Jump to content

ValvE's VR performance test - is your PC ready for VR?

zMeul

if you chose to run the test  

333 members have voted

  1. 1. is your system VR ready?

    • ready
      192
    • capable
      62
    • not ready
      38
    • turnip
      41


My sli 760s aren't ready, oh well 

Intel 4670K /w TT water 2.0 performer, GTX 1070FE, Gigabyte Z87X-DH3, Corsair HX750, 16GB Mushkin 1333mhz, Fractal R4 Windowed, Varmilo mint TKL, Logitech m310, HP Pavilion 23bw, Logitech 2.1 Speakers

Link to comment
Share on other sites

Link to post
Share on other sites

On 2/24/2016 at 4:07 AM, DXMember said:

okay I guess... but why does it reduce IQ if there are no frames below 90?

I really don't know, your guess is as good as mine. I don't know exactly how the engine is determining what image quality to use or whether it waits to drop below 90 fps or whether it's pre-empting etc...

 

On 2/24/2016 at 4:07 AM, DXMember said:

also how do you explain 680's Failing but 770's Passing?

680s are qualifying as 'capable' for most people. You can't look at one or two results where a 680 failed and draw conclusions. It could be any number of factors from drivers to firmware to something else in the system to a throttling GPU  etc... But on average they are only losing slightly to the 770 due to lower clocks (especially on memory).

 

9 hours ago, Thony said:

Does anyone know why the test runs in very small window ?! Mine was little less than 1/4 of 1080p....

I think it's internal rendering at the higher (VR) resolution and just showing this down-sampled thing in a window on-screen for demo purposes.

When I forced it into 1080p fullscreen non-stereoscopic I got near 300fps (R9 290).

 

The resolution of the Vive and Rift is 2160x1080.  i.e. doesn't fit our monitors and it's 2:1 aspect ration

Link to comment
Share on other sites

Link to post
Share on other sites

25 minutes ago, Humbug said:

The resolution of the Vive and Rift is 2160x1080.  i.e. doesn't fit our monitors and it's 2:1 aspect ration

dunno... fit's my 2560x1440 monitor just fine

but it's still less than that... look at all them black bars - they FOV is horrible, it like looking down a barrel

I'm waiting for StarVR if I will ever consider moving to VR then that would be the minimum HMD I'd use

CPU: Intel i7 5820K @ 4.20 GHz | MotherboardMSI X99S SLI PLUS | RAM: Corsair LPX 16GB DDR4 @ 2666MHz | GPU: Sapphire R9 Fury (x2 CrossFire)
Storage: Samsung 950Pro 512GB // OCZ Vector150 240GB // Seagate 1TB | PSU: Seasonic 1050 Snow Silent | Case: NZXT H440 | Cooling: Nepton 240M
FireStrike // Extreme // Ultra // 8K // 16K

 

Link to comment
Share on other sites

Link to post
Share on other sites

Yup I'm good. =] 

 

Untitled.png

 CPU: Intel Core i5 6600K  Motherboard: Asus Z170-A  CPU Cooler: Corsair H110i GT  GPUGigabyte GTX 980 Xtreme  RAM:2x8gb HyperX Fury  SSD: 120gb A-Data  HDD: 1Tb WD Blue 7200RPM - 750gb Hitachi 2.5" HDD  PSU: EVGA SuperNova G1 650W  Case: Phanteks Enthoo Evolv ATX  Monitor: 27" AOC LED IPS x 2  Keyboard: Corsair Strafe RGB Silent  Mouse: Corsair Scimitar RGB

 HeadsetLogitech G430  

 

Link to comment
Share on other sites

Link to post
Share on other sites

19 minutes ago, DXMember said:

 

look at all them black bars - they FOV is horrible, it like looking down a barrel

don't judge it on a conventional monitor. When actually using the Vive or Rift each barrel will be shown to only one eye. Each has a slightly extended perspective to one side and combined the effective FOV will be ok when you wear the HMD.

Link to comment
Share on other sites

Link to post
Share on other sites

30 minutes ago, Humbug said:

don't judge it on a conventional monitor. When actually using the Vive or Rift each barrel will be shown to only one eye. Each has a slightly extended perspective to one side and combined the effective FOV will be ok when you wear the HMD.

both of them have a 100 FOV

it's like putting eyepatches on a horse so it doesn't look to the sides and always keeps straight

56169.jpeg blinder-b2b-marketing-agencies-have-blin

grorius vee-aaaar

 

StarVR has a 210 FOV which allows for full peripheral vision as well as eyemovement

http://www.virtualrealitytimes.com/2015/05/24/chart-fov-field-of-view-vr-headsets/ 

CPU: Intel i7 5820K @ 4.20 GHz | MotherboardMSI X99S SLI PLUS | RAM: Corsair LPX 16GB DDR4 @ 2666MHz | GPU: Sapphire R9 Fury (x2 CrossFire)
Storage: Samsung 950Pro 512GB // OCZ Vector150 240GB // Seagate 1TB | PSU: Seasonic 1050 Snow Silent | Case: NZXT H440 | Cooling: Nepton 240M
FireStrike // Extreme // Ultra // 8K // 16K

 

Link to comment
Share on other sites

Link to post
Share on other sites

12 hours ago, Thony said:

Does anyone know why the test runs in very small window ?! Mine was little less than 1/4 of 1080p....

