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rumor has it ASUS and GigaByte will launch VR devices in 2016

zMeul

source: http://www.digitimes.com/news/a20151222PD203.html

Asustek Computer plans to launch wearable virtual reality (VR) devices to be used with its gaming notebooks, while with Gigabyte Technology is also doing so by working with VR technology developer 3Glasses, according to Taiwan-based supply chain makers.

As demand for notebooks is likely to stay weak in 2016, notebook brand vendors and related upstream suppliers have been aggressively seeking new business opportunities and are looking to VR as a main hardware development direction for gaming notebooks.

Asustek's and Gigabyte's VR products are expected to be released in the first half of 2016, but the companies declined to comment on their plans.

In order for gaming notebooks to support VR applications, these devices will have to be equipped with high-end graphics cards.

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and here is what will drag down VR - so many standard and exclusivity deals that the market will become heavily fragmented and might end up shattering itself

ASUS and GigaByte aren't doing anything but riding the hype wave

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Well, let's hope they don't suck. I hope that their devices will actually be competitive and not just ride the hype wave as you say.

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The only vr solution I expect to succeed is Vive, even Occulus will end up dying a slow and painful death.

And yep, your 100% correct, to many fingers in too many different pies all trying to temp the same audience and unless they collaborate and define open standards for the technology they will all fail.

I've said it many times, VR will end up like 3D, a novelty that a few people will have but the masses will ignore. I expect Vive to be adopted by the larger groups (police, military, astronaut training, deep sea training etc) but it'll be a long time until it's affordable at home, I'm talking 10+ years as they're expecting a launch price of $1000+.

HoloLens is where the future really lies, that will change our world forever as long as MS don't fuck it up and close source everything.

Also I believe the Asus one will only work with Asus boards too.

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The only vr solution I expect to succeed is Vive, even Occulus will end up dying a slow and painful death.

 

Pessimism much?

 

I would argue that the HTC Vive is likely to do worse than the Oculus Rift, as it seems targeted more towards full immersion instead of a sitting experience. While in theory that sound like an advantage for the Vive, I think the reality is that most gamers won't feel like moving out of their chair at all :P

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Pessimism much?

I would argue that the HTC Vive is likely to do worse than the Oculus Rift, as it seems targeted more towards full immersion instead of a sitting experience. While in theory that sound like an advantage for the Vive, I think the reality is that most gamers won't feel like moving out of their chair at all :P

And therein lies the problem, the home setup just isn't geared for VR. Space is a premium and immersion can only go so far from a sitting position. Also no one has yet discovered how to interface with a UI in an intuitive and meaningful way, having an external controller is just wrong and destroys immersion straight away.

Vive is the better option as it maps the room and allows the user to move around inside a virtual space, if VR is going to succeed that is a must (imo) but even they have to work out the UI thing.

As I said, Vive is useful outside of gaming, Rift just isn't, that's why I expect Vive to suceed where Rift will fail.

Also remember how 3D gaming was gonna change everything? Look how that ended up.

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great news .

obviously they will use the SteamVR/OpenVR since anything else would make it incompatible with steam VR games

 

 

but either way after trying DK2 ,current tech is crap. 4k and 130+ FOV for me is a minimum  or maybe 2K+ with RGB  instead of pentile etc

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VR and AR are going to get a big push in 2016, fracturing the market with exclusives or pseudo-standards will not help anything. AMD said they expected 2016 to be massive for the industry and were pushing big for it. Lots of unsatisfied demand waiting for product.

 

But, the big thing people are missing, when debating the possible longevity of these technologies is the areas that provide the biggest push for the industry and standardization. Industry and Porn. VR/AR are already making big inroads to industry and professional spaces, without a developed market, and those areas will spark and promote standardization. Porn is obvious, and will push mass market development and market saturation. Not alone, but pretty much everyone watches porn, gamers who would be interested in VR do too, and the overlap in tech between VR gaming and VR porn... and VR porn gaming, will provide a boost for those companies willing to build VR for the next decade rather than just the next year.

