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Oblivion Remaster completely CPU limited, even at 4K

Go to solution Solved by Mark Kaine,

 

I'm running into huge performance issues in this game. Normally when there are widepread performance issues, reviews and such mention it. But somehow for this game I don't see many reports of performance issues. I'm running a 5800X3D, 24GB RAM, and a 4080, yet the game struggles to reach 60 fps. Most of the time the GPU only sits around 60-70% utilization while spitting out 40-50 fps, leading me to believe that it's a CPU issue. But I find it hard to beleive that a 5800X3D is a performance bottleneck at 4K. Any tips?

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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1 hour ago, Stahlmann said:

I'm running into huge performance issues in this game. Normally when there are widepread performance issues, reviews and such mention it. But somehow for this game I don't see many reports of performance issues. I'm running a 5800X3D, 24GB RAM, and a 4080, yet the game struggles to reach 60 fps. Most of the time the GPU only sits around 60-70% utilization while spitting out 40-50 fps, leading me to believe that it's a CPU issue. But I find it hard to beleive that a 5800X3D is a performance bottleneck at 4K. Any tips?

So what does task manager show the CPU use at?

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1 hour ago, Mumintroll said:

I don't have the game myself.

But since it's a remaster of a very old game, how many cpu cores does the game use?

I suspect only one. But the original game wasn't CPU limited at all.

 

9 minutes ago, Blue4130 said:

So what does task manager show the CPU use at?

Around 30%, but keep in mind that the game isn't really using mulitithreading.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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@Mark Kaine

That video basically perfectly reflects how I've been feeling about performance so far. I'll probably wait a few weeks in hope that the devs will actually adress this, or some modder figures it out without gutting visuals in the process. A few mods already claim to fix this, but I can't say they really helped when I tried them out.

 

I'd be happy when the game could at least comfortably lock in at 60 FPS, but with sub-50 in many places, or sub-40 when raining, plus the level of stuttering I've been experiencing in the open world, It's simply not enjoyable imo.

 

And frame generation is terrible in this game because it also affects mouse movement, making it feel mushy and floaty. Every other game with frame gen I played so far excluded mouse movement so it wasn't as noticeable.

 

Controller also feels terrible in this game because you have to make precise movements to pick up items and such.

 

Another AAA release that baits with fancy UE5 graphics and ray tracing, but fails to deliver in optimization. FFS, why can we not see one single AAA game release that "just works"?! Even in a complete no-pressure situation where the game isn't even announced yet, they still manage to rush it out.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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Was to post that vid but yeah. Optimize the game to help enough.

| Ryzen 7 7800X3D | AM5 B650 Aorus Elite AX | G.Skill Trident Z5 Neo RGB DDR5 32GB 6000MHz C30 | Sapphire PULSE Radeon RX 7900 XTX | Samsung 990 PRO 1TB with heatsink | Arctic Liquid Freezer II 360 | Seasonic Focus GX-850 | Lian Li Lanccool III | Zowie GTF-X | Mouse: Vaxee XE wired | Keyboard: Ducky One 3 TKL (Cherry MX-Speed-Silver)Beyerdynamic MMX 300 (2nd Gen) | LG 32GS95UV-B OLED 4K 240Hz / 1080p 480Hz dual-mode | OS: Windows 11 |

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Yeah, my framerate is decent, but frame times and traversal stutter are pretty rough.

 

I have a 5800X3D and a 4070. I play at 1440, DLSS Quality, Frame gen on, Everything set to "High" including lumen, and I get 120FPS in interiors and other easier to render places, and 100-105 out in the wilderness. But the stutters while travelling are unavoidable. DF said in one of their videos it's unavoidable with any hardware.

 

Not saying the stutters are acceptable, but the game still largely feels okay, and definitely doesn't ruin the experience for me. But would be really nice if they could iron those out. It can definitely take you out of the experience at times.

5800X3D | 32GB RAM | RTX 4070 | 1TB NVME (boot) | 2TB NVME (storage) | B550M DS3H | Samsung NU8000 65" 1440p 120hz | 5.1 Surround Sound

 

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11 minutes ago, Holmes108 said:

I have a 5800X3D and a 4070. I play at 1440, DLSS Quality, Frame gen on, Everything set to "High" including lumen, and I get 120FPS in interiors and other easier to render places, and 100-105 out in the wilderness. But the stutters while travelling are unavoidable. DF said in one of their videos it's unavoidable with any hardware.

It'd be okay if frame gen was actually useable. But since the mouse feels so weird with frame generation enabled and I don't like playing this game with a controller, FG is a no-go for me.

 

I've used it happily in the past with other games. This is the first game I know of where the mouse is a problem for FG.

 

And again, sub-60 without frame gen, no matter the settings, and on a high-end PC. That's just unacceptable. I run into CPU bottlenecks well before even hitting 60 fps. And then add the stutter. Idk how devs get away with this.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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23 minutes ago, Stahlmann said:

It'd be okay if frame gen was actually useable. But since the mouse feels so weird with frame generation enabled and I don't like playing this game with a controller, FG is a no-go for me.

