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R9 Fury memory capacity.

Potato*Salad

I have loaded a bunch on it and have not ran into memory problems at 1440P.

 

How is the Fury maintaining performance just ok in games that want more? Like shadow of morder for instance says it needs 6GB but runs perfect on just the 4GB?

CanTauSces: x5675 4.57ghz ~ 24GB 2133mhz CL10 Corsair Platinum ~ MSI X58 BIG BANG ~ AMD RADEON R9 Fury Nitro 1155mhz ~ 2x Velociraptor 1TB RAID 0 ~ 960GB x3 Crucial SSD ~ Creative SB Audigy FX ~ Corsair RM series 850 watts ~ Dell U2715H 27" 2560x1440.

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My old R9 Fury Nitro started showing memory-related issues only above 5GBs of reported usage, I think only the "Ultra" texture setting in ROTTR caused stutter on that card (at 1080p) as it can use over 6GB with it enabled. All in all, the Fury has a higher memory bandwidth than Vega cards.

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

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When I had my Fury, I had substantial stuttering in ROTTR and GTA V at ultra settings 2560x1080. In both games, VRAM usage was maxed out. 

 

Other than that, I hadn't noticed any issues.

New Build (The Compromise): CPU - i7 9700K @ 5.1Ghz Mobo - ASRock Z390 Taichi | RAM - 16GB G.SKILL TridentZ RGB 3200CL14 @ 3466 14-14-14-30 1T | GPU - ASUS Strix GTX 1080 TI | Cooler - Corsair h100i Pro | SSDs - 500 GB 960 EVO + 500 GB 850 EVO + 1TB MX300 | Case - Coolermaster H500 | PSUEVGA 850 P2 | Monitor - LG 32GK850G-B 144hz 1440p | OSWindows 10 Pro. 

Peripherals - Corsair K70 Lux RGB | Corsair Scimitar RGB | Audio-technica ATH M50X + Antlion Modmic 5 |

CPU/GPU history: Athlon 6000+/HD4850 > i7 2600k/GTX 580, R9 390, R9 Fury > i7 7700K/R9 Fury, 1080TI > Ryzen 1700/1080TI > i7 9700K/1080TI.

Other tech: Surface Pro 4 (i5/128GB), Lenovo Ideapad Y510P w/ Kali, OnePlus 6T (8G/128G), PS4 Slim.

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Just now, Morgan MLGman said:

My old R9 Fury Nitro started showing memory-related issues only above 5GBs of reported usage, I think only the "Ultra" texture setting in ROTTR caused stutter on that card (at 1080p) as it can use over 6GB with it enabled. All in all, the Fury has a higher memory bandwidth than Vega cards.

Interesting, i chose it over the RX 580 because LTT said it's a better purchase, i am very happy with it this far, it's very fast! well to me.

CanTauSces: x5675 4.57ghz ~ 24GB 2133mhz CL10 Corsair Platinum ~ MSI X58 BIG BANG ~ AMD RADEON R9 Fury Nitro 1155mhz ~ 2x Velociraptor 1TB RAID 0 ~ 960GB x3 Crucial SSD ~ Creative SB Audigy FX ~ Corsair RM series 850 watts ~ Dell U2715H 27" 2560x1440.

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Just now, Potato*Salad said:

Interesting, i chose it over the RX 580 because LTT said it's a better purchase, i am very happy with it this far, it's very fast! well to me.

Yea the Fury is a good card, especially compared to its newer siblings and the GTX 1060. 

 

Just have to be mindful of the VRAM limit.

New Build (The Compromise): CPU - i7 9700K @ 5.1Ghz Mobo - ASRock Z390 Taichi | RAM - 16GB G.SKILL TridentZ RGB 3200CL14 @ 3466 14-14-14-30 1T | GPU - ASUS Strix GTX 1080 TI | Cooler - Corsair h100i Pro | SSDs - 500 GB 960 EVO + 500 GB 850 EVO + 1TB MX300 | Case - Coolermaster H500 | PSUEVGA 850 P2 | Monitor - LG 32GK850G-B 144hz 1440p | OSWindows 10 Pro. 

Peripherals - Corsair K70 Lux RGB | Corsair Scimitar RGB | Audio-technica ATH M50X + Antlion Modmic 5 |

CPU/GPU history: Athlon 6000+/HD4850 > i7 2600k/GTX 580, R9 390, R9 Fury > i7 7700K/R9 Fury, 1080TI > Ryzen 1700/1080TI > i7 9700K/1080TI.

Other tech: Surface Pro 4 (i5/128GB), Lenovo Ideapad Y510P w/ Kali, OnePlus 6T (8G/128G), PS4 Slim.

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3 minutes ago, Potato*Salad said:

Interesting, i chose it over the RX 580 because LTT said it's a better purchase, i am very happy with it this far, it's very fast! well to me.

It is indeed faster than an RX 580, my buddy has a Sapphire Nitro+ RX 580 and it scores well below my previous R9 Fury Nitro in benchmarks etc.