 

Not a good test IMO.

The display window is small, but the internal rendering resolution is much larger. The image is simply resized in the framebuffer.

Link to comment
Share on other sites

Link to post
Share on other sites

How does GTX 680 is not ready and GTX 770 is capable when they ARE the same GPUs?

I will be upgrading to new GPU anyway so .. didnt bothered to try the test for my self.

Link to comment
Share on other sites

Link to post
Share on other sites

2 GTX 760 SLI

Better than expected

Untitled.png

Link to comment
Share on other sites

Link to post
Share on other sites

One plus for valve here...

 

At least they seem to be offering advice for VR in general and not just tailored to Vive users. They could have made this test and advert for Vive with a few subtle changes but the didn't.

 

Kudos

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

Link to comment
Share on other sites

Link to post
Share on other sites

31 minutes ago, Master Disaster said:

One plus for valve here...

 

At least they seem to be offering advice for VR in general and not just tailored to Vive users. They could have made this test and advert for Vive with a few subtle changes but the didn't.

 

Kudos

valve shared all their R&D with Oculus. Of course that was before the facebook acquisition and before the vive announcement.

 

I think this has also been a good marketing thing for VR. They could have just released recommended specs... But they know that PC gamers love to benchmark. Releasing this tool has got lots of people talking on forums and posting their scores.

Link to comment
Share on other sites

Link to post
Share on other sites

So my result was the same as everybody else's with a 970, no point in osting it.

 

I did however (for shits and giggles) decide to see what happens if I force G Sync onto the app and throttle it back to 60FPS, bizarrely it actually made no difference to the result???

 

Untitled.thumb.jpg.fb863f705027b7b319949

Main Rig:-

Ryzen 7 3800X | Asus ROG Strix X570-F Gaming | 16GB Team Group Dark Pro 3600Mhz | Corsair MP600 1TB PCIe Gen 4 | Sapphire 5700 XT Pulse | Corsair H115i Platinum | WD Black 1TB | WD Green 4TB | EVGA SuperNOVA G3 650W | Asus TUF GT501 | Samsung C27HG70 1440p 144hz HDR FreeSync 2 | Ubuntu 20.04.2 LTS |

 

Server:-

Intel NUC running Server 2019 + Synology DSM218+ with 2 x 4TB Toshiba NAS Ready HDDs (RAID0)

Link to comment
Share on other sites

Link to post
Share on other sites

38 minutes ago, Master Disaster said:

I did however (for shits and giggles) decide to see what happens if I force G Sync onto the app and throttle it back to 60FPS, bizarrely it actually made no difference to the result???

Probably because what it's displaying on-screen is not what matters.

Inside your GPU it's running the simulation at the native resolution of the Vive / Rift with 2:1 aspect ratio and attempting to keep it above 90fps.

On screen it's just showing you a down-scaled version running in a window for demo purposes.

Link to comment
Share on other sites

Link to post
Share on other sites

Meh, not going to bother until I get my two Polaris 11s in the summer :)

 

Wasn't going to buy a gen1 VR device anyway.

Intel i7 5820K (4.5 GHz) | MSI X99A MPower | 32 GB Kingston HyperX Fury 2666MHz | Asus RoG STRIX GTX 1080ti OC | Samsung 951 m.2 nVME 512GB | Crucial MX200 1000GB | Western Digital Caviar Black 2000GB | Noctua NH-D15 | Fractal Define R5 | Seasonic 860 Platinum | Logitech G910 | Sennheiser 599 | Blue Yeti | Logitech G502

 

Nikon D500 | Nikon 300mm f/4 PF  | Nikon 200-500 f/5.6 | Nikon 50mm f/1.8 | Tamron 70-210 f/4 VCII | Sigma 10-20 f/3.5 | Nikon 17-55 f/2.8 | Tamron 90mm F2.8 SP Di VC USD Macro | Neewer 750II

Link to comment
Share on other sites

Link to post
Share on other sites

I am VReady! :D:P;) 

Untitled.png

CPU: Intel Core i5-6600K CPU Cooler: Cooler Master Hyper 212 EVO Motherboard: MSI Z170A KRAIT GAMING ATX LGA1151 Motherboard Memory: Kingston HyperX Fury Black 8GB (2 x 4GB) DDR4-2133 Storage: Samsung 850 EVO-Series 120GB 2.5" Solid State Drive Western Digital BLACK SERIES 1TB 

Video Card: EVGA GeForce GTX 970 Case: NZXT H440 (Matte Black) Power Supply: Corsair CX 600W 80+ Bronze Certified Semi-Modular ATX Power Supply

Link to comment
Share on other sites

Link to post
Share on other sites

Ready to go.

 

vr.PNG.a494a9dc3af6c4126a8822ba29dc6f4b.