 

I've used it happily in the past with other games. This is the first game I know of where the mouse is a problem for FG.

 

And again, sub-60 without frame gen, no matter the settings, and on a high-end PC. That's just unacceptable. I run into CPU bottlenecks well before even hitting 60 fps. And then add the stutter. Idk how devs get away with this.

 

Yeah, I've heard that about the mouse and framegen with this title. I play this one with controller, just because that how I've played Bethesda titles in the past. In that regard, it feels fine to me. But yeah, that sucks if it's no bueno with the mouse. I'll have to check it out, out of curiosity.

5800X3D | 32GB RAM | RTX 4070 | 1TB NVME (boot) | 2TB NVME (storage) | B550M DS3H | Samsung NU8000 65" 1440p 120hz | 5.1 Surround Sound

 

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 Aha, so it is plausible that all Bethesda did was hire a city in India, metaphorically speaking, to recreate all the textures and models in UE5, but didn't invest in actual engineers to utilize UE5 to optimize the change in graphics source, which would a very short development cycle? And then also charge full price, while tricking the consumer into buying a cosmetic DLC for an extra 10$? And also gaslighting the creators of Skyblivion?  That could be one of the scummiest moves ever. But then again, won't be the first time(Obsi).
 

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3 hours ago, Stahlmann said:

UE5

I knew it's UE5 without looking it up...

 

3 hours ago, Stahlmann said:

why can we not see one single AAA game release that "just works"?!

It's partly a user problem, why do people keep buying these?

 

For example MH Wilds runs pretty good, yes it's not perfect and you need framegen on most cards, but there's only very few stutters (I blame the direct disc nonsense) but generally it runs much better than people seem to suggest, and more importantly the gameplay is there to back it up.

 

But yeah, it seems to be an exception.

 

It's also not UE5, it's RE Capcoms in-house engine... Which probably has many similarities to UE5, but on average seems to run better with less issues.

 

I mean I get the frustration but I've long stopped buying unreal engine games, I also always try to check multicore support before buying anything (since a decade now? 😅)

 

Just stop buying unreal guys, otherwise they never learn. >.<

 

PS: been playing MH for 2 hours just now, no stutters whatsoever - except if you like use the tent or something, but hunts etc are smooth (70-90fps) - I really think there's an issue with direct storage... Monster Hunter World was way smoother overall, especially out in the field because it always loaded the entire level into Vram, and the maps weren't actually small at all (hence you needed like 6gb minimum, but it would max out 24 too... Lol) 

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20 minutes ago, Mark Kaine said:

I knew it's UE5 without looking it up...

 

It's partly a user problem, why do people keep buying these?

 

For example MH Wilds runs pretty good, yes it's not perfect and you need framegen on most cards, but there's only very few stutters (I blame the direct disc nonsense) but generally it runs much better than people seem to suggest, and more importantly the gameplay is there to back it up.

 

But yeah, it seems to be an exception.

 

It's also not UE5, it's RE Capcoms in-house engine... Which probably has many similarities to UE5, but on average seems to run better with less issues.

 

I mean I get the frustration but I've long stopped buying unreal engine games, I also always try to check multicore support before buying anything (since a decade now? 😅)

 

Just stop buying unreal guys, otherwise they never learn. >.<

 

PS: been playing MH for 2 hours just now, no stutters whatsoever - except if you like use the tent or something, but hunts etc are smooth (70-90fps) - I really think there's an issue with direct storage... Monster Hunter World was way smoother overall, especially out in the field because it always loaded the entire level into Vram, and the maps weren't actually small at all (hence you needed like 6gb minimum, but it would max out 24 too... Lol) 

Yeah and in this case it's the perfect combination of UE5 jank and Creation Engine jank, leading to the ultimate stutter fest that is Oblivion Remastered. I still find it hard to believe that so many people can look past this issue, or worse don't even notice it at all. There are so many "it runs fine for me" people in the YT comments. And most reviewers don't even mention it. From what I understand these are engine-related problems which theoretically should apply to everyone.

If someone did not use reason to reach their conclusion in the first place, you cannot use reason to convince them otherwise.

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12 minutes ago, Stahlmann said:

Yeah and in this case it's the perfect combination of UE5 jank and Creation Engine jank, leading to the ultimate stutter fest that is Oblivion Remastered. I still find it hard to believe that so many people can look past this issue, or worse don't even notice it at all. There are so many "it runs fine for me" people in the YT comments. And most reviewers don't even mention it. From what I understand these are engine-related problems which theoretically should apply to everyone.

Agreed some people might not notice, they just want to play "The Game"... I've also seen something like that decades ago already... That "famous" Amiga demo (with a pharaoh) sure it looked great but there were stutters... My friend just conveniently looked away whenever it happened! 🤣

 

Me just thinking "PC gamers....😶" 😄

The direction tells you... the direction

-Scott Manley, 2021

 

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