 

A lot of the most immersive and powerful uses of VR have yet to even be though up. How many people living in a small cramped apartment without a massive salary would love to have a good VR/AR setup that makes their little space seem like a comfy living space with a 70" OLED TV? Crowd watching netflix or movies in VR, cooperative or competitive gaming in VR with your teammates represented in the same space with you, etc.

 

VR will have some major hurdles to overcome to last, but its going to be mainstream right out of the gate.

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Well, let's hope they don't suck. I hope that their devices will actually be competitive and not just ride the hype wave as you say.

Asus might have a good offering, as they have experience  in monitors, and headset design, so will be able to make a comfortable VR experience, with a great display.I dont Know about gigabyte, but I hope for competitions sake that its good.

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And therein lies the problem, the home setup just isn't geared for VR. Space is a premium and immersion can only go so far from a sitting position. Also no one has yet discovered how to interface with a UI in an intuitive and meaningful way, having an external controller is just wrong and destroys immersion straight away.

Vive is the better option as it maps the room and allows the user to move around inside a virtual space, if VR is going to succeed that is a must (imo) but even they have to work out the UI thing.

As I said, Vive is useful outside of gaming, Rift just isn't, that's why I expect Vive to suceed where Rift will fail.

Also remember how 3D gaming was gonna change everything? Look how that ended up.

wouldnt that hinder it as people will have to go though extra steps to set it up. and most people would probably want to use it sitting down and not trip over stuff

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great news .

obviously they will use the SteamVR/OpenVR since anything else would make it incompatible with steam VR games

 

 

but either way after trying DK2 ,current tech is crap. 4k and 130+ FOV for me is a minimum  or maybe 2K+ with RGB  instead of pentile etc

It can't be too high quality, though, or else you will barely be able to run it. If it starts to get laggy, there's a chance it will make you sick. While a low resolution might make you a bit sick, too, I think lag will achieve that task a lot faster than resolution.

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wouldnt that hinder it as people will have to go though extra steps to set it up. and most people would probably want to use it sitting down and not trip over stuff

I think you missed the point, I'm saying VR at home will be dead on arrival just like 3D was. It'll be nothing more than a novelty which a tiny percentage of home gamers will bother with.

It's going to succeed outside of gaming which is exactly why Vive will be successful where Occulas will fail, it makes much more sense to have a virtual space in a training scenario than it does to just sit there and not move.

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The only vr solution I expect to succeed is Vive, even Occulus will end up dying a slow and painful death.

And yep, your 100% correct, to many fingers in too many different pies all trying to temp the same audience and unless they collaborate and define open standards for the technology they will all fail.

I've said it many times, VR will end up like 3D, a novelty that a few people will have but the masses will ignore. I expect Vive to be adopted by the larger groups (police, military, astronaut training, deep sea training etc) but it'll be a long time until it's affordable at home, I'm talking 10+ years as they're expecting a launch price of $1000+.

HoloLens is where the future really lies, that will change our world forever as long as MS don't fuck it up and close source everything.

Also I believe the Asus one will only work with Asus boards too.

 

If somebody watches porn, they will buy a VR headset, so no, VR is not going the same way 3D did, the masses are not going to ignore porn, you can be sure about that.

VR has been around for decades and it hasn't died, the implementation was never good though, but we're getting there.

MS HoloLens is different from VR, you can't replace VR with AR.

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Oh good more VR fragmentation.

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Hopefully they cool the VRMs.

 

 

Are you just going around and shitposting about gigabyte and asus stuff in every thread?

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Are you just going around and shitposting about gigabyte and asus stuff in every thread?

Yeye

Not every card they make is bad though.

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I hope Asus and GigaByte have got something new up their sleeve. I'm pretty much tired of seeing Google Cardboard with modified designs.

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Also, I have mixed emotions about Asus from my personal experiences with them but both their AR and VR gear will likely be good. What I don't like is how proprietary everyone's getting about it. So long as I can play the same game on Occulus Rift, Disney/Jaunt, and Asus, I'm good, but it looks more and more to me that gaming consoles are more indicative of the future of computer gaming than traditional PC's.

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