Editing Rig: Mac Pro 7,1

System Specs: 3.2GHz 16-core Xeon | 96GB ECC DDR4 | AMD Radeon Pro W6800X Duo | Lots of SSD and NVMe storage |

Audio: Universal Audio Apollo Thunderbolt-3 Interface |

Displays: 3 x LG 32UL950-W displays |

 

Gaming Rig: PC

System Specs:  Asus ROG Crosshair X670E Extreme | AMD 7800X3D | 64GB G.Skill Trident Z5 NEO 6000MHz RAM | NVidia 4090 FE card (OC'd) | Corsair AX1500i power supply | CaseLabs Magnum THW10 case (RIP CaseLabs ) |

Audio:  Sound Blaster AE-9 card | Mackie DL32R Mixer | Sennheiser HDV820 amp | Sennheiser HD820 phones | Rode Broadcaster mic |

Display: Asus PG32UQX 4K/144Hz displayBenQ EW3280U display

Cooling:  2 x EK 140 Revo D5 Pump/Res | EK Quantum Magnitude CPU block | EK 4090FE waterblock | AlphaCool 480mm x 60mm rad | AlphaCool 560mm x 60mm rad | 13 x Noctua 120mm fans | 8 x Noctua 140mm fans | 2 x Aquaero 6XT fan controllers |

Link to comment
Share on other sites

Link to post
Share on other sites

2 minutes ago, jasonvp said:

Ready to go.

 

vr.PNG.a494a9dc3af6c4126a8822ba29dc6f4b.

You and your 5960X/Titan X.

Ye ole' train

Link to comment
Share on other sites

Link to post
Share on other sites

Just now, lots of unexplainable lag said:

You and your 5960X/Titan X.

Actually 2 Titan Xs... they're overclocked as is the 5960... ;-)

Editing Rig: Mac Pro 7,1

System Specs: 3.2GHz 16-core Xeon | 96GB ECC DDR4 | AMD Radeon Pro W6800X Duo | Lots of SSD and NVMe storage |

Audio: Universal Audio Apollo Thunderbolt-3 Interface |

Displays: 3 x LG 32UL950-W displays |

 

Gaming Rig: PC

System Specs:  Asus ROG Crosshair X670E Extreme | AMD 7800X3D | 64GB G.Skill Trident Z5 NEO 6000MHz RAM | NVidia 4090 FE card (OC'd) | Corsair AX1500i power supply | CaseLabs Magnum THW10 case (RIP CaseLabs ) |

Audio:  Sound Blaster AE-9 card | Mackie DL32R Mixer | Sennheiser HDV820 amp | Sennheiser HD820 phones | Rode Broadcaster mic |

Display: Asus PG32UQX 4K/144Hz displayBenQ EW3280U display

Cooling:  2 x EK 140 Revo D5 Pump/Res | EK Quantum Magnitude CPU block | EK 4090FE waterblock | AlphaCool 480mm x 60mm rad | AlphaCool 560mm x 60mm rad | 13 x Noctua 120mm fans | 8 x Noctua 140mm fans | 2 x Aquaero 6XT fan controllers |

Link to comment
Share on other sites

Link to post
Share on other sites

51 minutes ago, jasonvp said:

Actually 2 Titan Xs... they're overclocked as is the 5960... ;-)

Gimme one. 

 

Please. I mean, what do you need 2 Titan Xs for anyway?

 

Actually, I see your total rendered frames being up in the 13000s. Mind putting in that -multigpu option in to see if it changes anything?

Ye ole' train

Link to comment
Share on other sites

Link to post
Share on other sites

46 minutes ago, lots of unexplainable lag said:

Actually, I see your total rendered frames being up in the 13000s. Mind putting in that -multigpu option in to see if it changes anything?

Very little.  It managed a 14044, with everything else being identical.  I did notice while it was chugging along, that the video output in the window skipped a few times.  But from what I've read online, the multi-GPU support is really finicky and quite lacking.

 

Editing Rig: Mac Pro 7,1

System Specs: 3.2GHz 16-core Xeon | 96GB ECC DDR4 | AMD Radeon Pro W6800X Duo | Lots of SSD and NVMe storage |

Audio: Universal Audio Apollo Thunderbolt-3 Interface |

Displays: 3 x LG 32UL950-W displays |

 

Gaming Rig: PC

System Specs:  Asus ROG Crosshair X670E Extreme | AMD 7800X3D | 64GB G.Skill Trident Z5 NEO 6000MHz RAM | NVidia 4090 FE card (OC'd) | Corsair AX1500i power supply | CaseLabs Magnum THW10 case (RIP CaseLabs ) |

Audio:  Sound Blaster AE-9 card | Mackie DL32R Mixer | Sennheiser HDV820 amp | Sennheiser HD820 phones | Rode Broadcaster mic |

Display: Asus PG32UQX 4K/144Hz displayBenQ EW3280U display

Cooling:  2 x EK 140 Revo D5 Pump/Res | EK Quantum Magnitude CPU block | EK 4090FE waterblock | AlphaCool 480mm x 60mm rad | AlphaCool 560mm x 60mm rad | 13 x Noctua 120mm fans | 8 x Noctua 140mm fans | 2 x Aquaero 6XT fan controllers |

Link to comment
Share on other sites

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×