 

Plus, there are games which leverage Fiji architecture quite well and the performance delta is even bigger, example below:

DA2ZKro.png

Look where the R9 Fury is and where the RX 480 8GB is.

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

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1 minute ago, Morgan MLGman said:

It is indeed faster than an RX 580, my buddy has a Sapphire Nitro+ RX 580 and it scores well below my previous R9 Fury Nitro in benchmarks etc.

 

Plus, there are games which leverage Fiji architecture quite well and the performance delta is even bigger, example below:

DA2ZKro.png

Look where the R9 Fury is and where the RX 480 8GB is.

Well i paid 270 for the Fury it is the Nitro model too! 1FPS behind a 1070... never knew it could be that fast.

CanTauSces: x5675 4.57ghz ~ 24GB 2133mhz CL10 Corsair Platinum ~ MSI X58 BIG BANG ~ AMD RADEON R9 Fury Nitro 1155mhz ~ 2x Velociraptor 1TB RAID 0 ~ 960GB x3 Crucial SSD ~ Creative SB Audigy FX ~ Corsair RM series 850 watts ~ Dell U2715H 27" 2560x1440.

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4 minutes ago, Potato*Salad said:

Well i paid 270 for the Fury it is the Nitro model too! 1FPS behind a 1070... never knew it could be that fast.

It depends on the game, this is just a good example of how good the Fury can be - keep in mind though that not all games use its resources as efficiently as RE7.

 

I'd get the Fury over a 1060/480/580 any day of the week, the Nitro cooler is amazing too.

CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6900 XT 16GB GDDR6 Motherboard: MSI PRESTIGE X570 CREATION
AIO: Corsair H150i Pro RAM: Corsair Dominator Platinum RGB 32GB 3600MHz DDR4 Case: Lian Li PC-O11 Dynamic PSU: Corsair RM850x White

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7 hours ago, Potato*Salad said:

I have loaded a bunch on it and have not ran into memory problems at 1440P.

 

How is the Fury maintaining performance just ok in games that want more? Like shadow of morder for instance says it needs 6GB but runs perfect on just the 4GB?

It's an easy-to-say thing that when games run out of VRAM the performance drops like a rock, and it is true to some extent, but it is important to understand that not everything that games store in VRAM is essential. If you have a card with a ton of VRAM the game may use more since there is extra available, but when the VRAM is more limited, it can eliminate some of the nonessentials and still run ok with less VRAM usage. This is why putting a 12 GB Titan in a system and running games to see how much VRAM they use is a terrible way of seeing how much VRAM is sufficient for running the game. A game using a certain amount of VRAM is not the same as the game needing that much VRAM.

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Personally I avoid texture settings that say upfront they need 6+GB to work properly.  Usually what that means is although some areas of the game will work just fine on 4GB there are still going to be scenarios where the game wants to use more vRAM and can't.

 

However otherwise 4GB VRAM limit is rarely an issue for me, even at 4K.  There have been more recent titles where I have to lower settings down a bit more to avoid stutterring completely but I generally have to do that for performance reasons anyway.


At 1440p I think 4GB is still pretty solid aside from some games where they tell you upfront not to use it if you don't have 6GB+.

 

Shadow of Mordor I think is one of the few games where it says that but it doesn't actually cause issues.  Rise of the Tomb Raider, Mirrors Edge Catalyst, Mass Effect Andromeda and a few others definitely do cripple the 4GB VRAM if you have textures maxed out.

 

30 minutes ago, Glenwing said:

It's an easy-to-say thing that when games run out of VRAM the performance drops like a rock, and it is true to some extent, but it is important to understand that not everything that games store in VRAM is essential. If you have a card with a ton of VRAM the game may use more since there is extra available, but when the VRAM is more limited, it can eliminate some of the nonessentials and still run ok with less VRAM usage. This is why putting a 12 GB Titan in a system and running games to see how much VRAM they use is a terrible way of seeing how much VRAM is sufficient for running the game. A game using a certain amount of VRAM is not the same as the game needing that much VRAM.

It amazes me how many tech reviewers don't understand this.  The sad thing is it would be amazingly useful information to know what the minimum vRAM for certain settings is at a specific resolution to avoid memory related stuttering but all they do is run the game on a Titan and say "Yup looks like 6 GB is good."  I have yet to see any games exceed around 6 GB either outside of crazy high resolutions (8K for example).

4K // R5 3600 // RTX2080Ti

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11 hours ago, Potato*Salad said:

I have loaded a bunch on it and have not ran into memory problems at 1440P.

 

How is the Fury maintaining performance just ok in games that want more? Like shadow of morder for instance says it needs 6GB but runs perfect on just the 4GB?

If it runs perfect on 4gb, it does NOT need 6gb. Simple as that ;-)

 

How much Ram a Game "uses" has NOTHING to do, with how much it "needs".

 

Games tend to use more, if more is available. Because why not? Better to buffer up, than to load when neccessary.

 

It handles it ok, by swapping out files fast enough. To Answer your question. But that has it's limits ;)

If a Game really demands more than 4gb at the SAME TIME on the screen, then even a Fury X will give you stutter.

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