terrible frame rates and negative optimization.

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4 hours ago, TVwazhere said:

I think they have enough big titles to get the ball rolling at least. Tomb Raider and BFV specifically

Especially since battlefield V has never seem so low pre order figures.

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4 hours ago, Jurunce said:

Would have loved to see Forza Horizon 4 on the list of supported games on either one or both.

To be frank, I think that would come in a future Forza title, possibly one made with the next Xbox in mind 

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warframe in none of the lists. My wallet is safe... For now.

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metro exodus...oh noooes I was hoping to not care about these gigarays for at least 5 years

 

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6 hours ago, S w a t s o n said:

RTX can do complete GI and seems to act like path tracing. I am skeptical that OTOY knows how to pull off the effect better and more cheaply than Nvidia but time will tell

 

OTOY themselves seem to like it.

 

Eeeeh. I'll believe it when I see it. In the interview they did with Gamers Nexus Nvidia explicitly said that the performance really isn't there to do entirely raytraced scenes and use it for full GI implimentations. They explicitly said they expect it to be used as a plug-in effect where developers are doing their standard rendering with traditional GI techniques and then using this for *some* shadows and reflections and other high complexity effects. Notice the some in there? Not all, just some. Also keep in mind that this is not a particularly high resolution raycast. It's a very sparse field with really aggressive ray culling that gets denoised afterwards by the tensor cores.

 

 

At the end of the day you can push PBR and path tracing all you want but really this is not much different to projects dating back to 2006 that experimented with partial Ray Tracing in games including a big push by Intel in ~2010. The only real difference is that it's a prebaked solution and uses Ray culling to reduce complexity. The only real place I see value in this is for holographic sights on guns because then we might actually see some decent hololenses.

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6 hours ago, mr moose said:

Has anyone considered that maybe Nvidia have found a way to make it so simple that its actually easy to support, even retro actively.

 

Just like gimpworks?

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3 hours ago, Sniperfox47 said:

Eeeeh. I'll believe it when I see it. In the interview they did with Gamers Nexus Nvidia explicitly said that the performance really isn't there to do entirely raytraced scenes and use it for full GI implimentations. They explicitly said they expect it to be used as a plug-in effect where developers are doing their standard rendering with traditional GI techniques and then using this for *some* shadows and reflections and other high complexity effects. Notice the some in there? Not all, just some. Also keep in mind that this is not a particularly high resolution raycast. It's a very sparse field with really aggressive ray culling that gets denoised afterwards by the tensor cores.

Indeed, the first gen RTX will not be capable of full-blown ray-tracing implementation (GI, shadows, reflection, caustics, etc), just one or two highly tuned features. The next gen 7nm based GPUs will be mature enough to afford mostly complete effects implementation in sufficient frame-rates, though it won't be cheap.

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RTX is BS, just like HDR and 4K.

We are nowhere near real raytracing tech we need 50 times more gpu power in a single card before we can get real time ray trace, its just fakery RTX/DXR.

We cant even drive most AAA games 4K its simply too power hungry.  Add the fact that all UI in OS and games dont support 4K, you need to use scaling and scaling kills performance and its so laggy i use my 4K TV on 1080p or 1440p with no scaling its unbearable otherwise so sluggish.

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8 hours ago, mr moose said:

Has anyone considered that maybe Nvidia have found a way to make it so simple that its actually easy to support, even retro actively.

 

If that would be the case nVidia would have told us right away. 

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Found this last night, https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ looks like Ray Tracing is defenetly something that could be added to older games, provided that they are on one of the engines listed.  

 

Also with Microsoft supporting Ray Tracing, we can be sure that other makers like AMD and INTEL will be working on implementing something in the near future.

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