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Quick Question about 60 hz monitors vs 144 hz monitors

Vincent123

Let me start off with my specs:

GTX 1080 FTW

Corsair Vengenace 16gb ram

Intel core i7 6800k

 

So currently have a monitor that has a 4k display with 60 hz.

While playing some games I realized that there was a lot of screen tearing when my fps was between 90-120.

If I were to have a 144hz monitor with 90-120 frames would there still be screen tearing?

Thanks in advance.

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Yes a 144hz would help, but for the time being set V-sync cap to 60fps and it will probably fix your screen tearing. I know on my older 60hz monitor I had to turn vsync on to stop tearing.

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probably, or stutter instead.  or both.  although with the higher refresh rate it would probably be less noticeable.  The true solution to this though is to get a gsync or freesync monitor.  If you're gonna invest in something new anyway, I would recommend that.

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2 minutes ago, Br3tt96 said:

Yes a 144hz would help, but for the time being set V-sync cap to 60fps and it will probably fix your screen tearing. I know on my older 60hz monitor I had to turn vsync on to stop tearing.

Alright.  Yes I know what Vsync does but the input lag is terrible.  Is there any way to fix that?

 

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3 minutes ago, Vincent123 said:

Alright.  Yes I know what Vsync does but the input lag is terrible.  Is there any way to fix that?

 

Probably need a higher hz monitor to fix it. I know on my parent's 4k tv the input lag is real, and that 60hz. Like you can see the picture trying to adjust to faster moving objects, but it can't quite keep up and creates tones of lines

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4 minutes ago, Br3tt96 said:

Probably need a higher hz monitor to fix it. I know on my parent's 4k tv the input lag is real, and that 60hz

TVs are usually noticeably worse than computer monitors because of all the extra processing they do to the image.  You can mitigate this somewhat by putting it in "game mode" but often this is still not a full removal of all the crap.

 

6 minutes ago, Vincent123 said:

Alright.  Yes I know what Vsync does but the input lag is terrible.  Is there any way to fix that?

 

You can try reducing "maximum prerendered frames" to 1 in Nvidia control panel.  It used to default to 3 for some reason and if it still does, that could be why it's unusable.  Even with it set ideally though, it will be a bit laggier than with it off, so you just have to decide what's more important to you - smooth and flaw-free game play, or quick reactions.  This may vary by game so feel free to experiment.

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1 minute ago, Ryan_Vickers said:

TVs are usually noticeably worse than computer monitors because of all the extra processing they do to the image.  You can mitigate this somewhat by putting it in "game mode" but often this is still not a full removal of all the crap.

Yeah, I put it in game mode, but it didn't seem to help. Yeah tvs won't have the same response as a monitor would

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21 minutes ago, Vincent123 said:

So currently have a monitor that has a 4k display with 60 hz.

While playing some games I realized that there was a lot of screen tearing when my fps was between 90-120.

If I were to have a 144hz monitor with 90-120 frames would there still be screen tearing?

Thanks in advance.

There would be screen tearing regardless. Unless your frame rate is of the refresh rate or a factor/multiple of it, you're going to have tearing somewhere.

 

15 minutes ago, Vincent123 said:

Alright.  Yes I know what Vsync does but the input lag is terrible.  Is there any way to fix that?

If your frame rate is lower than the refresh rate, you can't prevent tearing unless you have a monitor with a variable refresh rate feature. In your case, you would need a GSYNC monitor. If your frame rate exceeds the refresh rate reliably, then enable Fast Sync on the NVIDIA control panel. This will force triple buffering, which allows the GPU to render as fast as it wants, but it only sends the last frame it rendered when it comes time to send a frame to the monitor.

 

EDIT: There is a triple buffering option on the NVIDIA control panel, but this only affects OpenGL games and it's hit or miss.

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14 minutes ago, Br3tt96 said:

Yeah, I put it in game mode, but it didn't seem to help. Yeah tvs won't have the same response as a monitor would

 

16 minutes ago, Ryan_Vickers said:

TVs are usually noticeably worse than computer monitors because of all the extra processing they do to the image.  You can mitigate this somewhat by putting it in "game mode" but often this is still not a full removal of all the crap.

 

You can try reducing "maximum prerendered frames" to 1 in Nvidia control panel.  It used to default to 3 for some reason and if it still does, that could be why it's unusable.  Even with it set ideally though, it will be a bit laggier than with it off, so you just have to decide what's more important to you - smooth and flaw-free game play, or quick reactions.  This may vary by game so feel free to experiment.

In my Nvidia control panel it says that vertical sync is using the 3D application setting.  What does this mean?  Should i turn it off?

 

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2 minutes ago, Vincent123 said:

In my Nvidia control panel it says that vertical sync is using the 3D application setting.  What does this mean?  Should i turn it off?

 

That means it's going with whatever you set in the app/game.  You can override the and force it to be on or off using that drop down.  If you do turn it on, I'd recommend also enabling triple buffering, as per nvidia's suggestion, and as I mentioned, setting pre-rendered frames to 1, or as low as it will go.

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5 minutes ago, Ryan_Vickers said:

That means it's going with whatever you set in the app/game.  You can override the and force it to be on or off using that drop down.  If you do turn it on, I'd recommend also enabling triple buffering, as per nvidia's suggestion, and as I mentioned, setting pre-rendered frames to 1, or as low as it will go.

What does tripple buffering do?

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5 minutes ago, Vincent123 said:

What does tripple buffering do?

https://www.anandtech.com/show/2794/2

This explains it well I think.  Basically what was said above - it ensures that it can render as much as it wants and when the monitor needs a frame, it gets the last fully complete one.  The alternatives are to just double buffer without vsync (the default), where tearing can occur, or to double buffer but with vsync, so you eliminate tearing but are capped to 60 fps.

Edited by Ryan_Vickers

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3 minutes ago, Ryan_Vickers said:

https://www.anandtech.com/show/2794/2

This explains it well I think.  Basically what was said above - it ensures that it can render as much as it wants and when the monitor needs a frame, it gets the last fully complete one.

Ok. One more question, do you know how to cap a framerate at 58 or 59? Also, what does this do?

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2 minutes ago, Vincent123 said:

Ok. One more question, do you know how to cap a framerate at 58 or 59? Also, what does this do?

That would look and feel terrible as it would be very close to, but not quite at your monitor's refresh rate, so every now and then you'd double a frame (once per second or so) and that stutter would be very annoying.  Basically the worst possible scenario (other than just a very low framerate outright) so that should be avoided at all costs.

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1 minute ago, Ryan_Vickers said:

That would look and feel terrible as it would be very close to, but not quite at your monitor's refresh rate.  Basically the worst possible scenario (other than just a very low framerate outright) so that should be avoided at all costs.

Ok thanks.  I just don't like the screen tearing I have been getting with my monitor.  I am forced to turn on V-sync but the input lag is terrible.  Is there any way to get faster input?

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7 minutes ago, Vincent123 said:

Ok thanks.  I just don't like the screen tearing I have been getting with my monitor.  I am forced to turn on V-sync but the input lag is terrible.  Is there any way to get faster input?

The best way is to just render so fast (300+ fps) that input lag is brought to a minimum, and you don't notice any artifacts.  Of course, that's easier said than done in certain games, particularly at 4K xD Your other option is to get a gsync/freesync monitor.  Other than that, I don't think there's really any way around it.

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Yeah V-sync can be terrible. Though try Nvidia FastSync if you're getting above monitor refres rate. Getting a G-sync monitor will help if your frames get lower than monitor refesh rate. 

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