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My 290x not pushing all the way?

Darkr

Hi, I have a 290x. I've had it for about half of a year, maybe some more.

The problem is, that I feel like it's not pushing all the way it can.

For example, in fallout 4 on 1080p, it gets 45fps in places where it's not so demanding, but not too easy to render either.

Plus, I can see from my afterburner, that the gpu usage is jumping up and down when I was getting 45fps.

ladStAK.png

Is there something wrong with it, or is it supposed to jump around like a fat guy on a trampoline?

thanks.

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Fallout 4 hates AMD.

Well the benchmarks here say that I should be getting 71 fps...

Either way it doesnt look that nice to be taking 41 fps from the 980ti on 4k... Any options you'd recommend to make it run smoothly without impacting the *cough* beauty *cough* of it?

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Well the benchmarks here say that I should be getting 71 fps...

Either way it doesnt look that nice to be taking 41 fps from the 980ti on 4k... Any options you'd recommend to make it run smoothly without impacting the *cough* beauty *cough* of it?

What CPU are you running? It almost looks like bottlenecking.

Sig under construction.

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What CPU are you running? It almost looks like bottlenecking.

A 2500K at stock

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A 2500K at stock

That might be a bottleneck but it doesn't feel like it should be one.

Sig under construction.

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That might be a bottleneck but it doesn't feel like it should be one.

I'll run some benchmarks tomorrow and report back.

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Fallout 4 hates AMD.

 

Nah. It hates D3D11.

 

A 2500K at stock

 

You have a CPU bottleneck that's caused by a combination of things: D3D11 API (DX11), AMD driver having high CPU overhead, and the CPU itself not having good single-thread performance.

i7 9700K @ 5 GHz, ASUS DUAL RTX 3070 (OC), Gigabyte Z390 Gaming SLI, 2x8 HyperX Predator 3200 MHz

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Nah. It hates D3D11.

 

 

You have a CPU bottleneck that's caused by a combination of things: D3D11 API (DX11), AMD driver having high CPU overhead, and the CPU itself not having good single-thread performance.

If it's not compatible with D3D11, then what else can I use? I really don't think it supports mantle nor opengl.

Either way, I'll see my cpu usage. All shall be revealed tomorrow.

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If it's not compatible with D3D11, then what else can I use? I really don't think it supports mantle nor opengl.

Either way, I'll see my cpu usage. All shall be revealed tomorrow.

 

D3D11 is the only API the game supports. You can't do anything about it. Hopefully games start using D3D12 (DX12) soon.

i7 9700K @ 5 GHz, ASUS DUAL RTX 3070 (OC), Gigabyte Z390 Gaming SLI, 2x8 HyperX Predator 3200 MHz

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It's not the CPU or GPU. The only bottleneck you might have is the RAM, Fallout 4 will eat any amount of RAM speed you can gain and return it with fps.

 

Again, it's not you, it's Fallout 4.

 

If you try Crimson you will get batter fps but your compass will be messed up.

 

Not you, Fallout 4 is the problem.

If anyone asks you never saw me.

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